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Update:Star Citizen Patch 1.0.2

Star Citizen build released on 2015-02-05
(Redirected from Star Citizen Patch 1.0.2)
Released
2015-02-05 - 9 years ago

Additions

  • Ships
    • Added paint skin hardpoint to all Aurora ships
    • Added BEHR Laser Cannon S1s to the wing-top weapon hardpoints of the Aurora LN
    • Added audio to several usable locations in the Redeemer
  • Components
    • Added Tarantula-870 ballistic gun
    • Added a 'shields' section to the holotable
    • Added new parameters that allow for creation of different brands of shields
    • Added different behavioral styles for shield generators using new parameters
    • Added 8 new Seal Corporation shield generators. These will fall into one of two behavioral styles:
    • Increased reduction against direct weapon fire with reduced splash absorption
    • Increased splash absorption with reduced direct fire absorption
  • Gameplay
    • Players are now given a warning message for persistently attacking allies
  • Art
    • Added three paint skins for Auroras

Balance/Tweaks

  • Ships
    • Aurora LN fuel regeneration increased
    • Mustang Gamma and Omega have had their handling improved to reduce their drift
    • Mustang Gamma and Omega have had their thrust generation increased
    • Removed empty weapon mounts from the Mustang Beta
    • Tweaked Rattler Cluster missile so that second stage rockets will detonate at separate time intervals if they miss
  • Components
    • Amount of ammunition for the Tigerstreik ammo box has been increased
    • Tweaked second stage rockets for Rattler Cluster missile so that they don't all run out of fuel at the same time
  • Other Tweaks
    • AI are more likely to fire a missile after acquiring a lock
    • pp_rebindkeys can no longer access files anywhere on a computer system. Mappings XMLs can be placed in Starcitizen/CitizenClient/USER/Controls/Mappings

Fixes

  • Ships
    • Fixed an issue that was causing the 325a to occasionally load into a match without ammo
    • 350r is able to have a Talon Stalker Twin Rack mounted on it in the holotable
    • Fixed graphical gaps in 350r wings
    • Corrected thruster color for Avenger
    • Audio for Avenger seat turning around plays correctly
    • Entering the seat of the Gladiator will no longer swap to the rear view camera
    • Fixed some of the issues that causes Hornets to leave their landing gear down
    • Hornet Canard Turret texture no longer pops in and out with distance
    • Fixed an issue that was preventing Mustangs from taking damage over a majority of the ship hull
    • Removed reflections from Cutlass Black buttons
    • Fixed an issue where shooting some ships with a pistol would cause graphical issues with damage states
  • Components
    • Fixed an issue that was preventing the Rattler from delaying its second stage
  • Gameplay
    • Fixed an issue that was preventing the system from kicking players persistently attacking allies
    • Fixed an issue that prevented the recovery animation from playing after suffering a redout
    • Fixed an issue where using HOMAS or TrackIR whilst using Target Focus causes the players head to shake and move uncontrollably
    • Fixed an instance where the respawn window would overlay the scoreboard at the end of a ra
  • User Interface
    • Fixed an issue that would prevent preset controls from appearing in the control list
    • Fixed some issues where the mouse cursor would hide behind the client window when an error was given
    • Kicking a player from the lobby will no longer cause lobby errors
    • Fixed an issue that would cause character names to duplicate when moving around and readying up in a lobby
    • Fixed wheel alignment for Greycat Buggy in the holotable
  • Art
    • The Herald in the Plentiful Salvage snow globe now has texture for its cockpit glass
    • Updated keyboard control image to remove zoom from bracket [] keys
    • Revel & York hangar ceiling fans will no longer flicker when viewed from ground level
    • Fixed some graphical flickering in the Self Land hangar
    • Fixed some graphical issues in the VFG Industrial hangar

Known Issues

  • Ships
    • 350r will sometimes spawn with damaged components
    • Weapons mounted to the upper hardpoints for Auroras other than the LN will not be able to recharge or vent heat
    • Avenger decelerates much faster than it accelerates
    • Tigerstreik cannot be reattached to the Avenger (restarting the game client will fix this)
    • Mustang Beta can have one of the doors in the cabin float above it if it's used
    • Back seat of the Super Hornet cannot be exited
    • All ships aside from the Hornet are missing ship trails when carrying a Core
    • Several ships are having radar visibility issues due to the helmet blocking the view
    • Freelancer loading ramp has no collision
  • Components
    • User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
    • Rattler Cluster missile second stage rockets will all use the same trajectory
    • Missiles aren't inheriting velocity from the ship that launches them
    • Seal Corperation damage effect displays incorrectly when equipped on an Aurora
  • User Interface
    • Shield hardpoint in the holotable is too small for Mustangs and 300 series
    • Shield component on the Aurora ship status HUD is too large
    • Missiles have a small portion of the ship targeting UI on them after being launched
    • Paint objects in the holotable are placeholder
    • Multiple in game items are missing text and are displaying their internal names
    • Multiple players persistently moving around in a lobby will cause their ship selections to overlap
    • Loading back into a lobby will reset the ship selection to its default (sometimes this doesn't happen visually but still happens on the backend)
    • Ship selection resets to default the 2nd time a player loads into a game mode in the same lobby
  • Other Issues
    • Character will sometimes spawn with the helmet on backwards
    • Aurora intakes aren't displaying paint

Sources

Patch 1.0.2