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{{Infobox commlink
|title = Cargo Interaction
|url = https://robertsspaceindustries.com/comm-link/engineering/14677-Cargo-Interaction
|type = Transmission
|image = Comm-Link-design-Stance_HEADER.jpg
|publicationdate = 2015-04-25
|series = Design
}}
== DESIGN: CARGO INTERACTION ==
'''Greetings Citizens,'''
To date, [[Star Citizen]]’s [[Arena Commander]] module has put much of the focus on pure action: the thrill of deep space dogfighting. While space battles are a core element of the Star Citizen experience, they are the beginning and not the end of creating a vast, interactive world. And one of the next, most important steps is developing a [[Cargo|cargo system]] that allows players to more fully interact with their environment than any previous space game.
On first consideration, making cargo sexy might seem like a difficult challenge. The excitement of combat is self-explanatory, while shipping goods from star to star is a different kind of challenge, potentially more of a slow burn. The average pilot would be forgiven for having more interest in a dogfighting module than a cargo demo… but the reality is, cargo is deeply important to expanding Star Citizen’s gameplay. Whether you’re using it to customize your environment, to build a shipping empire or to run black market goods from Advocacy patrols, a comprehensive cargo system is going to enable Star Citizen to build a real world full of varied gameplay opportunities.
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