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Development team: Difference between revisions

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{{for|a list of all developers on the wiki|:Category:Developers}}
{{for|a list of all developers on the wiki|:Category:Developers}}


The '''development team''' of [[Star Citizen]] consists of over a thousand people <ref name=":0" /> working on making the game a reality in a distributed development process. From the west coast of the United States to Frankfurt, Germany, highly-skilled, passionate people toil, making breath-taking progress all the time. On top of [[Cloud Imperium Games]]' in-house studios, many contractors and partners have contributed into the project.
The '''development team''' of [[Star Citizen|''Star Citizen'']] consists of over a thousand people <ref name=":0" /> working on making the game a reality in a distributed development process. From the west coast of the United States to Frankfurt, Germany, highly-skilled, passionate people toil, making breath-taking progress all the time. On top of [[Cloud Imperium Games]]' in-house studios, many contractors and partners have contributed into the project.


As of 2020-12, CIG has a total of 695 staff. 512 of whom are developers.<ref name="2019fin">[https://cloudimperiumgames.com/blog/corporate/cloud-imperium-financials-for-2020 Cloud Imperium Financials for 2020]</ref> As of July 2023, 1100 CIG staff are working on Star Citizen, not counting third party partners.<ref name=":0" />
In 2020-12, CIG had a total of 695 staff. 512 of whom were developers.<ref name="2019fin">[https://cloudimperiumgames.com/blog/corporate/cloud-imperium-financials-for-2020 Cloud Imperium Financials for 2020]</ref> As of July 2023, 1100 CIG staff are working on ''Star Citizen'', not counting third party partners.<ref name=":0" />


==Studios==
==Studios==
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'''Notable members'''
'''Notable members'''
*[[Mark Abent]] - Lead Gameplay Programmer
*[[Mark Abent]] - Lead Gameplay Programmer
*[[Elwin Bachiller]] - Lead Ship Artist
*[[Elwin Bachiller]] - Associate Vehicle Art Director
*[[Sandi Gardiner]] - Vice President of Marketing
*[[Sandi Gardiner]] - Vice President of Marketing
*[[Jared Huckaby]] - Creative Content Lead
*[[Jared Huckaby]] - Creative Content Lead
*[[Ben Lesnick]] - Director of Community Engagement and Content Strategy
*[[Pete Mackay]] - Game Designer
*[[Chris Roberts]] - Chairman & CEO
*[[Chris Roberts]] - Chairman & CEO
*[[Forrest Stephan]] - CG Supervisor
*[[Forrest Stephan]] - Principal Technical Artist
*[[Chris Smith]] - Lead Vehicle Artist
*[[Eric Kieron Davis]] - Chief People Officer
*[[Sean Tracy]] - Technical Director, Content
*[[Will Weissbaum]] - Senior Writer
*[[Eric Kieron Davis]] - Studio Director LA / Production Lead U.S.
*[[Josh Herman]] - Character Art Director
*[[Kirk Tome]] - Lead Systems Designer
*[[Kirk Tome]] - Lead Systems Designer
*[[Dave Haddock]] - Narrative Director
*[[Steve Bender]] - Animation Director
*[[Steven Hosmer]] - Senior Systems Designer
*[[Steven Hosmer]] - Senior Systems Designer

'''Former notable members'''
*[[Todd Papy]] - Star Citizen Live Director
*[[Pete Mackay]] - Senior Designer
*[[Ben Lesnick]] - Director of Community Engagement and Content Strategy
*[[John Pritchett]] - Senior Physics Programmer
*[[John Pritchett]] - Senior Physics Programmer
*[[Josh Herman]] - Character Art Director
*[[Justin Wentz]] - Concept Artist
*[[Justin Wentz]] - Concept Artist


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[[File:CIG_Austin_TX_team_photo_-_2018-11.jpg|thumb|300px|CIG Austin Team Photo 2018]]
[[File:CIG_Austin_TX_team_photo_-_2018-11.jpg|thumb|300px|CIG Austin Team Photo 2018]]


The team at Cloud Imperium Games Texas' Austin studio (Bee Cave, Texas) is responsible for making the [[Star Citizen]] [[Persistent Universe|persistent universe]] a reality! From character artists to engineers, CIG ATX is a creative hotspot tasked with making an entirely new kind of game. The crack [[DevOps]] team is also located in Austin, keeping servers running and building out the infrastructure that will be needed to make Star Citizen sing.<ref>[https://cloudimperiumgames.com/teams/Austin Austin Office on Cloud Imperium Games]</ref>
The team at Cloud Imperium Games Texas' Austin studio (Bee Cave, Texas) is responsible for making the [[Star Citizen|''Star Citizen'']] [[Persistent Universe|persistent universe]]. The [[DevOps]] team is also located in Austin, keeping servers running and building out the infrastructure needed for ''Star Citizen''.<ref>[https://cloudimperiumgames.com/teams/Austin Austin Office on Cloud Imperium Games]</ref>


