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Update:Star Citizen Alpha 3.9.1

Star Citizen build released on 2020-05-22
Released
2020-05-22 - 4 years ago

Database Reset: YES

Long Term Persistence: Enabled

Known Issues

  • The no-fly zone around security docks at orbital stations may destroy the player's ship if they enter. Work-around: Keep a safe distance while in a ship or land and take the elevator to the security dock to watch on foot.
  • The Cutlass Blue currently has an incorrect flight tuning.
  • The Fleet Week display Anvil Carrack has a non-working ICU bed that players will get stuck in if they set their ICU to it.  Work-around: Do not set your ICU to the display ship.
  • Extra, duplicate, and static trains can appear at Lorville, New Babbage, and Area 18 and may prevent their usage.
  • The multiTool from the prison commissary does not come equipped with an OreBit mining attachment.
  • If the player exits to menu/disconnects/crashes during the prison load screen transition their load-out will not be changed.
  • Ships can be displayed in an "unknown" state, unclaimable and irretrievable.
  • The PC2 gimbal mounts on Freelancers and Starfarers does not converge correctly.
  • The personal inner-thought wheel does not scale correctly for wide screen usage.
  • All map markers are off set from planet surfaces.
  • There is a very visible, incorrect reflection on the Super Hornet's canopy.
  • The SCU amount displayed for the 890's cargo capacity is incorrect.

New Features

Ships and Vehicles

Feature Updates

Gameplay

  • Reduced player's movement speed while charging a railgun.
  • Updated Arena Commander Free Flight to no longer kick players for friendly fire.
  • Temporarily removed scramble races.
  • Friends list on the frontend will now display the number of players on a PU server they are in if you right click on their name.
  • Increased score to REC conversion for all Electronic Access games.
  • Increased REC rewards for Star Marine.
  • Arena Commander scoring pass on all ships.
  • Reduced score required for Battle Royale and Squadron Battle to 15k and 30k respectively.
  • Reduced time limit for Battle Royale and Squadron Battle to 15 minutes.
  • Removed timers for "steal stash" mission.
  • Added Drake Caterpillar, Cutlass Red, and Cutlass Blue to Arena Commander Inventory.

Ships and Vehicles

  • Changed in-range radar targets to show up as known to remove the "?" AR marker.
  • The Glaive and Blade can now swap shields.
  • The Buccaneer can now equip size 1 gimbals.
  • Increased max speed of the Retaliator to 942.
  • The Valkyrie's pilot guns, wing guns, powerplants, and shields can now be swapped.
  • The Cyclones shields can now be swapped.
  • Adjusted Reclaimer's default shields to intended 3x S3.
  • Cyclones now have shields equipped by default as spec'd
  • Starfarer/Gemini nose mount can be swapped between fuel intake and missile rack with missiles customisable.
  • Increased the distance players can scan and detect Sentries and Probes.

Core Tech

  • Long term persistence, the wallet, and the ledger have been updated for more stability.
  • Consumables (missiles, medpens, oxypens, flares, weapon magazines) will no longer persistence between resets/wipes.

