(Redirected from Star Citizen Patch V1.0.1)
Released
2015-01-23 - 9 years ago
ADDITIONS
- Weapons
- Added fuel system to missiles
- Added IR signal to missiles so they can appear on radar
- User Interface
- Added UI and HUD overlays to display location of missiles that have been fired
- Added radar icons to differentiate between friendly and enemy missiles
- Buggy has been added to the holotable UI
- Added drag and drop sorting to power management menu (F3) on some ships
- Added community request to allow ship roll to be bound to mouse input
- Added community request for invert option for analogue zoom
- Art
- Added new skins for the Greycat Buggy
Balance/Tweaks
- Ships
- Weapons
- Increased size and duration of chaff
- Increased amount of countermeasures per pod
- Flare lighting effect can now be seen further away
- Flares potency degrades with time
- Reduced missile ability to maintain its target
- Increased missile damage due to improvements made to shields
- Reduced acceleration of Rattler missile to extend fuel life
- User Interface
- Renamed "Controls" to say "Control Options"
- "Join" has been removed from the lobby UI since the "Launch" button has replaced its function
- When searching for a match, cancel and join will no longer display for players that are not the host
- Host can no longer cancel a search when a match is found
- Other tweaks
- Tweaked information that is reported to the leaderboards for changes in damage dealt and taken
- Updated some character animations for passing out and recovering from g-forces
- AI pilots will sometimes use a break away maneuver after using a flare to deflect a missile
Fixes
- Ships
- Fixed a few issues where running towards the Avenger and using a door would result in an offset animation
- Avenger nose mount will now only accept the avenger Tigerstrike
- Fixed an issue where the Avenger's Tigerstrike would continue to play ***weapons fire sounds when it runs out of ammunition
- Fixed an issue where the Avenger could only take damage from some directions
- Fixed some situations where the Avenger would deploy its landing gear while dogfighting
- Fixed an issue where Aurora LN would load in without a radar sphere
- Characters flying an Aurora LN and LX now show g-force animations while flying
- Mustang turret weapons are now bound to the correct weapons group
- Mustang Delta rockets will now explode when hitting 300 series ships
- Mustangs will no longer give the 'forced error' message when destroyed
- Hornet ladders will now have footstep audio when entering and exiting ship
- Hornets have had their missing missile rack returned to them
- Fixed an issue where the Hornet would fire its weapons through its nose at extreme angles
- Fixed an issue where the Hornet computer would say "Chaff offline" when activating chaff
- Fixed an issue that allowed for a Gladius to be flown in free flight
- Fixed an issue with Cutlass landing gear not deploying when near landing pad
- Characters flying a Cutlass will now show g-force animations while flying
- Fixed an issue that caused the Cutlass to be missing its turret
- Fixed multiple objects in the base Freelancer variant that could not be used
- Weapons
- Fixed an issue where flares would only spawn client side
- Missiles will now detonate when they reach a flare
- Fixed an issue where rattler engine flare would drop out at large distances
- Fixed an issue where rattler missiles would not separate into their second stage in multiplayer
- Missile icons in the HUD now properly reflect the type of lock the missile uses
- Fixed a UI issue where changing power management tabs would show incorrect shield information if custom shield values were in use
- Fixed some of the issues that would cause a 'forced error' when killing opponents with missiles or ballistic weapons
- Fixed an issue where the Tigerstrike would continue to play weapons fire sounds when it runs out of ammunition
- User Interface
- Blank chat messages can no longer be sent while dogfighting
- Closing chat while dogfighting now clears text from the entry field
- Holotable item stacks will no longer move position in the item list when they are used
- Entering a lobby will no longer request all the information from an accounts contact list at the same time
- Toggling gimbal lock and virtual joystick no longer resets virtual center of the screen
- Added a space between 'New' and 'Horizon' for the Old Vanderval race map
- Fixed an issue where changing the game mode in a lobby would reset a players ship choice
- Gameplay
- Fixed an issue where self-destructing would count as a final kill
- Fixed players being unable to connect to Vanduul Swarm Coop
- Other fixes
- Fixed an issue where getting inside the buggy would sometimes teleport characters outside of the hangar
- Fixed the attachment point for the characters hair
- Second story Self Land hangar bay doors now have audio when opened and closed
- Fixed an issue where the camera would snap to a scene of stars when sitting in pilot chairs or ship beds
- Fixed some flickering asteroids
KNOWN ISSUES
- 350r will sometimes spawn with damaged components
- 350r is unable to have a Talon Stalker Twin Rack mounted on it in the holotable
- Avenger maneuvering effects are green
- Aurora weaponry is not venting heat
- Mustang Beta can have one of the doors in the cabin float above it if it's used
- Back seat of the super hornet cannot be exited
- All ships aside from the Hornet are missing ship trails when carrying a Core
- Several ships are having radar visibility issues due to the helmet blocking the view
- Freelancer loading ramp has no collision
- Ballistic weapons will sometimes be missing ammunition when loading into a match (deleting the user folder fixes this)
- Missiles have a small portion of the ship targeting UI on them after being launched
- Character will sometimes spawn with the helmet on backwards
- Paint objects in the holotable are placeholder
- Loading back into a lobby will reset the ship selection to its default (sometimes this doesn't happen visually but still happens on the backend)
- The first player in Team 1 duplicates when the last non-ready player readies up for Capture the Core and Squadron Battle game modes
- Ship selection resets to default the 2nd time a player loads into a game mode in the same lobby
- Attempting to kick a player from the lobby as they quit out will generate Lobby Error 8, loading into a public lobby again will hang the game on a black screen
- Using the Arena Commander menu in a ship, entering a match, and loading back into the hangar will cause lobby errors