As of 2018-02-16, CIG Austin has a total of 71 staff working on Star Citizen.<ref name="ds1">[https://www.dualshockers.com/star-citizen-squadron-42-staff-475-employees/ Star Citizen and Squadron 42 Staff Grows to 475 Employees Working on the Game]</ref>
As of 2018-02-16, CIG Austin has a total of 71 staff working on ''Star Citizen''.<ref name="ds1">[https://www.dualshockers.com/star-citizen-squadron-42-staff-475-employees/ Star Citizen and Squadron 42 Staff Grows to 475 Employees Working on the Game]</ref>


'''Notable members'''
'''Notable members'''
*[[Tony Zurovec]] - Director of Persistent Universe
*[[Tony Zurovec]] - Director of Persistent Universe
*[[Rob Reininger]] - SJS Assistant Director
*[[Chris Smith]] - Lead Vehicle Artist
*[[Sean Tracy]] - Senior Director, Tools and Tech Content
*[[Elijah McNeal]] - Former Concept Artist

'''Former notable members'''
*[[Rob Reininger]] - Assistant Director of Systemic Gameplay and Services
*[[Elijah McNeal]] - Concept Artist


===Cloud Imperium Games Ltd.===
===Cloud Imperium Games Ltd.===
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[[File:CIG_Wilmslow_UK_team_photo_-_2018-11.jpg|thumb|300px|Foundry 42 Wilmslow Team Photo 2018]]
[[File:CIG_Wilmslow_UK_team_photo_-_2018-11.jpg|thumb|300px|Foundry 42 Wilmslow Team Photo 2018]]


Formerly known as Foundry 42, Ltd. The heart of Manchester, England is also the heart of Star Citizen's [[Squadron 42]] single player game. This fully-equipped development team is responsible for creating a unique cinematic experience in the Star Citizen world.<ref>[https://web.archive.org/web/20150912095740/https://cloudimperiumgames.com/teams/Manchester Manchester Office on Cloud Imperium Games], cloudimperiumgames.com, archived</ref>
Formerly known as Foundry 42, Ltd. The heart of Manchester, England is also the heart of ''Star Citizen''<nowiki/>'s [[Squadron 42]] single player game. This fully-equipped development team is responsible for creating a unique cinematic experience in the Star Citizen world.<ref>[https://web.archive.org/web/20150912095740/https://cloudimperiumgames.com/teams/Manchester Manchester Office on Cloud Imperium Games], cloudimperiumgames.com, archived</ref>


As of 2018-02-16, F42 Manchester<ref>[https://youtu.be/5aKLh18TPpE?t=888 Hub Crawl Hero - Fireside Chat with Carl Jones - Cloud Imperium Games]: "Why Manchester?", YouTube, 23 May 2023</ref> had a total of 234 staff working on Star Citizen.<ref name="ds1" />
As of 2018-02-16, F42 Manchester<ref>[https://youtu.be/5aKLh18TPpE?t=888 Hub Crawl Hero - Fireside Chat with Carl Jones - Cloud Imperium Games]: "Why Manchester?", YouTube, 23 May 2023</ref> had a total of 234 staff working on Star Citizen.<ref name="ds1" /> In 2021 CIG announced the future opening of a new studio in Manchester Goods Yard, in the Enterprise City district.<ref>[https://cloudimperiumgames.com/blog/latest-announcements/cloud-imperium-games-to-open-new-videogame-development-studio-in-manchester Cloud Imperium Games to Open New Videogame Development Studio in Manchester, UK, in 2022,] cloudimperiumgames.com, Nov 9, 2021</ref> In early 2024, a relocation of staff to the Manchester studio took place, bringing the number of CIG staff there to 600.<ref>{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/19848-Letter-From-The-Chairman|text=Letter from the Chairman|accessdate=2024-03-14}}</ref><ref>[https://www.videogameschronicle.com/news/some-star-citizen-devs-reportedly-laid-off-as-cloud-imperium-restructures/ Some Star Citizen devs reportedly laid off as Cloud Imperium restructures], videogameschronicle.com, 28th Feb 2024</ref>

In 2021 CIG announced the future opening of a new studio in Manchester Goods Yard, in the Enterprise City district.<ref>[https://cloudimperiumgames.com/blog/latest-announcements/cloud-imperium-games-to-open-new-videogame-development-studio-in-manchester Cloud Imperium Games to Open New Videogame Development Studio in Manchester, UK, in 2022,] cloudimperiumgames.com, Nov 9, 2021</ref> In early 2024, a relocation of staff to the Manchester studio is taking place.


