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{{PatchData|version=Patch 4|buildnumber=158.7905|publishdate=2013-09-20|Prev=Star Citizen Patch 3|Next=Star Citizen Patch 5}}
== Additions ==
* ADD adding temp animation for passenger dismount
* ADD iradarsignaturesystem which keeps track of all the iradarsignature created
* ADD added placeholder billboard swf
* ADD dded interior glass with its own environment map of the cockpit. for bug cbd-500
* ADD added interior glass with its own environment map of the cockpit. for bug cbd-500
* ADD adding new defaultspaceships entity archetypes library for use with vehicle mods and default equipment for space [[ships]]
* ADD adding psd file to its own folder
* ADD ik for the turret joysticks
* ADD [[freelancer]] – flagged the copilot seat as a driver
== Bug Fixes ==
* BUG FIX audio ogg issue should now be fixed, cleaned up the ambient code so we only have one play sound function, integrated ssn fixes for our audio system, integrated a fix for ssn's javascript cod
* BUG FIX finally found the stupid registry bug that was causing massive headaches as well as added a check so the installer will tell you if the product is already installed
* BUG FIX add many more landscape and portrait resolutions to the list cbd-378 #resolve
* BUG FIX enabled disable ambient when focus of window is changed
* BUG FIX changed display name from hammer propulsion hmx 4.4 to hammer propulsion hm 4.4.
* BUG FIX fix flickering decals in the discount hangar cbd-97
* BUG FIX business [[Hangar Module|hangar]]. landing pads show up in the business hangar again. didn't notice it when i dropped the spawnpoints for the floating ships
* BUG FIX setting the pilot seat to reference a different animation layer to allow the seat to rotate properly in other levels.
* BUG FIX temporary bug fix for if you are patching and it takes longer than 1 hour the launcher will check for updates, find none and move you forward to the patch complete status even thou you are s
* BUG FIX fixing sound setup for [[PTV|greycat ptv]] – splitting up sound event groups into "engine" and "functionality" and also setting up required hard coded names for sounds used in game.
* BUG FIX – [[:Category:Aurora series|aurora]] (all variants) fixing pilot seat entry bbox to not be accessible from outside. fixing interior bbox to allow pilot seat to be entered. setting up right side ladder for all auroras
* BUG FIX adding the wav file back since ogg is boned, and adding in some console logging to help with debugging launcher issues.
* BUG FIX fixing initial config.ismuted doesn't exist so sound doesn't play
* BUG FIX adding back the torso ik disable when in a vehicle, fixes a camera snap when entering the hornet
* BUG FIX player jumping. couple things. cryaction and cryphysics had instant and accumulated jumping flipped. fixed that so the enums are correct in cryaction. added a new jump that doesn't accumu
* BUG FIX cbd-473 don't display @use_mounted if item already in use
* BUG FIX cbd-479 [[cargo]] not showing up in business hangar. screwed up on initial pad offset. worked in discount and deluxe because their z is very close to 0.
* BUG FIX cbd-496 reduced [[Player characters|character]] sprint multiplier
* BUG FIX [cbd-485] adjusted buggy first person view velocity and bounds
* BUG FIX cbd-505 reposition the 3rd person pilot cameras for the constellation
* BUG FIX cbd-508 adjust the first-person crouch view offset a little to avoid seeing the top of the player's legs
* BUG FIX cbd-503 fix a crash when exiting the game during a vehicle enter action
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