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Jump Point (magazine): Difference between revisions

Monthly subscriber digital magazine
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{{For| the lore background and gameplay mechanics on Jump points|Jump Point}}
{{For| the lore background and gameplay mechanics on Jump points|Jump Point}}


[[File:Jump Point Magazine 06 01 cover.png|thumb|right|200px|Jump Point Issue 06-01 Cover image (Post-2018)]]
[[File:Jump Point Issue 06-05 Cover.jpg|thumb|right|200px|Jump Point Issue 06-05 Cover image (Post-2018)]]


'''Jump Point''' is a monthly digital magazine available to the community [[subscribers]] on the [[RSI website]]. It is published by Editor [[Ben Lesnick]] (since June 2018, former editor was freelancer [[David Ladyman]] (Incan Monkey God Studios) and provides additional information to [[Star Citizen]]'s and [[Squadron 42]]'s development through Behind-The-Scenes articles, interviews and Work-In-Progress art pieces mixed with in-lore articles and continuing short stories. Although the content is initially restricted to subscribers, [[CIG]] releases parts of older issues on the RSI website or as printed hardcover versions buyable through the online store.<ref>{{Cite RSI|url=comm-link?channel=transmission&series=&type=&text=jump+point&sort=publish_new|text=Jump Point Rerun}}</ref>
'''Jump Point''' is a bi-monthly digital magazine available to the community [[subscribers]] on the [[RSI website]]. It is currently edited by [[Martin Driver]] and provides additional information to [[Star Citizen|''Star Citizen'']]'s and [[Squadron 42|''Squadron 42'']]'s development through Behind-The-Scenes articles, interviews and Work-In-Progress art pieces mixed with in-[[lore]] articles and continuing short stories. Although the content is initially restricted to subscribers, [[CIG]] releases parts of older issues on the RSI website or as printed hardcover versions buyable through the online store.<ref>{{Cite RSI|url=comm-link?channel=transmission&series=&type=&text=jump+point&sort=publish_new|text=Jump Point Rerun}}</ref>


While most of the content is written by professionals, with rights being bought, some stories are commisioned from fans.<ref>[https://youtu.be/_AImlyl--_8 SCAA Interview with CIG's David Ladyman], Nichole D'Angelo, YouTube, 14 May 2014</ref> previous issues were edited by [[Ben Lesnick]] (June 2018 - June 2022) and freelancer [[David Ladyman]] (Dec 2012 - May 2018).
== Content ==

Ben Lesnisk and David Ladyman pushed hard for short stories early on but it was just too much work to keep continuity with external [[:Category:Writers|writers]] so early on. They had intended Jump Point to gradually become more fiction as development went on.<ref>"[https://bsky.app/profile/banditloaf.bsky.social/post/3lajrlf7wjq23 Glad the short stories aren’t forgotten! We pushed hard for these early on but it was just too much work to keep continuity with external writers so early on. A shame, I had intended Jump Point to gradually become more fiction as development went on.]", @banditloaf.bsky.social‬, Bluesky, November 9, 2024</ref>

==Content==
{{Note|'''Note''': '''Due to the paywall restriction no direct copies of Jump Point content (images, articles, etc.) should be used on the Star Citizen Wiki. Information can still be used within the common fair use of copyrighted material, use {{t|Cite Jump Point}} for citation.
{{Note|'''Note''': '''Due to the paywall restriction no direct copies of Jump Point content (images, articles, etc.) should be used on the Star Citizen Wiki. Information can still be used within the common fair use of copyrighted material, use {{t|Cite Jump Point}} for citation.


In cases where the information was released for all at a later date, a link will be given to the [[:Category:Comm-Link|Comm-Link Archive]] on the Wiki.'''}}
In cases where the information was released for all at a later date, a link will be given to the [[:Category:Comm-Link|Comm-Link Archive]] on the Wiki.'''}}


=== Pre-2018 ===
===Creation===
Towards the end of the original campaign, people wanted to know how they could keep following the project and how they could keep supporting it. [[Chris Roberts]] and [[Sandi Gardiner|Sandi Gardinier]] came up with the idea of the subscription program that would generate all sorts of community content and pay for itself and help the game without taking away from what folks had pledged to make development happen.

Ben Lesnick and [[Dave Haddock]] worked out a series of perks, including Jump Point which was supposed to be a 4-8 page newsletter. Chris Roberts wanted a magazine look.<ref>{{Cite Jump Point|title=50th Issue|volume=05|month=01|startpage=34|endpage=44|accessdate=}}</ref>

===Pre-2018===


[[Image:JumpPointMagazine04-05_cover_example.jpg|thumb|right|200px|Jump Point Issue 04-05 Cover image (Pre-2018)]]
[[Image:JumpPointMagazine04-05_cover_example.jpg|thumb|right|200px|Jump Point Issue 04-05 Cover image (Pre-2018)]]
[[File:David Ladyman with Jump Point.jpg|thumb|right|200px|[[David Ladyman]] with a hardcover Jump Point]]


The magazine usually consists of around 50-60 pages with up to 5 chapters. Nearly half of the pages are dedicated to a Work-In-Progress art showcase that focuses on the design process of a specific [https://robertsspaceindustries.com/comm-link/transmission/15309-WIP-Sabre-Development ship] or [https://robertsspaceindustries.com/comm-link/transmission/15550-WIP-GrimHEX-Base location] from concept to the (almost) final model. The other half contains a deeper look into certain parts of development via [https://robertsspaceindustries.com/comm-link/transmission/15362-BTS-The-PCap-Team interviews] and two in-lore articles giving background information on corporations, star systems or locations (later released e.g. as [https://starcitizen.tools/Category:Galactic_Guide Galactic Guide Spectrum Dispatch]). Each issue finishes with a multi-part short story contributed by an external or internal writer.<ref>{{Cite RSI|url=comm-link/transmission/15253-Jump-Point-Now-Available|text=Jump Point content example}}</ref>
The magazine usually consists of around 50-60 pages with up to 5 chapters. Nearly half of the pages are dedicated to a Work-In-Progress art showcase that focuses on the design process of a specific [https://robertsspaceindustries.com/comm-link/transmission/15309-WIP-Sabre-Development ship] or [https://robertsspaceindustries.com/comm-link/transmission/15550-WIP-GrimHEX-Base location] from concept to the (almost) final model. The other half contains a deeper look into certain parts of development via [https://robertsspaceindustries.com/comm-link/transmission/15362-BTS-The-PCap-Team interviews] and two in-lore articles giving background information on corporations, star systems or locations (later released e.g. as [https://starcitizen.tools/Category:Galactic_Guide Galactic Guide Spectrum Dispatch]). Each issue finishes with a multi-part short story contributed by an external or internal writer.<ref>{{Cite RSI|url=comm-link/transmission/15253-Jump-Point-Now-Available|text=Jump Point content example}}</ref>


=== Post-2018 ===
===Post-2018===


In 2018, five years after the initial release of the magazine, it went through a major redesign led by [[Will Turner]] (Marketing Art Director). It was first featured in the first issue in 2018. The content emphasizes more on the game and its development rather than lore fiction from before. The previous "Work in Progress" section changed to narration from [[Ben Lesnick]] (Ship Pipeline Manager) instead of raw developer conversations. The new redesign also changed some section names and includes several new sections, including the "Galactapedia".<ref name="jpnew">[[David Ladyman]] and [[Ben Lesnick]], ''From the Cockpit'', Jump Point, vol. 6, no. 1, pp. 2, 2018-02-20.</ref>
In 2018, five years after the initial release of the magazine, it went through a major redesign led by [[Will Turner]] (Marketing Art Director). It was first featured in the first issue in 2018. The content emphasizes more on the game and its development rather than lore fiction from before. The previous "Work in Progress" section changed to narration from [[Ben Lesnick]] (Ship Pipeline Manager) instead of raw developer conversations. The new redesign also changed some section names and includes several new sections, including the "[[Galactapedia]]".<ref name="jpnew">[[David Ladyman]] and [[Ben Lesnick]], ''From the Cockpit'', Jump Point, vol. 6, no. 1, pp. 2, 2018-02-20.</ref>


Beginning with issue 06.06, David Ladyman retired as editor with Ben Lesnick as his replacement.<ref>[[David Ladyman]], ''From the Cockpit'', Jump Point, vol. 6, no. 6, pp. 2, 2018-05-29</ref>
Beginning with issue 06-06, David Ladyman retired as editor with Ben Lesnick as his replacement.<ref>[[David Ladyman]], ''From the Cockpit'', Jump Point, vol. 6, no. 6, pp. 2, 2018-05-29</ref>


Ben Lesnick remained editor for four years until issue 10-07 with [[Martin Driver]] taking over as editor.{{Cite Jump Point|title=From the Cockpit|volume=10|month=7|startpage=1|endpage=1|accessdate=2024-05-03}}
=== Printed Hardcover Jump Point Volumes ===

===Printed Hardcover Jump Point Volumes===
CIG sold to date (October 2018) three limited hard-cover book versions (Jump Point Volume 1, Volume 2 and Volume 3) containing issues released in the first, second and third year of the subscriber program.<ref>{{Cite RSI|url=comm-link/transmission/13623-Jump-Point-Volume-One-Pre-Orders-Open|text=Jump Point Vol. 1 sale}}</ref>
CIG sold to date (October 2018) three limited hard-cover book versions (Jump Point Volume 1, Volume 2 and Volume 3) containing issues released in the first, second and third year of the subscriber program.<ref>{{Cite RSI|url=comm-link/transmission/13623-Jump-Point-Volume-One-Pre-Orders-Open|text=Jump Point Vol. 1 sale}}</ref>


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{{Editorial Note|Issue #1 is available to all in this [https://robertsspaceindustries.com/comm-link/transmission/12845-Friday-Update-Gifting-And-Jump-Point Commlink] (direct download link [http://cdn-rsi.s3.amazonaws.com/JumpPoint/JumpPoint+12-21-2012+Mayan+End+of+the+World+Edition.pdf here]), but note that it is not representitive of the current layout and formatting of the magazine! For newer articles, see the Jump Point Rerun Commlinks.<ref>{{Cite RSI|url=comm-link?channel=transmission&series=&type=&text=jump+point&sort=publish_new|text=Jump Point Rerun}}</ref>}}
{{Editorial Note|Issue #1 is available to all in this [https://robertsspaceindustries.com/comm-link/transmission/12845-Friday-Update-Gifting-And-Jump-Point Commlink] (direct download link [http://cdn-rsi.s3.amazonaws.com/JumpPoint/JumpPoint+12-21-2012+Mayan+End+of+the+World+Edition.pdf here]), but note that it is not representitive of the current layout and formatting of the magazine! For newer articles, see the Jump Point Rerun Commlinks.<ref>{{Cite RSI|url=comm-link?channel=transmission&series=&type=&text=jump+point&sort=publish_new|text=Jump Point Rerun}}</ref>}}


