Released
2015-02-19 - 9 years ago
Additions
- Ships
- Components
- Added a new size 3 ballistic weapon: Gallenson Tactical Tarantula-870-Mk3
- User Interface
- Added a power throttle to the power management UI to make reducing ship signature easier (currently doesn't work)
- Added back end support for improved disconnection messages
Balance/Tweaks
- Ships
- Replaced Avenger Suckerpunch cannons with CF-007 Laser Repeaters while Suckerpunch cannons are still being developed
- Components
- Omnisky 3 recharge rate reduced
- Omnisky 6 recharge rate reduced
- KLWE Mass Driver heat generation increased
- 60mm ammo mass increased
- 60mm projectile speed increased
- 60mm damage increased
- 60mm energy damage reduced
- Panther cooling rate increased
- Tigerstreik ammo size changed to 25mm
- Tigerstreik ammo box adjusted to hold 800 rounds
- Increased rotational acceleration for all missiles
- Slightly reduced the range at which all missiles can lock onto a target
- Reduced the amount of noise chaff generates
- Adjusted shield hit points to scale with component size and number of quadrants
- Adjusted shield regen delay and time to fully recharge to scale with component size
- Splash shields now allow a portion of direct fire to penetrate the shield barrier
- Splash shields are absorbing more damage than intended
- Direct Damage shields now allow a portion of splash damage to penetrate the shield barrier
- Gameplay
- Added a delay for when the next shot will be available if an energy weapon runs dry
- Increased collision for the characters head to match the size of the head
- Lateral G system will now cause diminishing returns if player doesn't allow pilot full recovery before engaging lateral G's again
Fixes
- Ships
- Aurora CL ES LX ER – Weapons equipped to the wing hard points will now cool-down and recharge
- Auroras will now have shields when using the new shield generators
- Adjusted thrusters on the Avenger so that its deceleration is similar to its acceleration
- Avenger thruster effects are no longer green
- Fixed an issue that was causing character to incorrectly attach to the Gladius when sitting in the cockpit
- Arena commander menu will no longer appear when sitting in the back seat of a Super Hornet
- Adjusted materials so that broken m50 cockpit glass doesn't hamper visibility as much
- Fixed an issue that was preventing the Cutlass wing hatch from being interacted with
- Cutlass hardpoints will now show green bubbles if weapon mounts are removed
- Fixed g-force animation system that was incorrectly transforming the g-force vector and causing characters to lean in the wrong direction
- Components
- Fixed issue where ship paint components were telling the ship status HUD to show them when equipped
- Vanduul energy weapons should now act like they are energy weapons
- Gameplay
- Fixed an issue where the game would fail to detect input when slowly moving a joystick
- Fixed an issue that was causing Joysticks to stay 'awake' when not in use
- Constant lateral acceleration values will no longer cause cumulative buildup of G pressure
- User Interface
- Fixed an issue that occasionally caused the 'press x when ready' to be invisible for Vanduul Swarm Coop
- Fixed an issue where multiple players persistently moving around in a lobby will cause their ship selections to overlap
- Environment
- Removed misplaced invisible collision in Aeroview Hangar
- Fixed some backwards warning labels in the Aeroview Hangar
- Patched up some small holes in the Aeroview hangar geometry
- Fixed some visible one sided geometry in the Self Land Hangar
- Fixed some graphics that were popping in and out in the Self Land Hangar
- Fixed some flickering textures in the VFGIndustrial Hangar
- Fixed some graphics that were popping in and out in the VFG Industrial Hangar
- Other issues
- Fixed an issue that was causing the matchmaking system to bottleneck at high population values
Known Issues
- Ships
- All ships aside from the Hornet are missing ship trails when carrying a Core
- Several ships are having radar visibility issues due to the helmet blocking the view
- 300 series are missing their starboard cooling components
- 350r will sometimes spawn with damaged components
- Aurora intakes aren't displaying paint
- Aurora CL is not showing G-force animations for the character
- Some parts of the nose section for the Avenger are not taking damage
- Mustang Beta can have one of the doors in the cabin float above it if it's used
- Cutlass isn't attaching its Trireme thrusters for its default loadout (they can be added in the holotable)
- Freelancer loading ramp has no collision
- Freelancer Main Thrusters are missing
- Components
- User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
- MaxOx NN-13 Neutron Cannon – Misnamed as MaxOx NP-14 Neutron Cannon
- Rattler Cluster missile second stage rockets will all use the same trajectory
- Missiles aren't inheriting velocity from the ship that launches them
- Seal Corporation damage effect displays incorrectly when equipped on an Aurora
- Seal Corporation shield generators will not be visible when equipped to Hornets
- Gameplay
- Vanduul missiles are skipping their flight phase in Coop Vanduul Swarm which prevents a missile warning from being shown and results in the missile teleporting to the targets face
- Using HOMAS or TrackIR whilst using Target Focus causes the players head to shake and move uncontrollably
- Opening the holotable multiple times can cause the game to crash
- User Interface
- Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)
- Shield hardpoint in the holotable is too small for Mustangs and 300 series
- Shield component on the Aurora ship status HUDis too large
- Missiles have a small portion of the ship targeting UI on them after being launched
- Multiple in game items are missing text and are displaying their internal names
- Paint objects in the holotable are placeholders
- Loading back into a lobby will reset the ship selection to its default (sometimes this doesn't happen visually but still happens on the backend)
- Power throttle doesn't work
- Other Issues
- Character will sometimes spawn with the helmet on backwards