'''Notable members'''
'''Notable members'''
*[[Erin Roberts]] - Studio Director & Global Head of Production
*[[Erin Roberts]] - Studio Director & Global Head of Production
*[[Todd Papy]] - Star Citizen Live Director
*[[Paul Jones]] - Art Director
*[[Zane Bien]] - Global UI Creative Director
*[[Zane Bien]] - Global UI Creative Director
*[[Joe Neville]] - Senior Vehicle Artist
*[[Corentin Billemont]] - Systems Designer
*[[Derek Senior]] - Programming Director
*[[Derek Senior]] - Programming Director
*[[Nick Elms]] - Creative Director
*[[Nick Elms]] - Creative Director
*[[Nathan Dearsley]] - Squadron 42 Art Director
*[[Nathan Dearsley]] - Squadron 42 Art Director
*[[Phil Meller]] - Lead Designer
*[[Phil Meller]] - Lead Designer
*[[Lee Banyard]] - Audio Director
*[[Mike Snowden]] - VFX Director
*[[Mike Snowden]] - VFX Director
*[[Alistair Brown]] - Director of Graphics Engineering
*[[Alistair Brown]] - Senior Technical Director, Graphics and Procedural Technology
*[[John Crewe]] - Lead Technical Designer
*[[John Crewe]] - Vehicle Director
*[[Zoe Collier]] - Associate Producer
*[[Zoe Collier]] - Senior Producer
*[[Ben Parr]] - Associate Producer
*[[Ben Parr]] - Lead Producer
*[[Simon Vickers]] - Lead Level Designer
*[[Jens Lind]] - Engineering Director
*[[Clive Johnson]] - Technical Director Network Programming
*[[Jens Lind]] - Lead FPS Programmer
*[[Steve Turberfield]] - Senior Systems Designer
*[[Robert Johnson]] - Live Engineering Director
*[[Clive Johnson]] - Lead Network Programmer
*[[Will Weissbaum]] - Assistant Narrative Director
*[[Dave Haddock]] - Narrative Director
*[[Robert Johnson]] - Lead Gameplay Programmer
*[[Ricky Jutley]] - Senior Producer
*[[Steve Bender]] - Senior Animation Director

'''Former notable members'''
* [[Paul Jones]] - Art Director
* [[Joe Neville]] - Principal Vehicle Artist
* [[Corentin Billemont]] - Systems Designer
* [[Lee Banyard]] - Audio Director
* [[Simon Vickers]] - Lead Level Designer
* [[Steve Turberfield]] - Senior Technical Designer
* [[Ricky Jutley]] - Lead Producer


===Cloud Imperium Games Ltd.===
===Cloud Imperium Games Ltd.===
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Formerly known as Foundry 42, Ltd. Frankfurt, Germany is home to Cloud Imperium's latest internal development studio. Staffed with top [https://www.cryengine.com/ CryEngine] development experts, Foundry 42 Germany is responsible for developing the pioneering backend technologies.<ref>[https://cloudimperiumgames.com/teams/Frankfurt Frankfurt Office on Cloud Imperium Games]</ref>
Formerly known as Foundry 42, Ltd. Frankfurt, Germany is home to Cloud Imperium's latest internal development studio. Staffed with top [https://www.cryengine.com/ CryEngine] development experts, Foundry 42 Germany is responsible for developing the pioneering backend technologies.<ref>[https://cloudimperiumgames.com/teams/Frankfurt Frankfurt Office on Cloud Imperium Games]</ref>


As of 2018-02-16, F42 Frankfurt has a total of 80 staff working on Star Citizen.<ref name="ds1" />
As of 2018-02-16, F42 Frankfurt has a total of 80 staff working on ''Star Citizen''.<ref name="ds1" />


'''Notable members'''
'''Notable members'''
*[[Brian Chambers]] - Development Director
*[[Brian Chambers]] - Vice President of Development
*[[Chris Campbell]] - Lead Lighting Artist
*[[Chris Campbell]] - Assistant Lighting Director
*[[Francesco Roccucci]] - Lead AI Programmer
*[[Francesco Roccucci]] - AI Director
*[[Hannes Appell]] - Director of Cinematics
* [[Hannes Appell]] - Director of Cinematics
*[[Christopher Bolte]] - Principle Engine Programmer
*[[Christopher Bolte]] - Technical Director, Engine

*[[Tobias Wanke]] - Lead Weapons Artist
'''Former notable members'''
* [[Tobias Wanke]] - Lead Weapons Artist


===Cloud Imperium Games Ltd.===
===Cloud Imperium Games Ltd.===
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{{Note|'''Location''': Montreal, Quebec, Canada}}
{{Note|'''Location''': Montreal, Quebec, Canada}}


