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[[File:Wing Commander II.jpg|thumb|Wing Commander II]]
'''Wing Commander II: Vengeance of the Kilrathi''' is the second game in [[Chris Roberts]] [[Wing Commander (series)|''Wing Commander'' series]], produced by [[Origin Systems]], released on September 4, 1991.<ref>[https://discord.com/channels/290176047323021315/290176047323021315/1273794386953764944 Wing Commander Combat Information Center], Discord, Loaf, 2024-08-16</ref>

== Plot ==
The player is blamed for the destruction of the Tiger's Claw, demoted, defamed and reassigned to InSystem Security as glorified chaperone to convoys far from enemy lines, where he is out of sight and out of mind in the backwater of Caernarvon station. Meanwhile the Kilrathi advance their plans. But it’s not long before the player is back in the frontlines with allies old and new, fighting shoulder-to-shoulder with Kilrathi defectors, and trying to uncover the conspiracy behind the destruction of the Tiger’s Claw.<ref name=":0" />

== Gameplay ==
''Wing Commander II'' retains much of ''[[Wing Commander I]]'' core, namely an interstellar war between the Terran Confederation and the Kilrathi, with multiple allies as wingmen and a wide variety of ships on both sides of the war.

It places a greater emphasis on storytelling than the first game, providing various sprite-animated cutscenes and some of the industry's first examples of voice acting.

The storyline is less open-ended with the game's campaign tree being much more structured and the player can no longer be awarded medals nor be promoted. Wingmen can no longer be killed during normal gameplay as they can eject, however some still die in scripted sequences.

Because the story is a direct sequel to ''Wing Commander I'', many Kilrathi ships have names similar to the ''Wing Commander'' ships they replace, such as the Sartha replacing the Salthi, and the Confederation using an upgraded version of the Rapier medium fighter.

== Gallery==

<tabber>
Gallery=
{{gallery
|Wing Commander 2 Kilrathi.png
|Chris Roberts buying Wing Commander II.png
}}
</tabber>

==Trivia==

*[[Martin Galway]] worked on the music and voiced a Kilrathi in the original demo.<ref>{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/12745-Meet-Martin-Galway|text=Meet Martin Galway!|accessdate=2012-10-22}}</ref>
*There were ambitious ideas about making the player character customizable, multiplayer modes through modems, and even a mission construction set for both ''Wing Commander I & I,'' however those ideas never made it into the final game.<ref name=":0">[http://www.hardcoregaming101.net/wing-commander-ii/ Wing Commander II: Vengeance of the Kilrathi], hardcoregaming101.net, August 4, 2019</ref>

==External links==

*[https://www.gog.com/en/game/wing_commander_1_2 Wing Commander II on GOG]
*[https://youtu.be/rxmfxxtBqtQ Wing Commander II trailer]
*[https://www.wcnews.com/background/wing-commander-2.shtml Wing Commander II at the Wing Commander Combat Information Center]

==References==
<references />

[[Category:Video games by Chris Roberts]]

{{DISPLAYTITLE:''Wing Commander II''}}

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