Bug Fixes

  • VMA screen should no longer violently shake or cause Male Characters will shift position when changing ship weapons in the VMA.
  • Signal multipliers in vehicle armor components should now correctly contribute to a vehicle's signature.
  • ANVIL Terrapin Shield Generators & Power Plants should now be able to be changed out in vehicle loadout manager.
  • Ship positions displayed on the MFD radar for the Hammerhead turrets should no longer be inverted.
  • Fog effect inside the Esperia Prowler should no longer clip through the ship hull to the outside of the ship when in motion.
  • Slightly increased player character strafe speed.
  • Fixed obscuring reflections on the Carrack's belly turret canopy.
  • Duplicate, Static trains should no longer appear in New Babbage and Lorville.
  • Reduced health of Prowler nose/body.
  • Fixed an issue that could cause high winds to pick up a ship and cause it to get blown away.
  • Fixed an issue causing the 890j hangar not to open for the Boarding action in progress mission.
  • Fixed underbarrel attachments clipping inside of the Custodian SMG weapon when attached.
  • Players should no longer clip into bunks of the Reclaimer, Retaliator, and Hammerhead.
  • Fixed an issue causing confirmation voice to play twice when depositing ore into prison terminals for merits.
  • The synced assassination mission should now properly update when killing a target.
  • Fixed mission text descriptions showing "LocationAddress" instead of the actual location.
  • Cockpit glass should now be correctly transparent in the Drake Cutlass best in show.
  • Captain's bed in the Aegis Retaliator should now have interaction.
  • The Freelancer MIS should now have functioning shields.
  • The Reclaimer's power plant slot now only supports size 4.
  • The Reclaimer's quantum drive now only supports size 3.
  • Clovus/ Miles Eckhart invite missions should now show the objective marker and update when arriving to them.
  • ARGO MPUV Transport has correct amount of coolers and fuel intakes and hydrogen fuel tanks.
  • Fixed an issue that could cause the player not to be able to respawn after self destructing and dying in their 890j.
  • Mission Givers should now correctly speak and animate if player accepts an invite mission.
  • Fixed missing audio on the 890j rear elevator.
  • Ground vehicles should now be able to be spawned at Outposts.
  • Argo Mole mechanical audio sound should now correctly play when switching from Fracturing mode to Extraction mode.
  • UI audio on the Regal ship rental screens should no longer have excessively loud elements.
  • Quantum drive Align To Target SFX should no longer continue to play if the player re-aligns with the target.
  • Players should no longer lose their wallet value on second login.
  • Players arms should no longer be twisted out of place when in the rear support seat of the Reliant Mako.
  • Fixed and issue causing players to be misaligned when climbing the ladder in the Freelancer series.
  • Fixed an issue that could cause multiple player ships to spawn on top of each other in Multiplayer Arena Commander.
  • Art and color at Port Olisar should no longer change on second login.
  • AI should no longer stand idle on chairs and benches.
  • Fixed an issue that caused surface outpost airlock doors to not have collision.
  • Top remote turret on the Esperia Prowler should not longer be able to be attached to its wing mounts.
  • Fixed the Anvil Terrapin showing an incorrect itemPort name for cooler 3 in the vehicle loadout manager.
  • Fixed an issue that could cause a player using bed logout in a Reclaimer to log back into the bed at an angle causing them to get up outside the geometry.
  • Bed logout in the Freelancer series should now correctly put players back into the ship when rejoining the PU.
  • Bed logout in the crew beds of the Starfarer and Starfarer Gemini should now work correctly.
  • Fixed missing MFD information on the Freelancer series turret displays.
  • Fixed multiple DataCenters on microTech that were holes in the ground allowing the player to see into the planet.
  • Player's Arms and Hands should no longer be misaligned from the Rear Support Seat in the Reliant Sen.
  • Player should no longer exit out of the wrong side of the Prospectors Bed when getting up.
  • Fixed an issue that could cause VOIP to get into a state where Proximity and/or Primary channels could be heard globally after entering other primary channels.
  • Fixed the external temperature audio warning triggering more often than intended.
  • Player camera should no longer start on the floor and raise up to standing after respawning in Star Marine.
  • Cockpit glass on the Prospector should no longer have an oddly shaped reflection on it.
  • Bug Fix - Comm array "turn on" missions should now work properly.
  • The console at Humboldt Mines on Lyria should now have collision.
  • Players should no longer be subjected to strong winds when moving around the CBD platforms at Lorville.
  • Using an EMP against an NPC target for the SyncedsAssassination missions should now trigger the mission timer to start.
  • Player's negative virtue should now reset when completing a prison sentence legitimately allowing them to see more than just unlawful missions.
  • EMPs should no longer bypass shields when used around a planet or moon.
  • Black Market Kiosks should now be present again at their intended locations.
  • Fixed multiple areas in G-Loc Bar in Area18 causing players to get stuck in a fall animation.
  • The character should no longer become invisible and unusable.
  • Players should no longer spawn without their mobiGlas attached.
  • Duplicate ships should no longer occasionally generate.
  • aUEC should remain consistent after a character reset.
  • aUEC should re main consistent from session to session.
  • Fixed an issue that could cause players to lose collision and go into a no-clip state.
  • Player should no longer be given a CrimeStat for not stopping for a security patrol and should correctly be given an infraction.
  • There should no longer be a spot of missing texture at the Teasa Spaceport on Lorville.
  • Duplicate/Static trams should no longer appear at landing zones.
  • Autopilot should now correctly disengage after triggering it by flying into the restricted area.
  • Players should no longer hear VOIP party or proximity chats globally.
  • Female characters should no longer exit out of the Prospector's bed on the wrong side.
  • Authorized Execution Warrant missions from Hurston should no longer award the player with a Homicide crimestat

Technical

  • Fixed 9 server crashes.
  • Server deadlock fix.
  • Fixed 18 client crashes.4