==== 2013: Year One ====
====2013: Year One====
In year one 13 Issues were published, for a full list of articles in each issue see: [[:Category:Jump Point Year One|Jump Point Year One]]

{| class="wikitable sortable" style="margin-right: auto;"
{| class="wikitable sortable" style="margin-right: auto;"
|-
|-
!Issue||Title of Issue||Pages||Jump Point №
! Volume
!№|| Issue || Article || Category || Subcategory || Title of Issue
|-
|-
|[[Jump Point Issue 01-01|01-01]]
|I
|Mayan End of the World
|01
|24
|01.01
|1
| Letter introducing Jump Point by Sandi Gardiner
| [[:Category:From the Cockpit|From the Cockpit]]
|
|Mayan End Of The World Edition
|-
|-
|[[Jump Point Issue 01-02|01-02]]
| I
|Last Flight of the Seraphim
|01
|43
| 01.01
| 2
| [[300i]] Work in Progress
| [[:Category:Work in Progress|Work in Progress]]
| Ships
| Mayan End Of The World Edition
|-
|-
|[[Jump Point Issue 01-03|01-03]]
| I
|Flying Into a Hornets' Nest
|01
|39
| 01.01
|3
| [[24-Hour Livestream|"24-Hour Livestream Campaign" by Ben Lesnick]]
| [[:Category:Behind the Scenes|Behind the Scenes]]
| Events
| Mayan End Of The World Edition
|-
|-
|[[Jump Point Issue 01-04|01-04]]
| I
|The Vanduul Horde
|01
|52
| 01.01
|4
| [[Comm-Link:Whisperer in the Dark|"Whisperer in the Dark" by David Haddock]]
| [[:Category:Spectrum Dispatch|Lore - Spectrum Dispatch]]
| Short story
| Mayan End Of The World Edition
|-
|-
|[[Jump Point Issue 01-05|01-05]]
| I
|Aurora First Light
|01
| 01.01
|45
|5
| [[F7 Hornet (series)#Gallery|Hornet Blueprints]]
| [[:Category:Work in Progress|Work in Progress]]
| Ships
| Mayan End Of The World Edition
|-
|-
|[[Jump Point Issue 01-06|01-06]]
|I
|Charting the Constellation
|02
| 01.02
|56
| 6
| From the Editor
| [[:Category:From the Cockpit|From the Cockpit]]
|
| Last Flight Of The Seraphim
|-
|-
|[[Jump Point Issue 01-07|01-07]]
| I
|The Next Generation is Now
|02
|56
| 01.02
|7
| [[Bengal]]
| [[:Category:Work in Progress|Work in Progress]]
| Ships
| Last Flight Of The Seraphim
|-
|-
|[[Jump Point Issue 01-08|01-08]]
| I
|A Few Good Men
|02
|43
| 01.02
|8
| [[Erin Roberts|An Interview with Erin Roberts]]
| [[:Category:Behind the Scenes|Behind the Scenes]]
| Interview
| Last Flight Of The Seraphim
|-
|-
|[[Jump Point Issue 01-09|01-09]]
| I
|Hanging Out
|02
| 01.02
|79
|9
| [[Kellog system|Kellog System]]
| [[:Category:Spectrum Dispatch|Lore - Spectrum Dispatch]]
| Star Systems
| Last Flight Of The Seraphim
|-
|-
|[[Jump Point Issue 01-10|01-10]]
| I
|Lawyers, Guns & Money
|02
|42
| 01.02
| "[[Last Flight of the Seraphim|Last Flight of the Seraphim (Part 1]])" by David Haddock
| Lore
| Short story
| Last Flight Of The Seraphim
|-
| I
|03
| 01.03
| [[UEE]] Naval Pilot
| [[:Category:Work in Progress|Work in Progress]]
| Characters
| Flying Into A Hornet's Nest
|-
| I
|03
| 01.03
| [[Jason Spangler|An Interview with Jason Spangler]]
| [[:Category:Behind the Scenes|Behind the Scenes]]
| Interview
| Flying Into A Hornet's Nest
|-
| I
|03
| 01.03
| "Last Flight of the Seraphim (Part 2)" by David Haddock
| Lore
| Short story
| Flying Into A Hornet's Nest
|-
| I
|03
| 01.03
| [[Anvil Aerospace]]
| [[:Category:Spectrum Dispatch|Lore - Spectrum Dispatch]]
| Corporations
| Flying Into A Hornet's Nest
|-
| I
|03
| 01.03
| [[Hornet]]
| [[:Category:Work in Progress|Work in Progress]]
| Ships
| Flying Into A Hornet's Nest
|-
| I
|03
| 01.03
| [[Cathcart system|Cathcart System]]
| [[:Category:Spectrum Dispatch|Lore - Spectrum Dispatch]]
| Star Systems
| Flying Into A Hornet's Nest
|-
| I
|04
| 01.04
| Vanduul Warrior
| [[:Category:Work in Progress|Work in Progress]]
| Characters
| The Vanduul Horde
|-
| I
|04
| 01.04
| [[Chris Olivia|An Interview with Chris Olivia]]
| [[:Category:Behind the Scenes|Behind the Scenes]]
| Interview
| The Vanduul Horde
|-
| I
|04
| 01.04
| [[Vanduul|Vanduul Empire]]
| Lore
| Vanduul
| The Vanduul Horde
|-
| I
|04
| 01.04
| "Last Flight of the Seraphim (Part 3)" by David Haddock
| Lore
| Short story
| The Vanduul Horde
|-
| I
|04
| 01.04
| [[Scythe|Vanduul Scythe]]
| [[:Category:Work in Progress|Work in Progress]]
| Ships
| The Vanduul Horde
|-
| I
|04
| 01.04
| [[Orion (system)|Orion System]]
| [[:Category:Spectrum Dispatch|Lore - Spectrum Dispatch]]
| Star Systems
| The Vanduul Horde
|-
| I
|05
| 01.05
| [[Dave Haddock|An Interview with Dave Haddock]]
| [[:Category:Behind the Scenes|Behind the Scenes]]
| Interview
| Aurora First Light
|-
| I
|05
| 01.05
| "[[The Void Rats|The Void Rats (Part 1)]]" by Doug Niles
| Lore
| Short story
| Aurora First Light
|-
| I
|05
| 01.05
| [[Roberts Space Industries]]
| [[:Category:Spectrum Dispatch|Lore - Spectrum Dispatch]]
| Corporations
| Aurora First Light
|-
| I
|05
| 01.05
| [[Aurora]]
| [[:Category:Work in Progress|Work in Progress]]
| Ships
| Aurora First Light
|-
| I
|05
| 01.05
| [[Sol system|Earth System]]
| [[:Category:Spectrum Dispatch|Lore - Spectrum Dispatch]]
| Star Systems
| Aurora First Light
|-
| I
|06
| 01.06
| [[Rob Irving|An Interview with Rob Irving]]
| [[:Category:Behind the Scenes|Behind the Scenes]]
| Interview
| Charting The Constellation
|-
| I
|06
| 01.06
| "The Void Rats (Part2)" by Doug Niles
| Lore
| Short story
| Charting The Constellation
|-
| I
|06
| 01.06
| [[Hurston Dynamics]]
| [[:Category:Spectrum Dispatch|Lore - Spectrum Dispatch]]
| Corporations
| Charting The Constellation
|-
| I
|06
| 01.06
| [[Constellation]]
| [[:Category:Work in Progress|Work in Progress]]
| Ships
| Charting The Constellation
|-
| I
|06
| 01.06
| [[Stanton system|Stanton System]]
| [[:Category:Spectrum Dispatch|Lore - Spectrum Dispatch]]
| Star Systems
| Charting The Constellation
|-
| I
|07
| 01.07
| An Interview with [[Zane Bien]] & [[John Erskine]]
| [[:Category:Behind the Scenes|Behind the Scenes]]
| Interview
| The Next Generation Is Now
|-
| I
|07
| 01.07
| "The Void Rats (Part 3)" by Doug Niles
| Lore
| Short story
| The Next Generation Is Now
|-
| I
|07
| 01.07
| [[Origin Jumpworks]]
| [[:Category:Spectrum Dispatch|Lore - Spectrum Dispatch]]
| Corporations
| The Next Generation Is Now
|-
| I
|07
| 01.07
| [[300 (series)|300 Series]]
| [[:Category:Work in Progress|Work in Progress]]
| Ships
| The Next Generation Is Now
|-
| I
|07
| 01.07
| [[Terra system|Terra System]]
| [[:Category:Spectrum Dispatch|Lore - Spectrum Dispatch]]
| Star Systems
| The Next Generation Is Now
|-
| I
|08
| 01.08
| UEE Marine
| [[:Category:Work in Progress|Work in Progress]]
| Characters
| A Few Good Men
|-
| I
|08
| 01.08
| An Interview with [[Pete Mackay]] & [[Rob Irving]] (The [[Economy]])
| [[:Category:Behind the Scenes|Behind the Scenes]]
| Interview
| A Few Good Men
|-
| I
|08
| 01.08
| "[[The Cup|The Cup (Part 1)]]" by Robert Waters
| Lore
| Short story
| A Few Good Men
|-
|I
|08
| 01.08
| [[UEE Marines]]
| [[:Category:Spectrum Dispatch|Lore - Spectrum Dispatch]]
| Corporations
| A Few Good Men
|-
| I
|08
| 01.08
| [[Kilian system|Kilian System]]
| [[:Category:Spectrum Dispatch|Lore - Spectrum Dispatch]]
| Star Systems
| A Few Good Men
|-
| I
|08
| 01.08
| [[Behring]] P4SC Assault Rifle
| [[:Category:Work in Progress|Work in Progress]]
| Weapons
| A Few Good Men
|-
| I
|09
| 01.09
| Hangars ([[SELF-LAND|Discount]], [[Aeroview Hangars|Business]], and [[Revel & York|Deluxe]]) and [[Greycat|Buggy]]
| [[:Category:Work in Progress|Work in Progress]]
| Locations
| Hanging Out
|-
| I
|09
| 01.09
| [[Comm-Link:Galactic Guide - Hangar Manufacturers|Hangar Corporations]]
| [[:Category:Spectrum Dispatch|Lore - Spectrum Dispatch]]
| Corporations
| Hanging Out
|-
| I
|09
| 01.09
| [[:Category:Gamescom|Gamescom]] Final Push!
| [[:Category:Behind the Scenes|Behind the Scenes]]
| Events
| Hanging Out
|-
| I
|09
| 01.09
| "The Cup (Part 2)" by Robert Waters
| Lore
| Short story
| Hanging Out
|-
| I
|09
| 01.09
| [[Ellis system|Ellis System]]
| [[:Category:Spectrum Dispatch|Lore - Spectrum Dispatch]]
| Star Systems
| Hanging Out
|-
| I
|10
|10
| 01.10
| Privateer Player Character
| [[:Category:Work in Progress|Work in Progress]]
| Characters
| Lawyers, Guns And Money
|-
|-
|[[Jump Point Issue 01-11|01-11]]
| I
|Born Free
|10
|55
| 01.10
| "Convention Report" by [[Ben Lesnick]]
| [[:Category:Behind the Scenes|Behind the Scenes]]
| Events
| Lawyers, Guns And Money
|-
| I
|10
| 01.10
| "The Cup (Part 3)" by Robert Waters
| Lore
| Short story
| Lawyers, Guns And Money
|-
| I
|10
| 01.10
| [[Klaus & Werner]]
| [[:Category:Spectrum Dispatch|Lore - Spectrum Dispatch]]
| Corporations
| Lawyers, Guns And Money
|-
| I
|10
| 01.10
| Hornet Revamp
| [[:Category:Work in Progress|Work in Progress]]
| Ships
| Lawyers, Guns And Money
|-
| I
|10
| 01.10
| [[Goss system|Goss System]]
| [[:Category:Spectrum Dispatch|Lore - Spectrum Dispatch]]
| Star Systems
| Lawyers, Guns And Money
|-
| I
|10
| 01.10
| "Designing the CF-007" by [[Pete Mackay]], [[Ted Beargeon]], [[Patrick Thomas]], and [[Daniel Craig]]
| [[:Category:Behind the Scenes|Behind the Scenes]]
| Weapons
| Lawyers, Guns And Money
|-
| I
|11
|11
| 01.11
| "Modular Environment Summit" by its participants
| [[:Category:Behind the Scenes|Behind the Scenes]]
| Events
| Born Free
|-
|-
|[[Jump Point Issue 01-12|01-12]]
| I
|Drawing the Cutlass
|11
|46
| 01.11
| 12
| "The Void Rats (Part 4)" by Doug Niles
| Lore
| Short story
| Born Free
|-
|-
| [[Jump Point Issue 01-13|01-13]]
| I
|Avengers Assemble
|11
|53
| 01.11
| [[MISC]]
| [[:Category:Spectrum Dispatch|Lore - Spectrum Dispatch]]
| Corporations
| Born Free
|-
| I
|11
| 01.11
| [[Freelancer]]
| [[:Category:Work in Progress|Work in Progress]]
| Ships
| Born Free
|-
| I
|11
| 01.11
| [[Centauri system|Centauri System]]
| [[:Category:Spectrum Dispatch|Lore - Spectrum Dispatch]]
| Star Systems
| Born Free
|-
| I
|12
| 01.12
| [[Rob Irving|An Interview with Rob Irving (Piratey Stuff)]]
| [[:Category:Behind the Scenes|Behind the Scenes]]
| Interview
| Drawing The Cutlass
|-
| I
|12
| 01.12
| "The Void Rats (Part 5)" by Doug Niles
| Lore
| Short story
| Drawing The Cutlass
|-
| I
|12
| 01.12
| [[Drake Interplanetary]]
| [[:Category:Spectrum Dispatch|Lore - Spectrum Dispatch]]
| Corporations
| Drawing The Cutlass
|-
| I
|12
| 01.12
| [[Cutlass]]
| [[:Category:Work in Progress|Work in Progress]]
| Ships
| Drawing The Cutlass
|-
| I
|12
| 01.12
| [[Magnus system|Magnus System]]
| [[:Category:Spectrum Dispatch|Lore - Spectrum Dispatch]]
| Star Systems
| Drawing The Cutlass
|-
| I
|13
|13
| 01.13
| [[Development Team#Turbulent|An Interview with Turbulent (Organizations Organization)]]
| [[:Category:Behind the Scenes|Behind the Scenes]]
| Interview
| Avengers Assemble
|-
| I
|13
| 01.13
| "The Void Rats (Part 6)" by Doug Niles
| Lore
| Short story
| Avengers Assemble
|-
| I
|13
| 01.13
| [[Aegis Dynamics]]
| [[:Category:Spectrum Dispatch|Lore - Spectrum Dispatch]]
| Corporations
| Avengers Assemble
|-
| I
|13
| 01.13
| [[Avenger]]
| [[:Category:Work in Progress|Work in Progress]]
| Ships
| Avengers Assemble
|-
| I
|13
| 01.13
| [[Davien system|Davien System]]
| [[:Category:Spectrum Dispatch|Lore - Spectrum Dispatch]]
| Star Systems
|Avengers Assemble
|}
|}