Turbulent was initially referred to CIG by Behaviour Interactive to help work out website issues when it was overwhelmed when the [[Crowdfunding campaign|crowdfunding]] started.<ref name=":2">[https://youtu.be/_70W7tda_Uc?feature=shared&t=2629 Star Citizen Live: Meet the Devs - Publishing and Corporate Technology], Star Citizen, YouTube, 9 February 2024</ref> Turbulent works with Cloud Imperium Games to develop web platforms such as [[Spectrum (module)|Spectrum]], the [[Starmap]],<ref>{{Cite Jump Point|title=The Starmap Team|volume=03|month=12|startpage=52|endpage=65|accessdate=}}</ref> [[Issue Council]], the [[Roberts Space Industries (website)|website]].<ref>{{Cite Jump Point|title=Website Revamp: Turbulent|volume=03|month=06|startpage=32|endpage=40|accessdate=}}</ref> and the launcher <ref>[https://www.youtube.com/watch?v=rr3Zo1Zu4Gc <nowiki>[Replay] Un développeur Star Citizen sur la chaîne</nowiki> ! #1] Interview in French with a Turbulent technical artist</ref> as well as the Concierge program, telemetry system, community Hub, Galactapedia and Roadmap, while being part of the CIG efforts on cloud services, Persistent Entity Streaming, and Server Meshing.<ref name=":0">{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/19378-Turbulent-Joins-Cloud-Imperium-Games|text=Turbulent Joins Cloud Imperium Games|accessdate=2023-07-13}}</ref> They have been working with CIG since November 2012.<ref>"[https://youtu.be/Hz0mhIFxNYQ?t=658 We started this i think it was end of novenber 2012]", [[Benoît Beauséjour]], Star Citizen Live: Gettin' Turbulent, Mar 10, 2023</ref><ref>[http://www.turbulent.ca/en/case-studies/28-Star-Citizen Turbulent - Case Studies: Star Citizen]</ref> In 2019-12-03, CIG went through a mutual investment with Turbulent. Cloud Imperium UK Ltd. purchased 22,250 shares of Turbulent (25%) directly from their co-founders [[Marc Beaudet]] and [[Benoit Beausejour]], and acquired two seats on the Turbulent board. Meanwhile, Turbulent founders Marc Beaudet and Benoit Beauséjourv each acquired 1,170 shares (2,340 combined) in Cloud Imperium UK Ltd.<ref>[https://cloudimperiumgames.com/blog/corporate/cloud-imperium-and-turbulent-extend-their-long-running-partnership-through-mutual-investment Cloud Imperium & Turbulent Extend Their Long-Running Partnership Through Mutual Investment]</ref> In 2020-11-24, Turbulent announced that the company will open a Montreal game studio focusing on building star systems for ''Star Citizen''. The studio will be directed by Benoit Beausejour (CTO and co-founder) and industry veterans [[Guillaume Voghel]] (Producer), [[Pierre-Luc Boulais]] (Art Director), and [[Louis Rousseau]] (Lead Game Designer).<ref name="turbulentnewstudiopr">[https://www.gamespress.com/TURBULENT-CREATES-NEW-GAME-DEVELOPMENT-STUDIO-IN-MONTREAL-TO-MAKE-WORL Turbulent creates new game development studio in montreal to make worlds for Star Citizen ​​​​​​]</ref> As of 2020-04-05, Turbulent had 42 people and growing working on Star Citizen.<ref>[https://twitter.com/SandiRoberts42/status/1509132038309355524 How many staff work at the Montreal Studio?] Sandi Roberts Twitter</ref> Cloud Imperium Games acquired Turbulent in July 2023<ref>[https://medium.com/turbulent-fr/turbulent-rejoint-cloud-imperium-games-a14bac3ecba8 Turbulent rejoint Cloud Imperium Games], Benoit et Marc, Medium.com, 2023-07-13</ref><ref name=":0" />. The CIG merger with Turbulent brings the headcount to 1110 at the time.<ref name=":0" />
[[Turbulent]] has been working with CIG since November 2012.<ref>"[https://youtu.be/Hz0mhIFxNYQ?t=658 We started this i think it was end of novenber 2012]", [[Benoît Beauséjour]], Star Citizen Live: Gettin' Turbulent, Mar 10, 2023</ref><ref>[http://www.turbulent.ca/en/case-studies/28-Star-Citizen Turbulent - Case Studies: Star Citizen]</ref> They develop web platforms such as [[Spectrum (module)|Spectrum]], the [[Starmap]],<ref name=":3">{{Cite Jump Point|title=The Starmap Team|volume=03|month=12|startpage=52|endpage=65|accessdate=}}</ref> [[Issue Council]], the [[Roberts Space Industries (website)|website]],<ref name=":4">{{Cite Jump Point|title=Website Revamp: Turbulent|volume=03|month=06|startpage=32|endpage=40|accessdate=}}</ref> and the launcher, <ref name=":5">[https://www.youtube.com/watch?v=rr3Zo1Zu4Gc <nowiki>[Replay] Un développeur Star Citizen sur la chaîne</nowiki> ! #1] Interview in French with a Turbulent technical artist</ref> as well as the Concierge program, telemetry system, community Hub, [[Galactapedia]] and Roadmap, while being part of the CIG efforts on cloud services, [[Persistent Entity Streaming]], and [[Server meshing|Server Meshing]]. <ref name=":3" /><ref name=":4" /><ref name=":5" /><ref name=":0">{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/19378-Turbulent-Joins-Cloud-Imperium-Games|text=Turbulent Joins Cloud Imperium Games|accessdate=2023-07-13}}</ref>

