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[[File:Arena Commander Logo.jpg|thumb|400px]]
[[File:Arena Commander 300i.jpg|thumb|300px|[[300i]] in Arena Commander]]

'''Arena Commander''' is an in-universe spaceflight simulation by [[Original Systems]] that is used for entertainment and training. For players, it serves as a no-risk way to experiment with new [[Ships]], fight off hordes of [[Vanduul]] or [[Pirates]], and practice for future engagements.<ref name="ReferenceA">{{Cite RSI|url=module/arena-commander|text=Arena Commander}}</ref>

==Game Modes==
Arena Commander has a variety of game modes for players to join and play; whether by themselves, with friends, or with other online players. The current set of game modes include:

===Maps===
*Dying Star ([[Pyro I]])
*Broken Moon (Between [[Taranis II]] and [[Broken Moon|Taranis 2a, Broken Moon]])
*New Horizon Speedway ([[Green]], [[Ellis system|Ellis]]) ''(Racing only)''

===Single Player ("Drone Sim")===
*Arena Commander Tutorial
*Vanduul Swarm
*Pirate Swarm
*Free Flight
*Murray Cup Racing

===Multiplayer ("Spectrum")===
*Battle Royale
*Squadron Battle
*Capture the Core
*Vanduul Swarm co-op
*Murray Cup Racing<ref name="ReferenceA"/>
**Old Vanderal (difficulty: easy)
**Rikkord Memorial Raceway (difficulty: medium)
**Defford Link (difficulty: hard)

==History==
===Inspiration===
In the early [[2940]]s, [[Tristan Blair]], [[Charlie Bass]], and [[Henry Garrity]] from [[Original Systems]] were abroad a chartered flight back to [[Terra]] after attending a convention on [[Jalan]] to promote their latest title, Times of Myth. While their cruiser was waiting for traffic, a [[UEE Navy|navy]] squadron intercepted a [[Vanduul]] swarm directly in the traffic lane. The pilot of the cruiser calmly guided the ship out of the battle while the others on the ship panicked. That pilot's reaction inspired Tristan to develop a game to help people fly better, to adopt flying as their second nature.<ref>{{Cite RSI|url=media/1c1bbpmb3uat3r/source/AC-Manual-1-1a-V11.pdf|text=Arena Commander Manual (1.1a V11)}}</ref>

===Development===
Unlike the previous series ULTIMATE and other games on the market, Arena Commander focuses on visceral immersion: playing the game is as close to flying a present-day [[Aurora]] or [[Hornet]] space fighter as it is possible to simulate with modern technology. [[UEE Navy|Military]] pilots were used to help test the game during its development to ensure the quality of simulation. Also unlike ULTIMATE, Arena Commander is not developed for [[MobiGlas]]. Instead, it makes use of the highest powered computers possible. It can be played on everything from dedicated gaming desktops to the internal computers found aboard starships.<ref name="robertsspaceindustries.com">{{Cite RSI|text=Comm-Link:Galactic Guide - Original Systems|int=Comm-Link:Galactic Guide - Original Systems|url=https://robertsspaceindustries.com/comm-link/transmission/13886-Galactic-Guide-Original-Systems}}</ref>

===Release===
Arena Commander was released in [[2943]]. The game features in-depth simulation and its functionality can be expanded with a series of optional expansion packs, each adding more ships and scenarios for an additional fee. [[UEE Navy|Military]] pilots claimed that there has never been such an accurate space combat simulation available for home users. Arena Commander has created a dedicated fan base across the [[UEE]], lauded by gamers around the galaxy and by every reviewer from [[Optimum Glas]] (the only six-star review ever issued) to the [[New Terran Journal]], Arena Commander has completely changed Original Systems' reputation and altered how games are developed.<ref name="robertsspaceindustries.com"/>

==Development==
Arena Commander was originally revealed as Arena mode [[Stretch Goals|stretch goal]]<ref>{{Cite RSI|text=Comm-Link:$16 Million!|int=Comm-Link:$16 Million!|url=https://robertsspaceindustries.com/comm-link/transmission/13226-16-Million}}</ref>

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