==== 2014: Year Two ====
==== 2014: Year Two====
For a full list of articles in each issue see: [[:Category:Jump Point Year Two|Jump Point Year Two]]
{| class="wikitable sortable" style="margin-right: auto;"
{| class="wikitable sortable" style="margin-right: auto;"
|-
|-
!Issue||Title of Issue||Pages||Jump Point №
! Volume
!№|| Issue || Article || Category || Subcategory || Title
|-
|-
|[[Jump Point Issue 02-01|02-01]]
| II
|The Cutting Edge
|48
|14
|14
| 02.01
| An Interview with [[Phil Meller]] & [[Nick Elms]] ([[Foundry 42]])
| Behind the Scenes
| Interview
| The Cutting Edge
|-
|-
|[[Jump Point Issue 02-02|02-02]]
| II
|Corvette Winter
|14
|81
| 02.01
| "[[Hunter & Swan|Hunter & Swan (Part 1)]]" by Robert E. Waters
| Lore
| Short story
|
|-
| II
|14
| 02.01
| Flashfire
| [[:Category:Spectrum Dispatch|Lore - Spectrum Dispatch]]
| Corporations
|
|-
| II
|14
| 02.01
| Scythe UpRez
| Work in Progress
| Ships
|
|-
| II
|14
| 02.01
| [[Tiber system|Tiber System]]
| [[:Category:Spectrum Dispatch|Lore - Spectrum Dispatch]]
| Star Systems
|
|-
| II
|15
|15
| 02.02
| [[The Next Great Starship|An Interview with Sandi Gardiner (The Next Great Starship)]]
| Behind the Scenes
| Interview
| Corvette Winter
|-
|-
|[[Jump Point Issue 02-03|02-03]]
| II
|The Birth of a Frigate
|15
|52
| 02.02
| "Hunter & Swan (Part 2)" by Robert E Waters
| Lore
| Short story
|
|-
| II
|15
| 02.02
| [[Behring Applied Technology]]
| [[:Category:Spectrum Dispatch|Lore - Spectrum Dispatch]]
| Corporations
|
|-
| II
|15
| 02.02
| [[Idris (series)|Idris Initial Design]]
| Work in Progress
| Ships
|
|-
| II
|15
| 02.02
| [[Odin system|Odin System]]
| [[:Category:Spectrum Dispatch|Lore - Spectrum Dispatch]]
| Star Systems
|
|-
| II
|16
|16
| 02.03
| An Interview with [[Bryan Brewer]] (Animation Summit)
| Behind the Scenes
| Interview
| Birth Of A Frigate
|-
|-
|[[Jump Point Issue 02-04|02-04]]
| II
|Heads Up
|16
|46
| 02.03
| An Interview with [[Harry Jarvis]] (Mocap Shoot)
| Behind the Scenes
| Interview
|
|-
| II
|16
| 02.03
| "Hunter & Swan (Part 3)" by Robert E Waters
| Lore
| Short story
|
|-
| II
|16
| 02.03
| [[Original Systems]]
| [[:Category:Spectrum Dispatch|Lore - Spectrum Dispatch]]
| Corporations
|
|-
| II
|16
| 02.03
| [[Idris (series)|Idris Revision]]
| Work in Progress
| Ships
|
|-
| II
|16
| 02.03
| [[Pyro system|Pyro System]]
| [[:Category:Spectrum Dispatch|Lore - Spectrum Dispatch]]
| Star Systems
|
|-
| II
|17
|17
| 02.04
| "Making Cargo Fit" design document by [[Calix Reneau]]
| Behind the Scenes
| Assets
| Heads Up
|-
|-
|[[Jump Point Issue 02-05|02-05]]
| II
|Racing to Get Done
|17
|49
| 02.04
| "Hunter & Swan (Part 4)" by Robert E Waters
| Lore
| Short story
|
|-
| II
|17
| 02.04
| [[Stor-All]]
| [[:Category:Spectrum Dispatch|Lore - Spectrum Dispatch]]
| Corporations
|
|-
| II
|17
| 02.04
| HUD
| Work in Progress
| Ships
|
|-
| II
|17
| 02.04
| [[Corel system|Corel System]]
| [[:Category:Spectrum Dispatch|Lore - Spectrum Dispatch]]
| Star Systems
|
|-
| II
|18
| 02.05
| "[[Lost and Found|Lost and Found (Part 1)]]" by Charles Duncan
| Lore
| Short story
| Racing To Get Done
|-
| II
|18
| 02.05
| [[GNP]]
| [[:Category:Spectrum Dispatch|Lore - Spectrum Dispatch]]
| Corporations
|
|-
| II
|18
| 02.05
| [[M50]]
| Work in Progress
| Ships
|
|-
| II
|18
| 02.05
| [[Taranis system|Taranis System]]
| [[:Category:Spectrum Dispatch|Lore - Spectrum Dispatch]]
| Star Systems
|
|-
| II
|18
|18
| 02.05
| Capital Ship Systems
| Behind the Scenes
| Gameplay Mechanics
|
|-
|-
|[[Jump Point Issue 02-06|02-06]]
| II
|The Next Great Jump Point
|80
|19
|19
| 02.06
| Freelancer Commercial
| Behind the Scenes
| Cinematics
| The Next Great Jump Point
|-
|-
|[[Jump Point Issue 02-07|02-07]]
| II
|Horsepower
|19
|73
| 02.06
| Lost & Found Part 2
| Lore
| Short story
|
|-
| II
|19
| 02.06
| [[WillsOp Systems]]
| [[:Category:Spectrum Dispatch|Lore - Spectrum Dispatch]]
| Corporations
|
|-
| II
|19
| 02.06
| [[Redeemer]]
| Work in Progress
| Ships
|
|-
| II
|19
| 02.06
| [[Freelancer (series)|Freelancer variants]]
| Work in Progress
| Ships
|
|-
| II
|19
| 02.06
| [[Rihlah|Rihlah System]]
| [[:Category:Spectrum Dispatch|Lore - Spectrum Dispatch]]
| Star Systems
|
|-
| II
|20
| 02.07
| Asteroid Hangar
| Behind the Scenes
| Locations
| Horsepower!
|-
| II
|20
| 02.07
| "Lost and Found (Part 3)" by Charles Duncan
| Lore
| Short story
|
|-
| II
|20
| 02.07
| [[Consolidated Outland]]
| [[:Category:Spectrum Dispatch|Lore - Spectrum Dispatch]]
| Corporations
|
|-
| II
|20
| 02.07
| [[Mustang]]
| Work in Progress
| Ships
|
|-
| II
|20
|20
| 02.07
| [[Bremen system|Bremen System]]
| [[:Category:Spectrum Dispatch|Lore - Spectrum Dispatch]]
| Star Systems
|
|-
|-
|[[Jump Point Issue 02-08|02-08]]
| II
|The Stars Align
|80
|21
|21
| 02.08
| [[Murray Cup|Murray Cup Development]]
| Behind the Scenes
| Game Design
| The Stars Align
|-
|-
|[[Jump Point Issue 02-09|02-09]]
| II
|The Empire's Sword
|21
|64
| 02.08
| The Murray Cup
| [[:Category:Spectrum Dispatch|Lore - Spectrum Dispatch]]
| Lore Event
|
|-
| II
|21
| 02.08
| "Lost and Found (Part 4)" by Charles Duncan
| Lore
| Short story
|
|-
| II
|21
| 02.08
| [[Constellation|Constellation Variants]]
| Work in Progress
| Ships
|
|-
| II
|21
| 02.08
| [[Baker system|Baker System]]
| [[:Category:Spectrum Dispatch|Lore - Spectrum Dispatch]]
| Star Systems
|
|-
| II
|22
|22
| 02.09
| Gamescom Multi-Crew Demo
| Behind the Scenes
| Events
| The Empire's Sword
|-
|-
|[[Jump Point Issue 02-10|02-10]]
| II
|One Small Step
|22
|52
| 02.09
| [[36th Fighter Squadron|The 36th Fighter Squadron]]
| [[:Category:Spectrum Dispatch|Lore - Spectrum Dispatch]]
| UEE Navy
|
|-
| II
|22
| 02.09
| "[[The Knowledge of Good and Evil|The Knowledge of Good and Evil (Part 1)]]"
| Lore
| Short story
|
|-
| II
|22
| 02.09
| [[Gladius]]
| Work in Progress
| Ships
|
|-
| II
|22
| 02.09
| [[Nul system|Nul System]]
| [[:Category:Spectrum Dispatch|Lore - Spectrum Dispatch]]
| Star Systems
|
|-
| II
|23
|23
| 02.10
| [[Persistent Universe]] & [[CitizenCon Demo]] by the ATX Persistent Universe team
| Behind the Scenes
| Events
| One Small Step
|-
|-
|[[Jump Point Issue 02-11|02-11]]
| II
|First Platform Station
|23
|64
| 02.10
| "The Knowledge of Good and Evil (Part 2)"
| Lore
| Short story
|
|-
| II
|23
| 02.10
| [[Sakura Sun]]
| [[:Category:Spectrum Dispatch|Lore - Spectrum Dispatch]]
| Corporations
|
|-
| II
|23
| 02.10
| [[Cutlass (series)|Cutlass Variants]]
| Work in Progress
| Ships
|
|-
| II
|23
| 02.10
| [[Hades system|Hades System]]
| [[:Category:Spectrum Dispatch|Lore - Spectrum Dispatch]]
| Star Systems
|
|-
| II
|24
|24
| 02.11
| [[Gold Horizon]]
| [[:Category:Spectrum Dispatch|Lore - Spectrum Dispatch]]
| Corporations
| First Platform Station
|-
|-
|[[Jump Point Issue 02-12|02-12]]
| II
|We Solute You
|24
|60
| 02.11
| FPS Demo and Development
| Behind the Scenes
| Events
|
|-
| II
|24
| 02.11
| "The Knowledge of Good and Evil (Part 3)"
| Lore
| Short story
|
|-
| II
|24
| 02.11
| Orbital Platform / Station
| Work in Progress
| Ships
|
|-
| II
|24
| 02.11
| [[Nyx system|Nyx System]]
| [[:Category:Spectrum Dispatch|Lore - Spectrum Dispatch]]
| Star Systems
|
|-
| II
|25
|25
| 02.12
| Commercials & Cinematics
| Behind the Scenes
| Cinematics
| We Salute You
|-
| II
|25
| 02.12
| [[Squadron 214|Squadron 214, Bravo Flight]]
| [[:Category:Spectrum Dispatch|Lore - Spectrum Dispatch]]
| UEE Navy
|
|-
| II
|25
| 02.12
| "The Knowledge of Good and Evil (Part 4)"
| Lore
| Short story
|
|-
| II
|25
| 02.12
| [[Gladiator]]
| Work in Progress
| Ships
|
|-
| II
|25
| 02.12
| [[Virgil|Virgil System]]
| [[:Category:Spectrum Dispatch|Lore - Spectrum Dispatch]]
| Star Systems
|-
|}
|}