In 2019 CIG went through a mutual investment with Turbulent.<ref>[https://cloudimperiumgames.com/blog/corporate/cloud-imperium-and-turbulent-extend-their-long-running-partnership-through-mutual-investment Cloud Imperium & Turbulent Extend Their Long-Running Partnership Through Mutual Investment]</ref> In 2020, Turbulent announced that the company will open a Montreal game studio focusing on building star systems for ''Star Citizen''.<ref name="turbulentnewstudiopr">[https://www.gamespress.com/TURBULENT-CREATES-NEW-GAME-DEVELOPMENT-STUDIO-IN-MONTREAL-TO-MAKE-WORL Turbulent creates new game development studio in montreal to make worlds for Star Citizen ​​​​​​]</ref> Cloud Imperium Games acquired Turbulent on 2023-07-02<ref>[https://medium.com/turbulent-fr/turbulent-rejoint-cloud-imperium-games-a14bac3ecba8 Turbulent rejoint Cloud Imperium Games], Benoit et Marc, Medium.com, 2023-07-13</ref><ref name=":0" />. The CIG merger with Turbulent brought the headcount to 1110 at the time.<ref name=":0" />


*[https://turbulent.ca/ Turbulent Homepage]
*[https://turbulent.ca/ Turbulent Homepage]

'''Notable members'''

*[[Benoît Beauséjour]] - CTO and Co-Founder


===3Lateral===
===3Lateral===
{{Note|'''Location''': Novi Sad, Serbia}}
{{Note|'''Location''': Novi Sad, Serbia}}
3Lateral works with Cloud Imperium Games on character faces in Star Citizen.<ref>{{Cite RSI|url=comm-link/transmission/15704-Monthly-Studio-Report|text=Monthly Studio Report: January 2017}}</ref>
3Lateral works with Cloud Imperium Games on character faces in ''Star Citizen''.<ref>{{Cite RSI|url=comm-link/transmission/15704-Monthly-Studio-Report|text=Monthly Studio Report: January 2017}}</ref>


*[https://www.3lateral.com/ 3Lateral Homepage]
*[https://www.3lateral.com/ 3Lateral Homepage]
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*[https://aws.amazon.com/lumberyard/ Amazon Lumberyard Homepage]
*[https://aws.amazon.com/lumberyard/ Amazon Lumberyard Homepage]


===Faceware Technologies===
===Faceware Technologies ===
{{Note|'''Location''': Los Angeles, California, USA}}
{{Note|'''Location''': Los Angeles, California, USA}}
Faceware Technologies works with Cloud Imperium Games to develop the [[Face Over Internet Protocol]] (FOIP) feature that was built with Faceware's LiveSDK. A [[Faceware Motion Sensor|facial motion sensor]] specifically for Star Citizen was also in the works. However, since late 2018 no mention of the product has been made by either CIG or [[Faceware Technologies|Faceware]].<ref>Faceware: [https://twitter.com/FacewareTech/status/901240361372274689 "Our soon-to-be-released facial motion sensor enables #StarCitizen players’ facial expressions to be translated onto their avatars’ face"], Twitter, 26 Aug 2017</ref><ref>[http://facewaretech.com/cloud-imperium-games-and-faceware-bring-real-time-character-to-character-chat-to-star-citizen/ Cloud Imperium Games and Faceware Bring Real-Time Character-to-Character Chat to Star Citizen], [https://web.archive.org/web/20190301000000*/https://facewaretech.com/cloud-imperium-games-and-faceware-bring-real-time-character-to-character-chat-to-star-citizen/ Archived at archive.org] January 18 2019</ref><ref>{{Cite RSI|url=comm-link/transmission/16085-Faceware-Technologies-Announcement|text=Faceware Technologies Announcement}}</ref>
Faceware Technologies works with Cloud Imperium Games to develop the [[Face Over Internet Protocol]] (FOIP) feature that was built with Faceware's LiveSDK. A [[Faceware Motion Sensor|facial motion sensor]] specifically for ''Star Citizen'' was also in the works. However, since late 2018 no mention of the product has been made by either CIG or [[Faceware Technologies|Faceware]].<ref>Faceware: [https://twitter.com/FacewareTech/status/901240361372274689 "Our soon-to-be-released facial motion sensor enables #StarCitizen players’ facial expressions to be translated onto their avatars’ face"], Twitter, 26 Aug 2017</ref><ref>[http://facewaretech.com/cloud-imperium-games-and-faceware-bring-real-time-character-to-character-chat-to-star-citizen/ Cloud Imperium Games and Faceware Bring Real-Time Character-to-Character Chat to Star Citizen], [https://web.archive.org/web/20190301000000*/https://facewaretech.com/cloud-imperium-games-and-faceware-bring-real-time-character-to-character-chat-to-star-citizen/ Archived at archive.org] January 18 2019</ref><ref>{{Cite RSI|url=comm-link/transmission/16085-Faceware-Technologies-Announcement|text=Faceware Technologies Announcement}}</ref>


