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==Wing Commander project== |
==Wing Commander project== |
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In April 2011 |
In April 2011 a news article quoted Chris Roberts of Bl!nk Media International as wanting to make a video game that would take years to build, require over 30 million dollars and over 100 hires, and saying that there'd be multiple games. It also listed Mark Hamill, Malcolm McDowell, Tom Wilson, John Rhys-Davies as scheduled project actors. |
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⚫ | In August 2011 |
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⚫ | In August 2011, Chris Roberts said that he definitely wants to do another WIng Commander, for which he has a very specific vision, that he feels re-energized, and that he thinks he can come back.<ref>[https://web.archive.org/web/20130113113305/http://www.g4tv.com/thefeed/blog/post/715384/back-on-the-flight-deck-an-interview-with-wing-commanders-chris-roberts/ Back On The Flight Deck: An Interview With Wing Commander’s Chris Roberts], g4tv.com, August 12, 2011, archived</ref> |
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The [[Development timeline#Pre-Production|pre-production of Star Citizen]] started towards the end of 2011, which aligns with the time Chris Roberts left Bl!nk Media.<ref name=":0" /><ref>"[https://web.archive.org/web/20160705061544/https://www.themittani.com/features/exclusive-interview-star-citizens-chris-roberts Basically I’ve been working with a small team over the course of the past year to get the early prototyping and production done. The team has varied in scale from just me, essentially, to about 10 people. That’s just the actual work though.]", Exclusive Interview: Star Citizen's Chris Roberts, themittani.com, 2012-10-19, archived</ref><ref>"[https://web.archive.org/web/20160914002052/https://www.simplygon.com/news/cloud-imperium-games-chooses-simplygon When I was first prototyping Star Citizen back in 2011]", Cloud Imperium games chooses Simplygon, simplygon.com, 28th April 2014, archived</ref><ref>[https://www.gamesindustry.biz/how-indie-film-financing-could-shape-the-future-of-games How indie film financing could shape the future of games], [[Ortwin Freyermuth]], gamesindustry.biz, June 23, 2014</ref> |
The [[Development timeline#Pre-Production|pre-production of Star Citizen]] started towards the end of 2011, which aligns with the time Chris Roberts left Bl!nk Media.<ref name=":0" /><ref>"[https://web.archive.org/web/20160705061544/https://www.themittani.com/features/exclusive-interview-star-citizens-chris-roberts Basically I’ve been working with a small team over the course of the past year to get the early prototyping and production done. The team has varied in scale from just me, essentially, to about 10 people. That’s just the actual work though.]", Exclusive Interview: Star Citizen's Chris Roberts, themittani.com, 2012-10-19, archived</ref><ref>"[https://web.archive.org/web/20160914002052/https://www.simplygon.com/news/cloud-imperium-games-chooses-simplygon When I was first prototyping Star Citizen back in 2011]", Cloud Imperium games chooses Simplygon, simplygon.com, 28th April 2014, archived</ref><ref>[https://www.gamesindustry.biz/how-indie-film-financing-could-shape-the-future-of-games How indie film financing could shape the future of games], [[Ortwin Freyermuth]], gamesindustry.biz, June 23, 2014</ref> |
Revision as of 05:19, 15 March 2024
Bl!nk Media International Ltd. is a game development studio.
Chris Roberts was Chief Creative Officer from August 2008 to October 2011.[1]
Wing Commander project
In April 2011 a news article quoted Chris Roberts of Bl!nk Media International as wanting to make a video game that would take years to build, require over 30 million dollars and over 100 hires, and saying that there'd be multiple games. It also listed Mark Hamill, Malcolm McDowell, Tom Wilson, John Rhys-Davies as scheduled project actors.
In May 2011 another news article mentions a multiyear Wing Commander video game project by Chris Roberts.
In August 2011, Chris Roberts said that he definitely wants to do another WIng Commander, for which he has a very specific vision, that he feels re-energized, and that he thinks he can come back.[2]
The pre-production of Star Citizen started towards the end of 2011, which aligns with the time Chris Roberts left Bl!nk Media.[1][3][4][5]
References
- ↑ Jump up to: 1.0 1.1 Chris Roberts, Linkedin
- ↑ Back On The Flight Deck: An Interview With Wing Commander’s Chris Roberts, g4tv.com, August 12, 2011, archived
- ↑ "Basically I’ve been working with a small team over the course of the past year to get the early prototyping and production done. The team has varied in scale from just me, essentially, to about 10 people. That’s just the actual work though.", Exclusive Interview: Star Citizen's Chris Roberts, themittani.com, 2012-10-19, archived
- ↑ "When I was first prototyping Star Citizen back in 2011", Cloud Imperium games chooses Simplygon, simplygon.com, 28th April 2014, archived
- ↑ How indie film financing could shape the future of games, Ortwin Freyermuth, gamesindustry.biz, June 23, 2014