==== 2015: Year Three ====
====2015: Year Three====
For a full list of articles in each issue see: [[:Category:Jump Point Year Three|Jump Point Year Three]]
{| class="wikitable sortable" style="margin-right: auto;"
{| class="wikitable sortable" style="margin-right: auto;"
|-
|-
!Issue||Title of Issue||Pages||Jump Point №
! Volume
!№|| Issue || Article || Category || Subcategory || Title
|-
|-
|[[Jump Point Issue 03-01|03-01]]
| III
|Riding Herd
|26
|66
| 03.01
| [[Accelerated Mass Design]]
| Lore
| Corporations
| Riding Herd
|-
| III
|26
| 03.01
| "[[Phantom Bounty: Part One|Phantom Bounty (Part 1)]]" by Autumn Kalquist
| Lore
| Short story
|
|-
| III
|26
| 03.01
| Bug-Hunting
| Behind the Scenes
| Interview
|
|-
| III
|26
| 03.01
| Mustang Variants
| Work in Progress
| Ships
|
|-
| III
|26
|26
| 03.01
| [[Helios system|Helios System]]
| Lore
| Star Systems
|
|-
|-
|[[Jump Point Issue 03-02|03-02]]
| III
|The ArcCorp<sup>tm</sup> Issue
|75
|27
|27
| 03.02
| [[ArcCorp]]
| Lore
| Corporations
| The ArcCorp™ Issue
|-
|-
|[[Jump Point Issue 03-03|03-03]]
| III
|Retaliation at Last
|27
|75
| 03.02
| ArcCorp and the Persistent Universe
| Behind the Scenes
| Interview
|
|-
| III
|27
| 03.02
| ArcCorp
| Work in Progress
| Locations
|
|-
| III
|27
| 03.02
| "[[Phantom Bounty|Phantom Bounty (Part 2)]]" by Autumn Kalquist
| Lore
| Short story
|
|-
| III
|27
| 03.02
| [[Vega system|Vega System]]
| Lore
| Star Systems
|
|-
| III
|28
|28
| 03.03
| [[User Interface Design]]
| Behind the Scenes
| Game Design
| Retaliation At Last
|-
|-
|[[Jump Point Issue 03-04|03-04]]
| III
|Leading the Way
|28
|56
| 03.03
| [[78th Squadron]]
| Lore
| UEE Navy
|
|-
| III
|28
| 03.03
| "[[Phantom Bounty|Phantom Bounty (Part 3)]]" by Autumn Kalquist
| Lore
| Short story
|
|-
| III
|28
| 03.03
| [[Retaliator]]
| Work in Progress
| Ships
|
|-
| III
|28
| 03.03
| [[Tyrol system|Tyrol System]]
| Lore
| Star Systems
|
|-
| III
|29
|29
| 03.04
| This is IT
| Behind the Scenes
| Interview
| Leading The Way
|-
|-
|[[Jump Point Issue 03-05|03-05]]
| III
|The Hull Truth
|29
|69
| 03.04
| [[Fuel Pump]], [[Cry-Astro]] & [[CTR]]
| Lore
| Corporations
|
|-
| III
|29
| 03.04
| "[[Phantom Bounty|Phantom Bounty (Part 4)]]" by Autumn Kalquist
| Lore
| Short story
|
|-
| III
|29
| 03.04
| [[Vanguard]] Concept / Station
| Work in Progress
| Ships
|
|-
| III
|29
| 03.04
| [[Osiris system|Osiris System]]
| Lore
| Star Systems
|
|-
| III
|30
|30
| 03.05
| [[Covalex Shipping]]
| Lore
| Corporations
| The Hull Truth
|-
|-
|[[Jump Point Issue 03-06|03-06]]
| III
|Stand By Me
|30
|57
| 03.05
| Economy Boardgame
| Behind the Scenes
| Game Design
|
|-
| III
|30
| 03.05
| "[[Brothers In Arms|Brothers In Arms (Part 1)]]" by Andy Rogers
| Lore
| Short story
|
|-
| III
|30
| 03.05
| [[Hull (series)|Hull Series]]
| Work in Progress
| Ships
|
|-
| III
|30
| 03.05
| [[Oso system|Oso System]]
| Lore
| Star Systems
|
|-
| III
|31
|31
| 03.06
| Website revamp
| Behind the Scenes
| Interview
| Stand By Me
|-
|-
|[[Jump Point Issue 03-07|03-07]]
| III
|Creating Magic
|31
|53
| 03.06
| "[[Brothers In Arms|Brothers In Arms (Part 2)]]" by Andy Rogers
| Lore
| Short story
|
|-
| III
|31
| 03.06
| [[Cubby Blast]]
| Lore
| Corporations
|
|-
| III
|31
| 03.06
| [[Reliant (series)|Reliant]]
| Work in Progress
| Ships
|
|-
| III
|31
| 03.06
| [[Tal|Tal System]]
| Lore
| Star Systems
|
|-
| III
|32
| 03.07
| Spotlight: [[Anderson Bordim]], UX Designer and
Information Architect, and [[Michel Labelle]], Creative / Art Director, Turbulent
| Behind the Scenes
| Spotlight
| Creating Magic
|-
| III
|32
| 03.07
| Spotlight: [[Ken Fairclough]], Associate Concept Artist, CIG Austin
| Behind the Scenes
| Spotlight
|
|-
| III
|32
| 03.07
| Spotlight: [[Tom Johnson]], Senior Project Manager, Foundry 42
| Behind the Scenes
| Spotlight
|
|-
| III
|32
| 03.07
| Spotlight: [[Christine Marsh]], Lead User Interface Designer, Behaviour
| Behind the Scenes
| Spotlight
|
|-
| III
|32
| 03.07
| [[Kruger Intergalaktische]]
| Lore
| Corporations
|
|-
| III
|32
| 03.07
| Ship & Internal Component Classifications
| Behind the Scenes
| Game Design
|
|-
| III
|32
| 03.07
| Arena Commander Alpha 1.1.5 Preview
| Behind the Scenes
| Gameplay Mechanics
|
|-
| III
|32
| 03.07
| "[[Brothers In Arms|Brothers In Arms (Part 3)]]" by Andy Rogers
| Lore
| Short story
|
|-
| III
|32
| 03.07
| [[P-52 Merlin]]
| Work in Progress
| Ships
|
|-
| III
|32
|32
| 03.07
| [[Castra system|Castra System]]
| Lore
| Star Systems
|
|-
|-
|[[Jump Point Issue 03-08|03-08]]
| III
|The Producers
|87
|33
|33
| 03.08
| FPS Armor
| Work in Progress
| Assets
| The Producers
|-
|-
|[[Jump Point Issue 03-09|03-09]]
| III
|Opening Doors
|33
|76
| 03.08
| The Producers
| Behind the Scenes
| Interview
|
|-
| III
|33
| 03.08
| [[Kastak Arms]]
| Lore
| Corporations
|
|-
| III
|33
| 03.08
| "[[Brothers In Arms|Brothers In Arms (Part 4)]]" by Andy Rogers
| Lore
| Short story
|
|-
| III
|33
| 03.08
| [[Ferron system|Ferron System]]
| Lore
| Star Systems
|
|-
| III
|34
|34
| 03.09
| FPS Weapons and Gadgets
| Work in Progress
| Weapons
| Opening Doors
|-
|-
|[[Jump Point Issue 03-10|03-10]]
| III
|Ein Praechtiges Unterfangen
|34
|64
| 03.09
| Persistence Commences
| Behind the Scenes
| Interview
|
|-
| III
|34
| 03.09
| [[InterDimension Software]]
| Lore
| Corporations
|
|-
| III
|34
| 03.09
| "[[One Last Job|One Last Job (Part 1)]]" by Amanda McCarter
| Lore
| Short story
|
|-
| III
|34
| 03.09
| [[Croshaw system|Croshaw System]]
| Lore
| Star Systems
|
|-
| III
|35
|35
| 03.10
| [[Frankfurt Office]]
| Behind the Scenes
| Interview
| Ein Praechtiges Unterfangen
|-
|-
|[[Jump Point Issue 03-11|03-11]]
| III
|Meeting Places
|35
|40
| 03.10
| Spotlight: [[UEE Senate|The Senate]]
| Behind the Scenes
| Locations
|
|-
| III
|35
| 03.10
| Spotlight: [[Ernst Bishop|Admiral Bishop's]] face
| Behind the Scenes
| Characters
|
|-
| III
|35
| 03.10
| [[BiotiCorp]]
| Lore
| Corporations
|
|-
| III
|35
| 03.10
| "[[One Last Job|One Last Job (Part 2)]]" by Amanda McCarter
| Lore
| Short story
|
|-
| III
|35
| 03.10
| [[Endeavor]]
| Work in Progress
| Ships
|
|-
| III
|35
| 03.10
| [[Rhetor system|Rhetor System]]
| Lore
| Star Systems
|
|-
| III
|36
|36
| 03.11
| [[Million Mile High Club]]
| Work in Progress
| Locations
| Meeting Places
|-
|-
|[[Jump Point Issue 03-12|03-12]]
| III
|Refining the 'Verse
|36
|75
| 03.11
| PU Developments (UI, Ship Components, Shopping)
| Behind the Scenes
| Spotlight
|
|-
| III
|36
| 03.11
| [[Apocalypse Arms]]
| Lore
| Corporations
|
|-
| III
|36
| 03.11
| "[[One Last Job|One Last Job (Part 3)]]" by Amanda McCarter
| Lore
| Short story
|
|-
| III
|36
| 03.11
| [[Nexus system|Nexus System]]
| Lore
| Star Systems
|
|-
| III
|37
|37
| 03.12
| [[Starmap]]
| Behind the Scenes
| Interview
| Refining The Verse
|-
| III
|37
| 03.12
| [[The Ark]]
| Lore
| Corporations
|
|-
| III
|37
| 03.12
| "[[One Last Job|One Last Job (Part 4)]]" by Amanda McCarter
| Lore
| Short story
|
|-
| III
|37
| 03.12
| [[Crucible]]
| Work in Progress
| Ships
|
|-
| III
|37
| 03.12
| [[Tayac system|Tayac System]]
| Lore
| Star Systems
|-
|}
|}