*[https://facewaretech.com/ Faceware Technologies Homepage]
*[https://facewaretech.com/ Faceware Technologies Homepage]
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===Honest PR===
===Honest PR===
{{Note|'''Location''': London, UK}}
{{Note|'''Location''': London, UK}}
Honest PR is doing Public Relations work for Cloud Imperium Games since at least 2020.<ref>[https://www.gamedeveloper.com/press-release/cloud-imperium-games-to-open-new-videogame-development-studio-in-manchester-uk Press Contact], Cloud Imperium Games to Open New Videogame Development Studio in Manchester, UK, gamedeveloper.com, November 10, 2021</ref><ref>"[https://twitter.com/charreynoldson/status/1755986011450905033 Honest PR working with lovely folks like CI Games Chucklefish, Cloud Imperium, Newfangled Games, Paradox Tectonic and Phoenix Labs]", @charreynoldson, Twitter, Feb 9, 2024</ref><ref>"[https://twitter.com/honestvideogame/status/1330073474145030144 The Intergalactic Aerospace Expo is the biggest Star Citizen event of the year!]", @honestvideogame, Twitter, Nov 21, 2020</ref>
Honest PR is doing Public Relations work for Cloud Imperium Games since at least 2020.<ref>[https://www.gamedeveloper.com/press-release/cloud-imperium-games-to-open-new-videogame-development-studio-in-manchester-uk Press Contact], Cloud Imperium Games to Open New Videogame Development Studio in Manchester, UK, gamedeveloper.com, November 10, 2021</ref><ref>"[https://twitter.com/charreynoldson/status/1755986011450905033 Honest PR working with lovely folks like CI Games Chucklefish, Cloud Imperium, Newfangled Games, Paradox Tectonic and Phoenix Labs]", @charreynoldson, Twitter, Feb 9, 2024</ref><ref>"[https://twitter.com/honestvideogame/status/1330073474145030144 The Intergalactic Aerospace Expo is the biggest Star Citizen event of the year!]", @honestvideogame, Twitter, Nov 21, 2020</ref>


*[https://honest-pr.com/ Honest PR Homepage]
*[https://honest-pr.com/ Honest PR Homepage]


===Intel===
=== Intel===
{{Note|'''Location''': Santa Clara, California, USA}}
{{Note|'''Location''': Santa Clara, California, USA}}
Intel works with Cloud Imperium Games to promote the Optane series SSD for desktop users and workstations. They also sponsored hardware to CIG and also their conventions.<ref>[https://newsroom.intel.com/news/blazing-fast-gaming-intels-first-client-optane-ssd/ Blazing-Fast Gaming with Intel's First Client Optane SSD]</ref>
Intel works with Cloud Imperium Games to promote the [[Intel Optane|Intel Optane series SSD]] for desktop users and workstations. They also sponsored hardware to CIG and also their conventions.<ref>[https://newsroom.intel.com/news/blazing-fast-gaming-intels-first-client-optane-ssd/ Blazing-Fast Gaming with Intel's First Client Optane SSD]</ref>


*[https://www.intel.com Intel Homepage]
*[https://www.intel.com Intel Homepage]

===One PR Studio===
{{Note|'''Location''': Oakland, California, USA}}
One PR Studio is a Public Relations organization that has been working with CIG since at least 2022 to 2024.<ref>"[https://x.com/ONEPRStudio/status/1256313189832069121 Calling all citizens! The Esperia Prowler has landed in #StarCitizen!]", @ONEPRStudio, Twitter, May 1, 2020</ref><ref>"[https://x.com/ONEPRStudio/status/1811808763684524195 Foundation Festival returns to #StarCitizen!]", @ONEPRStudio, twitter, Jul 12, 2024</ref>

*[http://www.oneprstudio.com/ One PR Studio Homepage]


===Perforce===
===Perforce===
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*[https://www.tobii.com/ Tobbi Homepage]
*[https://www.tobii.com/ Tobbi Homepage]


==Versa Studios==
===Versa Studios===
{{Note|'''Location''': Manchester, UK}}
{{Note|'''Location''': Manchester, UK}}
Versa Studios does motion capture and has built the bespoke technical infrastucture to meet Cloud Imperium Games requirements.<ref>[https://www.televisual.com/news/versa-launches-motion-capture-studio-in-manchester/ VERSA launches Motion Capture Studio in Manchester], televisual.com, 21.09.23</ref>
[[Versa studios|Versa Studios]] does motion capture and has built the bespoke technical infrastucture to meet Cloud Imperium Games requirements.<ref>[https://www.televisual.com/news/versa-launches-motion-capture-studio-in-manchester/ VERSA launches Motion Capture Studio in Manchester], televisual.com, 21.09.23</ref>