==== 2016: Year Four ====
==== 2016: Year Four====
For a full list of articles in each issue see: [[:Category:Jump Point Year Four|Jump Point Year Four]]
{| class="wikitable sortable" style="margin-right: auto;"
{| class="wikitable sortable" style="margin-right: auto;"
|-
|-
!Issue|| Title of Issue||Pages||Jump Point №
! Volume
!№|| Issue || Article || Category || Subcategory || Title
|-
|-
|[[Jump Point Issue 04-01|04-01]]
| IV
|Teamwork
|57
|38
|38
| 04.01
| Behind the Scenes: Multicrew and physics grids
| Behind the Scenes
| Interview
| Teamwork
|-
|-
|[[Jump Point Issue 04-02|04-02]]
| IV
|Fly Galactically, Design Modularly
|38
|57
| 04.01
| [[Terra Mills]]
| Lore
| Corporations
|
|-
| IV
|38
| 04.01
| [[Second Run - A Sorri Lyrax Story|Second Run: A Sorri Lyrax Story]] Part 1
| Lore
| Short story
|
|-
| IV
|38
| 04.01
| Constellation and Freelance Upgrade
| Behind the Scenes
| Ships
|
|-
| IV
|38
| 04.01
| [[Horus system|Horus]]
| Lore
| Star Systems
|
|-
| IV
|39
| 04.02
| Modular [[Space Station]]s
| Behind the Scenes
| Interview
| Fly Galactically, Design Modularly
|-
| IV
|39
| 04.02
| [[Aopoa|AopoA]]
| Lore
| Corporations
|
|-
| IV
|39
| 04.02
| [[Second Run - A Sorri Lyrax Story|Second Run: A Sorri Lyrax Story]] Part 2
| Lore
| Short story
|
|-
| IV
|39
| 04.02
| [[Khartu-al]] Xi'an Scout
| Work in Progress
| Ships
|
|-
| IV
|39
|39
| 04.02
| [[Kai'pua system|Kayfa]]
| Lore
| Star Systems
|
|-
|-
|[[Jump Point Issue 04-03|04-03]]
| IV
|On The Leading Edge
|75
|40
|40
| 04.03
| Customer service and game support
| Behind the Scenes
| Interview
| On The Leading Edge
|-
|-
|[[Jump Point Issue 04-04|04-04]]
| IV
|Reaching the Stars
|40
|76
| 04.03
| [[999th Test Squadron]]
| Lore
| UEE Navy
|
|-
| IV
|40
| 04.03
| [[Second Run - A Sorri Lyrax Story|Second Run: A Sorri Lyrax Story]] Part 3
| Lore
| Short story
|
|-
| IV
|40
| 04.03
| [[Sabre]]
| Work in Progress
| Ships
|
|-
| IV
|40
| 04.03
| [[Chronos system|Chronos]]
| Lore
| Star Systems
|
|-
| IV
|41
|41
| 04.04
| Performance capture team
| Behind the Scenes
| Interview
| Reaching The Stars
|-
|-
|[[Jump Point Issue 04-05|04-05]]
| IV
|Crucial Operations
|41
|60
| 04.04
| [[Tarsus]]
| Lore
| Corporations
|
|-
| IV
|41
| 04.04
| [[Second Run - A Sorri Lyrax Story|Second Run: A Sorri Lyrax Story]] Part 4
| Lore
| Short story
|
|-
| IV
|41
| 04.04
| [[Starfarer]]
| Work in Progress
| Ships
|
|-
| IV
|41
| 04.04
| [[Nemo system|Nemo]]
| Lore
| Star Systems
|
|-
| IV
|42
|42
| 04.05
| [[DevOps]]
| Behind the Scenes
| Interview
| Crucial Operations
|-
|-
|[[Jump Point Issue 04-06|04-06]]
| IV
|Persistant Progress
|42
|53
| 04.05
| [[Shubin Interstellar]]
| Lore
| Corporations
|
|-
| IV
|42
| 04.05
| [[Comm-Link:Instrument of Surrender (Part 1)|Instrument of Surrender (Part 1)]]
| Lore
| Short story
|
|-
| IV
|42
| 04.05
| [[Prospector]]
| Work in Progress
| Ships
|
|-
| IV
|42
| 04.05
| [[Banshee system|Banshee]]
| Lore
| Star Systems
|
|-
| IV
|43
|43
| 04.06
| Persistence effects
| Behind the Scenes
| Interview
| Persistent Progress
|-
|-
|[[Jump Point Issue 04-07|04-07]]
| IV
|Bugging Out
|43
|62
| 04.06
| [[Casaba Outlet]]
| Lore
| Corporations
|
|-
| IV
|43
| 04.06
| [[Comm-Link:Instrument of Surrender (Part 2)|Instrument of Surrender (Part 2)]]
| Lore
| Short story
|
|-
| IV
|43
| 04.06
| [[Buccaneer]]
| Work in Progress
| Ships
|
|-
| IV
|43
| 04.06
| [[Oberon system|Oberon]]
| Lore
| Star Systems
|
|-
| IV
|44
|44
| 04.07
| [[Community manager]]s
| Behind the Scenes
| Interview
| Bugging Out
|-
|-
|[[Jump Point Issue 04-08|04-08]]
| IV
|Grim Realities
|44
|64
| 04.07
| [[Squadron 88]]
| Lore
| UEE Navy
|
|-
| IV
|44
| 04.07
| [[Comm-Link:Instrument of Surrender (Part 3)|Instrument of Surrender (Part 3)]]
| Lore
| Short story
|
|-
| IV
|44
| 04.07
| [[Dragonfly]]
| Work in Progress
| Ships
|
|-
| IV
|44
| 04.07
| [[Caliban]]
| Lore
| Star Systems
|
|-
| IV
|45
|45
| 04.08
| [[GrimHEX|Grim Hex]]
| Work in Progress
| Locations
| Grim Realities
|-
|-
|[[Jump Point Issue 04-09|04-09]]
| IV
|Outward Bound
|45
|63
| 04.08
| Character building
| Behind the Scenes
| Interview
|
|-
| IV
|45
| 04.08
| Grim Hex
| Lore
| Locations
|
|-
| IV
|45
| 04.08
| [[Argo Astronautics]]
| Lore
| Corporations
|
|-
| IV
|45
| 04.08
| [[Comm-Link:Instrument of Surrender (Part 4)|Instrument of Surrender (Part 4)]]
| Lore
| Short story
|
|-
| IV
|46
|46
| 04.09
| [[Terrapin]]
| Work in Progress
| Ships
|
|-
|-
|[[Jump Point Issue 04-10|04-10]]
| IV
|Corvette and Convocation
|46
|63
| 04.09
| [[Imperial Cartography Center]]
| Lore
| Corporations
|
|-
| IV
|46
| 04.09
| Streamers at Gamescom
| Behind the Scenes
| Interview
|
|-
| IV
|46
| 04.09
| [[Gurzil system|Gurzil]]
| Lore
| Star Systems
|
|-
| IV
|46
| 04.09
| [[Lost Squad]] (Act 1)
| Lore
| Short story
|
|-
| IV
|47
|47
| 04.10
| [[Polaris]]
| Ships
| Work In Progress
|
|-
|-
|[[Jump Point Issue 04-11|04-11]]
| IV
|Homemaking
|47
|59
| 04.10
| [[Bremen Defence Force]]
| Lore
| Corporations
|
|-
| IV
|47
| 04.10
| CitizenCon volunteers
| Behind the Scenes
|
|
|-
| IV
|47
| 04.10
| [[Leir system|Leir]]
| Lore
| Star Systems
|
|-
| IV
|47
| 04.10
| Lost Squad (Act 2)
| Lore
| Short Story
|
|-
| IV
|48
|48
| 04.11
| [[Homestead Demo|Homestead demo]] video
| Work In Progress
|
|
|-
|-
|[[Jump Point Issue 04-12|04-12]]
| IV
|Tevarin Topics
|48
|68
| 04.11
| [[Intergalactic Aerospace Expo 2946|Intergalactic Aerospace Expo]]
| Lore
| Corporations
|
|-
| IV
|48
| 04.11
| Internal and external QA
| Behind the Scenes
|
|
|-
| IV
|48
| 04.11
| [[Kiel system|Kiel]]
| Lore
| Star Systems
|
|-
| IV
|48
| 04.11
| [[Lost Squad]] (Act 3)
| Lore
| Short Story
|
|-
| IV
|49
| 04.12
| [[Prowler]]
| Ships
| Work In Progress
|
|-
| IV
|49
| 04.12
| [[Esperia Inc.|Esperia]]
| Lore
| Corporations
|
|-
| IV
|49
| 04.12
| Conceiving [[Tevarin]]
| Behind the Scenes
|
|
|-
| IV
|49
| 04.12
| [[Kabal system|Kabal]]
| Lore
| Star Systems
|
|-
| IV
|49
|49
| 04.12
| [[Lost Squad]] (Act 4)
| Lore
| Short Story
|
|}
|}


==== 2017: Year Five ====
====2017: Year Five====
For a full list of articles in each issue see: [[:Category:Jump Point Year Five|Jump Point Year Five]]
{| class="wikitable sortable" style="margin-right: auto;"
{| class="wikitable sortable" style="margin-right: auto;"
|-
|-
! Issue||Title of Issue||Pages||Jump Point №
! Volume
!№|| Issue || Article || Category || Subcategory || Title
|-
|-
|[[Jump Point Issue 05-01|05-01]]
| V
|The Razors Edge
|60
|50
|50
| 05.01
| [[Razor]]
| Ships
| Work In Progress
|
|-
|-
|[[Jump Point Issue 05-02|05-02]]
| V
|Marine Arenas
|50
|64
| 05.01
| [[koa e Ko'ia race]]
| Lore
| Corporations
|
|-
| V
|50
| 05.01
| Jump Point 50th issue
| Behind the Scenes
|
|
|-
| V
|50
| 05.01
| [[Hadur]]
| Lore
| Star Systems
|
|-
| V
|50
| 05.01
| [[Drifters]] (Episode 1)
| Lore
| Short Story
|
|-
| V
|51
|51
| 05.02
| Star Marine arenas
| Work In Progress
|
|
|-
|-
|[[Jump Point Issue 05-03|05-03]]
| V
|Storm Season
|51
|57
| 05.02
| Star Marine community board
| Lore
| Corporations
|
|-
| V
|51
| 05.02
| Balancing ships
| Behind the Scenes
|
|
|-
| V
|51
| 05.02
| [[Kallis system|Kallis]]
| Lore
| Star Systems
|
|-
| V
|51
| 05.02
| [[Drifters]] (Episode 2)
| Lore
| Short Story
|
|-
| V
|52
|52
| 05.03
| [[Hurricane|A4A Hurricane]]
| Ships
| Work In Progress
|
|-
|-
|[[Jump Point Issue 05-04|05-04]]
| V
|The Sound and The Fury
|52
|79
| 05.03
| [[Casse Aerospace]]
| Lore
| Corporations
|
|-
| V
|52
| 05.03
| [[Artificial intelligence]]
| Behind the Scenes
|
|
|-
| V
|52
| 05.03
| [[Charon system|Charon]]
| Lore
| Star Systems
|
|-
| V
|52
| 05.03
| [[Drifters]] (Episode 3)
| Lore
| Short Story
|
|-
| V
|53
| 05.04
| [[Defender]]
| Ships
| Work In Progress
|
|-
| V
|53
| 05.04
| [[Basilisk]]
| Lore
| Corporations
|
|-
| V
|53
| 05.04
| Sound design
| Behind the Scenes
|
|
|-
| V
|53
| 05.04
| [[Hadrian system|Hadrian]]
| Lore
| Star Systems
|
|-
| V
|53
|53
| 05.04
| [[Drifters]] (Episode 4)
| Lore
| Short Story
|
|-
|-
|[[Jump Point Issue 05-05|05-05]]
| V
|The Spectral Eclipse
|68
|54
|54
| 05.05
| [[Eclipse]]
| Ships
| Work In Progress
|
|-
|-
| [[Jump Point Issue 05-06|05-06]]
| V
|Environmental Sustainability
|54
|48
| 05.05
| [[Ascension Astro]]
| Lore
| Corporations
|
|-
| V
|54
| 05.05
| [[Spectrum (module)|Spectrum]]
| Behind the Scenes
|
|
|-
| V
|54
| 05.05
| [[Gliese system|Gliese]]
| Lore
| Star Systems
|
|-
| V
|54
| 05.05
| [[Sid & Cyrus]] (Part 1)
| Lore
| Short Story
|
|-
| V
|55
|55
| 05.06
| Ship thruster placement guide
| Ships
| Work In Progress
|
|-
|-
| [[Jump Point Issue 05-07|05-07]]
| V
|It Was a Dark and Stormy Nox
|55
|53
| 05.06
| [[Rayari Inc.|Rayari]]
| Lore
| Corporations
|
|-
| V
|55
| 05.06
| Environments
| Behind the Scenes
|
|
|-
| V
|55
| 05.06
| [[Garron system|Garron]]
| Lore
| Star Systems
|
|-
| V
|55
| 05.06
| [[Sid & Cyrus]] (Part 2)
| Lore
| Short Story
|
|-
| V
|56
| 05.07
| [[Nox]]
| Ships
| Work In Progress
|
|-
| V
|56
| 05.07
| [[Trade & Development Division]]
| Lore
| Corporations
|
|-
| V
|56
| 05.07
| [[Nox|The Nox Caper]]
| Behind the Scenes
|
|
|-
| V
|56
| 05.07
| [[Pallas]]
| Lore
| Star Systems
|
|-
| V
|56
|56
| 05.07
| [[Sid & Cyrus]] (Part 3)
| Lore
| Short Story
|
|-
|-
|[[Jump Point Issue 05-08|05-08]]
| V
|Moon Shadow
|77
|57
|57
| 05.08
| [[Tumbril Cyclone Buggy]]
| Ships
| Work In Progress
|
|-
|-
| [[Jump Point Issue 05-09|05-09]]
| V
|Adventures Accidental and Intentional
|57
|74
| 05.08
| [[Tumbril Cyclone]]
| Lore
| Corporations
|
|-
| V
|57
| 05.08
| Audio. Part 2: Dialogue
| Behind the Scenes
|
|
|-
| V
|57
| 05.08
| [[Crusader|Crusader's]] Moons
| Lore
| Star Systems
|
|-
| V
|57
| 05.08
| [[A gift for Baba]] (Part 1)
| Lore
| Short Story
|
|-
| V
|58
|58
| 05.09
| 3.0 Ship Updates: Aurora,
Constellation Aquila, Cutlass, Prospector
| Ships
| Work In Progress
|
|-
|-
|[[Jump Point Issue 05-10|05-10]]
| V
|New Beginnings
|58
|54
| 05.09
| [[Roberts Space Industries (disambiguation)|RSI Roberts Space Industries]]
| Lore
| Corporations
|
|-
| V
|58
| 05.09
| [[Gamescom 2017|Gamescom]] Demo
| Behind the Scenes
|
|
|-
| V
|58
| 05.09
| [[Tohil system|Tohil]]
| Lore
| Star Systems
|
|-
| V
|58
| 05.09
| [[A gift for Baba]] (Part 2)
| Lore
| Short Story
|
|-
|V
|59
|59
|05.10
|[[600i]]
|Ships
|Work In Progress
|
|-
|-
|[[Jump Point Issue 05-11|05-11]]
|V
|Expanding the Boundaries
|59
|56
|05.10
|[[Yorm]]
|Lore
|Corporations
|
|-
|V
|59
|05.10
|The State of Stats
|Behind the Scenes
|
|
|-
|V
|59
|05.10
|[[Branaugh system|Branaugh]]
|Lore
|Star Systems
|
|-
|V
|59
|05.10
|"[[A Gift for Baba|A Gift for Baba (Part 3)]]" by Will Weissbaum
|Lore
|Short Story
|
|-
|V
|60
|60
|05.11
|[[Pioneer]]
|Ships
|Work In Progress
|
|-
|-
|[[Jump Point Issue 05-12|05-12]]
|V
|Soonish Is Now
|60
|58
|05.11
|[[Whitley's Guide]]
|Lore
|Corporations
|
|-
|V
|60
|05.11
|Character Art
|Behind the Scenes
|
|
|-
|V
|60
|05.11
|[[Min system|Min]]
|Lore
|Star Systems
|
|-
|V
|60
|05.11
|"[[The Payout]]" by David Haddock
|Lore
|Short Story
|
|-
|V
|61
|05.12
|Idris (Part 3)
|Ships
|Work In Progress
|
|-
|V
|61
|05.12
|[[Chemline Solutions]]
|Lore
|Corporations
|
|-
|V
|61
|05.12
|3.0 Free for All
|Behind the Scenes
|
|
|-
|V
|61
|05.12
|[[Idris]]
|Lore
|Star Systems
|
|-
|V
|61
|61
|05.12
|"[[The Shakedown]]" by Will Weissbaum
|Lore
|Short Story
|
|}
|}
====2018: Year Six====
For a full list of articles in each issue see: [[:Category:Jump Point Year Six|Jump Point Year Six]]