*[https://www.versastudios.com/ Versa Studios Homepage]
*[https://www.versastudios.com/ Versa Studios Homepage]


=== Gamerizon===
===Gamerizon===
{{Note|'''Location''': Montreal, Canada}}
{{Note|'''Location''': Montreal, Canada}}
Gamerizon developed the interactive 3D part of the front-end javascript client for the Starmap.<ref>[http://www.gamerizon.com/starmap.html Gamerizon worked with Turbulent and Cloud Imperium to produce the Web Starmap for Star Citizen. Our contribution was the development of the interactive 3D part of the front-end javascript client.]</ref>
Gamerizon developed the interactive 3D part of the front-end javascript client for the Starmap.<ref>[http://www.gamerizon.com/starmap.html Gamerizon worked with Turbulent and Cloud Imperium to produce the Web Starmap for Star Citizen. Our contribution was the development of the interactive 3D part of the front-end javascript client.]</ref>
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*[http://www.gamerizon.com/ Gamerizon Homepage]
*[http://www.gamerizon.com/ Gamerizon Homepage]

===ElevenLabs===
{{Note|'''Location''': London, UK}}

ElevenLabs is a company that has built an AI voice platform and has partnered with Cloud Imperium Games.<ref>"[https://elevenlabs.io/press <nowiki>ElevenLabs is a growth-stage startup that has built the most realistic AI voice platform [...] and partnered with [...] gaming studios (Paradox, Cloud Imperium Games, Don’t Nod).</nowiki>]", elevenlabs.io, January 2025</ref>

*[https://elevenlabs.io ElevenLabs Homepage]


===Other Partners===
===Other Partners===
*[[David Ladyman]] - Editor @ [[Incan Monkey God Studios]] (responsible for publications such as [[Jump Point (magazine)|Jump Point]])
*[[David Ladyman]] - Editor at [[Incan Monkey God Studios]] (responsible for publications such as [[Jump Point (magazine)|Jump Point]])
* [[Geoff Zanelli]] - Composer for Squadron 42
*[[Geoff Zanelli]] - Composer for ''Squadron 42''
* [[Jan Urschel]] - Freelance Concept Artist @ Hendrix Design
*[[Jan Urschel]] - Freelance Concept Artist at Hendrix Design
*[[Pedro Macedo Camacho]] - Lead Composer for Star Citizen
* [[Pedro Macedo Camacho]] - Lead Composer for ''Star Citizen''


==Past Partners==
==Past Partners==
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===Atomahawk Design===
===Atomahawk Design===
{{Note|'''Location''': Gateshead, Tyne and Wear, UK}}
{{Note|'''Location''': Gateshead, Tyne and Wear, UK}}
Atomahawk design did concept art for Foundry42.<ref>[https://atomhawk.artstation.com/projects/2mkqx Star Citizen Portfolio]</ref>
Atomahawk design did [[:Category:Concept art images|concept art]] for Foundry42.<ref>[https://atomhawk.artstation.com/projects/2mkqx Star Citizen Portfolio]</ref>


* [https://atomhawk.com/ Atomhawk Design Homepage]
* [https://atomhawk.com/ Atomhawk Design Homepage]
Line 206: Line 223:
===Behaviour Interactive===
===Behaviour Interactive===
{{Note|'''Location''': Montreal, Quebec, Canada}}
{{Note|'''Location''': Montreal, Quebec, Canada}}
Behaviour Interactive (BHVR) is responsible for art production for Star Citizen since 2012-12-12.<ref>[https://web.archive.org/web/20180124031744/http://www.bhvr.com/portfolio-item/star-citizen/ BHVR Portfolio - Star Citizen]. Archived 2018-01-24</ref><ref>[https://web.archive.org/web/20150519141915/http://www.bhvr.com/behaviour-interactive-teams-with-cloud-imperium-to-help-create-new-space-sim-game-with-legendary-designer-chris-roberts/ Behaviour Interactive teams with Cloud Imperium to help create new space sim game with legendary designer Chris Roberts]. Archived 2015-05-19</ref> It was Behaviour Interactive that referred Turbulent to CIG to help work out website issues.<ref name=":2" />
Behaviour Interactive (BHVR) is responsible for art production for ''Star Citizen'' since 2012-12-12.<ref>[https://web.archive.org/web/20180124031744/http://www.bhvr.com/portfolio-item/star-citizen/ BHVR Portfolio - Star Citizen]. Archived 2018-01-24</ref><ref>[https://web.archive.org/web/20150519141915/http://www.bhvr.com/behaviour-interactive-teams-with-cloud-imperium-to-help-create-new-space-sim-game-with-legendary-designer-chris-roberts/ Behaviour Interactive teams with Cloud Imperium to help create new space sim game with legendary designer Chris Roberts]. Archived 2015-05-19</ref> It was Behaviour Interactive that referred Turbulent to CIG to help work out website issues.<ref name=":2">[https://youtu.be/_70W7tda_Uc?feature=shared&t=2629 Star Citizen Live: Meet the Devs - Publishing and Corporate Technology], Star Citizen, YouTube, 9 February 2024</ref>