==== 2018: Year Six ====
{| class="wikitable sortable" style="margin-right: auto;"
{| class="wikitable sortable" style="margin-right: auto;"
|-
|-
!Issue||Title of Issue||Pages||Jump Point №
! Volume
!№|| Issue || Article || Category || Subcategory || Title
|-
|-
|[[Jump Point Issue 06-01|06-01]]
| VI
|A Slice of Virtual Life
|19
|62
|62
| 06.01
| Vehicles - The [[Nova (ship)|Tumbril Nova]]
| Ships
| Work In Progress
|
|-
|-
|[[Jump Point Issue 06-02|06-02]]
| VI
|Levski's Traveling Asteroid Show
|62
|19
| 06.01
|Ecology - [[Xiphopod]]
| Lore
| Galactapedia
|
|-
| VI
|62
| 06.01
| Squadron 42 Cinematics Team
| Behind the Screens
|
|
|-
| VI
|62
| 06.01
| Squadron 42 Design Team
| Behind the Screens
|
|
|-
| VI
|63
|63
| 06.02
| [[Levski]]
| Stations
| Work In Progress
|
|-
|-
|[[Jump Point Issue 06-03|06-03]]
| VI
|Fine Tuning
|63
|20
| 06.02
| The Anvil [[Pathfinder IV|Terrapin-Class Pathfinder]]
| Lore
| Whitley's Guide
|
|-
| VI
|63
| 06.02
| Environment Art Team, DE
| Behind the Screens
|
|
|-
| VI
|63
| 06.02
| Where In The 'Verse
| Where In The 'Verse
|
|
|-
| VI
|63
| 06.02
| One Question
| One Question
|
|
|-
| VI
|64
|64
| 06.03
| [[Vulcan|Aegis Vulcan]]
| Ships
| Work In Progress
|
|-
|-
|[[Jump Point Issue 06-04|06-04]]
| VI
|Scoring 100
|64
|20
| 06.03
| [[Emperor Bloom]]
| Lore
| Galactapedia
|
|-
| VI
|64
| 06.03
| Music Team, UK
| Behind the Screens
|
|
|-
| VI
|64
| 06.03
| Where In The 'Verse
| Where In The 'Verse
|
|
|-
| VI
|64
| 06.03
| What was the first game
& system you played? (Part 1)
| One Question
|
|
|-
| VI
|65
|65
| 06.04
| [[100i|Origin 100 Series]]
| Ships
| Work In Progress
|
|-
|-
|[[Jump Point Issue 06-05|06-05]]
| VI
|Excelsior
|65
|18
| 06.04
| [[300i]]
| Lore
| Whitley's Guide
|
|-
| VI
|65
| 06.04
| Composers
| Behind the Screens
|
|
|-
| VI
|65
| 06.04
| Where In The 'Verse
| Where In The 'Verse
|
|
|-
| VI
|65
| 06.04
| What was the first game
& system you played? (Part 2)
| One Question
|
|
|-
| VI
|66
|66
| 06.05
| [[M2 Hercules|Crusader Hercules Starlifter]]
| Ships
| Work In Progress
|
|-
|-
|[[Jump Point Issue 06-06|06-06]]
| VI
|Whats Mine is Yours
|66
|18
| 06.05
| [[Radegast Distillery|Radegast Whiskey]]
| Lore
| Galactapedia
|
|-
| VI
|66
| 06.05
| Optimization
| Behind the Screens
|
|
|-
| VI
|66
| 06.05
| Where In The 'Verse
| Where In The 'Verse
|
|
|-
| VI
|66
| 06.05
| What was the last book you read?
| One Question
|
|
|-
| VI
|67
|67
| 06.06
| [[Reclaimer|Aegis Reclaimer]]
| Ships
| Work In Progress
|
|-
|-
|[[Jump Point Issue 06-07|06-07]]
| VI
|AI Think Therefore AI Am
|67
|19
| 06.06
| [[Prospector|MISC Prospector]]
| Lore
| Whitley's Guide
|
|-
| VI
|67
| 06.06
| [[Mining]] Mechanic
| Behind the Screens
|
|
|-
| VI
|67
| 06.06
| -
| Where In The 'Verse
|
|
|-
| VI
|67
| 06.06
| What's your favourite science fiction spacecraft?
| One Question
|
|
|-
| VI
|68
|68
| 06.07
| [[Vulture|Drake Vulture]]
| Ships
| Work In Progress
|
|-
|-
|[[Jump Point Issue 06-08|06-08]]
| VI
| Apollo and the Space Race
|68
|20
| 06.07
| [[Vasil Fragment Stone]]
| Lore
| Galactapedia
|
|-
| VI
|68
| 06.07
| Combat AI
| Behind the Screens
|
|
|-
| VI
|68
| 06.07
| -
| Where In The 'Verse
|
|
|-
| VI
|68
| 06.07
| What is your first Star Citizen memory?
| One Question
|
|
|-
| VI
|69
|69
| 06.08
| [[Apollo|RSI Apollo]]
| Ships
| Work In Progress
|
|-
|-
|[[Jump Point Issue 06-09|06-09]]
| VI
|Graduating OCS
|69
|19
| 06.08
| [[Cyclone|Tumbril Cyclone]]
| Lore
| Whitley's Guide
|
|-
| VI
|69
| 06.08
| [[Racing]]
| Developer Interview
|
|
|-
| VI
|69
| 06.08
| -
| Where In The 'Verse
|
|
|-
| VI
|69
| 06.08
| What's your favourite science fiction alien race?
| One Question
|
|
|-
| VI
|70
|70
| 06.09
| -
| Ships
| Work In Progress
|
|-
|-
|[[Jump Point Issue 06-10|06-10]]
| VI
| Power to the Pirates
|70
|20
| 06.09
| -
|71
| Lore
| Galactapedia
|
|-
|-
|[[Jump Point Issue 06-11|06-11]]
| VI
|The Alien Issue
|70
|16
| 06.09
| -
|72
| Behind the Screens
|
|
|-
|-
|[[Jump Point Issue 06-12|06-12]]
| VI
|Looking Back, Jumping Ahead
|70
|20
| 06.09
| -
|73
|}
| Where In The 'Verse

|
====2019: Year Seven====
|
For a full list of articles in each issue see: [[:Category:Jump Point Year Seven|Jump Point Year Seven]]

{| class="wikitable sortable" style="margin-right: auto;"
|-
|-
!Issue||Title of Issue||Pages||Jump Point №
| VI
|70
| 06.09
| -
| One Question
|
|
|-
|-
|[[Jump Point Issue 07-01|07-01]]
|VI
|Schedules Starships
|71
|19
|06.10
| -
|74
|Ships
|Work In Progress
|
|-
|-
|[[Jump Point Issue 07-02|07-02]]
|VI
|Argo A Go-Go
|71
|20
|06.10
| -
|75
|Lore
|Whitley's Guide
|
|-
|-
|[[Jump Point Issue 07-03|07-03]]
|VI
|Drake Plots a New Corsair
|71
|19
|06.10
| -
|76
|Behind the Screens
|
|
|-
|-
|[[Jump Point Issue 07-04|07-04]]
|VI
|Taking Flight
|71
|17
|06.10
| -
|77
|Where In The 'Verse
|
|
|-
|-
|[[Jump Point Issue 07-05|07-05]]
|VI
|Home on the Ranger
|71
|20
|06.10
| -
|78
|One Question
|
|
|-
|-
|[[Jump Point Issue 07-06|07-06]]
|VI
|Origin Special Edition
|72
|18
|06.11
| -
|79
|Ships
|Work In Progress
|
|-
|-
|[[Jump Point Issue 07-07|07-07]]
|VI
|We're Having a Balista
|72
|18
|06.11
| -
|80
|Lore
|Galactapedia
|
|-
|-
|[[Jump Point Issue 07-08|07-08]]
|VI
|In League With the Nautilus
|72
|18
|06.11
| -
|81
|Behind the Screens
|
|
|-
|-
|[[Jump Point Issue 07-09|07-09]]
|VI
|A Sky Full of Starters
|72
|17
|06.11
| -
|82
|Where In The 'Verse
|
|
|-
|-
|[[Jump Point Issue 07-10|07-10]]
|VI
|OCS Boot Camp
|72
|12
|06.11
| -
|82
|One Question
|
|
|-
|-
|[[Jump Point Issue 07-11|07-11]]
|VI
|Forming Attachments
|73
|16
|06.12
| -
|83
|Ships
|Work In Progress
|
|-
|-
|[[Jump Point Issue 07-12|07-12]]
|VI
|Asymmetrical Warfare
|73
|18
|06.12
| -
|84
|Lore
|Whitley's Guide
|
|-
|VI
|73
|06.12
| -
|Behind the Screens
|
|
|-
|VI
|73
|06.12
| -
|Where In The 'Verse
|
|
|-
|VI
|73
|06.12
| -
|One Question
|
|
|}
|}


== References ==
==Trivia ==
{{Reflist}} <!--T:4-->


*The cover of Jump Point issue 02.01 is a nod to the cover of [[Wing Commander I|''Wing Commander'']].<ref>"[https://x.com/banditloaf/status/796951531203330048 We did a Star Citizen magazine cover that was a nod to the design, too!"], @banditloaf, twitter, Nov 11, 2016</ref>
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==References ==
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{{Short description|Monthly subscriber digital magazine}}
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Latest revision as of 01:04, 13 January 2025

Jump Point Issue 06-05 Cover image (Post-2018)

Jump Point is a bi-monthly digital magazine available to the community subscribers on the RSI website. It is currently edited by Martin Driver and provides additional information to Star Citizen's and Squadron 42's development through Behind-The-Scenes articles, interviews and Work-In-Progress art pieces mixed with in-lore articles and continuing short stories. Although the content is initially restricted to subscribers, CIG releases parts of older issues on the RSI website or as printed hardcover versions buyable through the online store.[1]

While most of the content is written by professionals, with rights being bought, some stories are commisioned from fans.[2] previous issues were edited by Ben Lesnick (June 2018 - June 2022) and freelancer David Ladyman (Dec 2012 - May 2018).

Ben Lesnisk and David Ladyman pushed hard for short stories early on but it was just too much work to keep continuity with external writers so early on. They had intended Jump Point to gradually become more fiction as development went on.[3]

Content

Creation

Towards the end of the original campaign, people wanted to know how they could keep following the project and how they could keep supporting it. Chris Roberts and Sandi Gardinier came up with the idea of the subscription program that would generate all sorts of community content and pay for itself and help the game without taking away from what folks had pledged to make development happen.

Ben Lesnick and Dave Haddock worked out a series of perks, including Jump Point which was supposed to be a 4-8 page newsletter. Chris Roberts wanted a magazine look.[4]

Pre-2018

Jump Point Issue 04-05 Cover image (Pre-2018)
David Ladyman with a hardcover Jump Point

The magazine usually consists of around 50-60 pages with up to 5 chapters. Nearly half of the pages are dedicated to a Work-In-Progress art showcase that focuses on the design process of a specific ship or location from concept to the (almost) final model. The other half contains a deeper look into certain parts of development via interviews and two in-lore articles giving background information on corporations, star systems or locations (later released e.g. as Galactic Guide Spectrum Dispatch). Each issue finishes with a multi-part short story contributed by an external or internal writer.[5]

Post-2018

In 2018, five years after the initial release of the magazine, it went through a major redesign led by Will Turner (Marketing Art Director). It was first featured in the first issue in 2018. The content emphasizes more on the game and its development rather than lore fiction from before. The previous "Work in Progress" section changed to narration from Ben Lesnick (Ship Pipeline Manager) instead of raw developer conversations. The new redesign also changed some section names and includes several new sections, including the "Galactapedia".[6]

Beginning with issue 06-06, David Ladyman retired as editor with Ben Lesnick as his replacement.[7]

Ben Lesnick remained editor for four years until issue 10-07 with Martin Driver taking over as editor."From the Cockpit". Jump Point. Vol. 10 no. 7. pp.1. Retrieved 2024-05-03.

Printed Hardcover Jump Point Volumes

CIG sold to date (October 2018) three limited hard-cover book versions (Jump Point Volume 1, Volume 2 and Volume 3) containing issues released in the first, second and third year of the subscriber program.[8]

No definitive statement was given by CIG whether a reprint of sold-out volumes is planned for the near future.

List of released Jump Point Issues

2013: Year One

In year one 13 Issues were published, for a full list of articles in each issue see: Jump Point Year One

Issue Title of Issue Pages Jump Point №
01-01 Mayan End of the World 24 1
01-02 Last Flight of the Seraphim 43 2
01-03 Flying Into a Hornets' Nest 39 3
01-04 The Vanduul Horde 52 4
01-05 Aurora First Light 45 5
01-06 Charting the Constellation 56 6
01-07 The Next Generation is Now 56 7
01-08 A Few Good Men 43 8
01-09 Hanging Out 79 9
01-10 Lawyers, Guns & Money 42 10
01-11 Born Free 55 11
01-12 Drawing the Cutlass 46 12
01-13 Avengers Assemble 53 13

2014: Year Two

For a full list of articles in each issue see: Jump Point Year Two

Issue Title of Issue Pages Jump Point №
02-01 The Cutting Edge 48 14
02-02 Corvette Winter 81 15
02-03 The Birth of a Frigate 52 16
02-04 Heads Up 46 17
02-05 Racing to Get Done 49 18
02-06 The Next Great Jump Point 80 19
02-07 Horsepower 73 20
02-08 The Stars Align 80 21
02-09 The Empire's Sword 64 22
02-10 One Small Step 52 23
02-11 First Platform Station 64 24
02-12 We Solute You 60 25

2015: Year Three

For a full list of articles in each issue see: Jump Point Year Three

Issue Title of Issue Pages Jump Point №
03-01 Riding Herd 66 26
03-02 The ArcCorptm Issue 75 27
03-03 Retaliation at Last 75 28
03-04 Leading the Way 56 29
03-05 The Hull Truth 69 30
03-06 Stand By Me 57 31
03-07 Creating Magic 53 32
03-08 The Producers 87 33
03-09 Opening Doors 76 34
03-10 Ein Praechtiges Unterfangen 64 35
03-11 Meeting Places 40 36
03-12 Refining the 'Verse 75 37

2016: Year Four

For a full list of articles in each issue see: Jump Point Year Four

Issue Title of Issue Pages Jump Point №
04-01 Teamwork 57 38
04-02 Fly Galactically, Design Modularly 57 39
04-03 On The Leading Edge 75 40
04-04 Reaching the Stars 76 41
04-05 Crucial Operations 60 42
04-06 Persistant Progress 53 43
04-07 Bugging Out 62 44
04-08 Grim Realities 64 45
04-09 Outward Bound 63 46
04-10 Corvette and Convocation 63 47
04-11 Homemaking 59 48
04-12 Tevarin Topics 68 49

2017: Year Five

For a full list of articles in each issue see: Jump Point Year Five

Issue Title of Issue Pages Jump Point №
05-01 The Razors Edge 60 50
05-02 Marine Arenas 64 51
05-03 Storm Season 57 52
05-04 The Sound and The Fury 79 53
05-05 The Spectral Eclipse 68 54
05-06 Environmental Sustainability 48 55
05-07 It Was a Dark and Stormy Nox 53 56
05-08 Moon Shadow 77 57
05-09 Adventures Accidental and Intentional 74 58
05-10 New Beginnings 54 59
05-11 Expanding the Boundaries 56 60
05-12 Soonish Is Now 58 61

2018: Year Six

For a full list of articles in each issue see: Jump Point Year Six

Issue Title of Issue Pages Jump Point №
06-01 A Slice of Virtual Life 19 62
06-02 Levski's Traveling Asteroid Show 19 63
06-03 Fine Tuning 20 64
06-04 Scoring 100 20 65
06-05 Excelsior 18 66
06-06 Whats Mine is Yours 18 67
06-07 AI Think Therefore AI Am 19 68
06-08 Apollo and the Space Race 20 69
06-09 Graduating OCS 19 70
06-10 Power to the Pirates 20 71
06-11 The Alien Issue 16 72
06-12 Looking Back, Jumping Ahead 20 73

2019: Year Seven

For a full list of articles in each issue see: Jump Point Year Seven

Issue Title of Issue Pages Jump Point №
07-01 Schedules Starships 19 74
07-02 Argo A Go-Go 20 75
07-03 Drake Plots a New Corsair 19 76
07-04 Taking Flight 17 77
07-05 Home on the Ranger 20 78
07-06 Origin Special Edition 18 79
07-07 We're Having a Balista 18 80
07-08 In League With the Nautilus 18 81
07-09 A Sky Full of Starters 17 82
07-10 OCS Boot Camp 12 82
07-11 Forming Attachments 16 83
07-12 Asymmetrical Warfare 18 84

Trivia

References

  1. Jump Point Rerun
  2. SCAA Interview with CIG's David Ladyman, Nichole D'Angelo, YouTube, 14 May 2014
  3. "Glad the short stories aren’t forgotten! We pushed hard for these early on but it was just too much work to keep continuity with external writers so early on. A shame, I had intended Jump Point to gradually become more fiction as development went on.", @banditloaf.bsky.social‬, Bluesky, November 9, 2024
  4. David Ladyman, "50th Issue". Jump Point. Vol. 05 no. 01. pp.34–44.
  5. Jump Point content example. Transmission - Comm-Link
  6. David Ladyman and Ben Lesnick, From the Cockpit, Jump Point, vol. 6, no. 1, pp. 2, 2018-02-20.
  7. David Ladyman, From the Cockpit, Jump Point, vol. 6, no. 6, pp. 2, 2018-05-29
  8. Jump Point Vol. 1 sale. Transmission - Comm-Link
  9. Jump Point Rerun
  10. "We did a Star Citizen magazine cover that was a nod to the design, too!", @banditloaf, twitter, Nov 11, 2016


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