*[https://www.bhvr.com/ Behaviour Interactive Homepage]
*[https://www.bhvr.com/ Behaviour Interactive Homepage]


===CGBot ===
=== CGBot===
{{Note|'''Location''': Monterrey, Nuevo Leon, Mexico}}
{{Note|'''Location''': Monterrey, Nuevo Leon, Mexico}}
CGBot was responsible for the early concept arts and assets production for Star Citizen and Squadron 42.<ref name=":2" /><ref name=":1">[https://www.spacegamejunkie.com/featured/sgj-podcast-04-chris-freaking-roberts/ SGJ Podcast #04: Chris. Freaking. Roberts.], Space Game Junkie, 03/12/2013</ref><ref>[http://cgbot.com/portfolio/star-citizen-3/ CGBot Portfolio - Star Citizen]</ref> It is run by an Art Director who used to work with Chris Roberts at Origin and Digital Anvil.<ref name=":1" />
CGBot was responsible for the early [[:Category:Concept art images|concept arts]] and assets production for ''Star Citizen'' and ''Squadron 42''.<ref name=":2" /><ref name=":1">[https://www.spacegamejunkie.com/featured/sgj-podcast-04-chris-freaking-roberts/ SGJ Podcast #04: Chris. Freaking. Roberts.], Space Game Junkie, 03/12/2013</ref><ref>[http://cgbot.com/portfolio/star-citizen-3/ CGBot Portfolio - Star Citizen]</ref> It is run by an Art Director who used to work with Chris Roberts at Origin and Digital Anvil.<ref name=":1" />


*[https://cgbot.com/ CGBot Homepage]
*[https://cgbot.com/ CGBot Homepage]
Line 224: Line 241:
===Confetti SpecialFX===
===Confetti SpecialFX===
{{Note|'''Location''': Encinitas, California, USA}}
{{Note|'''Location''': Encinitas, California, USA}}
Confetti SpecialFX are a thinktank for advanced graphics technology that worked on a capital ship damage system and nebula effects for Star Citizen between the end of 2013 and end of 2014.<ref>[http://www.confettispecialfx.com/confettis-work-on-star-citizen/ Confetti SpecialFX Star Citizen work]</ref>
Confetti SpecialFX are a thinktank for advanced graphics technology that worked on a [[Capital ships|capital ship]] damage system and nebula effects for ''Star Citizen'' between the end of 2013 and end of 2014.<ref>[http://www.confettispecialfx.com/confettis-work-on-star-citizen/ Confetti SpecialFX Star Citizen work]</ref>


*[https://theforge.dev/ Confetti SpecialFX Homepage]
* [https://theforge.dev/ Confetti SpecialFX Homepage]


===Crytek===
===Crytek===
Line 232: Line 249:
[[Crytek]] was the game engine developer of [[CryEngine]], the base game engine for [[Star Engine]] before the switch to [[Amazon Lumberyard]] in 2016.{{RSIForumDiscussion|ref=yes|discnum=364217|text=Clarification by Chris Roberts on the switch to Lumberyard}}In 2017-12, [[Crytek v Cloud Imperium Games|Crytek filed a lawsuit against CIG]] on breach of the game license agreement (GLA). The case was dismissed with prejudice in March 2020.<ref>[https://www.pacermonitor.com/public/case/23222744/Crytek_GmbH_v_Cloud_Imperium_Games_Corp_et_al Crytek CIG lawsuit documents]</ref>
[[Crytek]] was the game engine developer of [[CryEngine]], the base game engine for [[Star Engine]] before the switch to [[Amazon Lumberyard]] in 2016.{{RSIForumDiscussion|ref=yes|discnum=364217|text=Clarification by Chris Roberts on the switch to Lumberyard}}In 2017-12, [[Crytek v Cloud Imperium Games|Crytek filed a lawsuit against CIG]] on breach of the game license agreement (GLA). The case was dismissed with prejudice in March 2020.<ref>[https://www.pacermonitor.com/public/case/23222744/Crytek_GmbH_v_Cloud_Imperium_Games_Corp_et_al Crytek CIG lawsuit documents]</ref>


*[https://www.crytek.com/ Crytek Homepage]
* [https://www.crytek.com/ Crytek Homepage]


===IllFonic===
===IllFonic===
Line 240: Line 257:
*[https://www.illfonic.com/ IIIFonic Homepage]
*[https://www.illfonic.com/ IIIFonic Homepage]


===Massive Black===
===Massive Black ===
{{Note|'''Location''': San Francisco, California, USA}}
{{Note|'''Location''': San Francisco, California, USA}}
Massive Black did concept art and ship design for Star Citizen, including the design for the 300i in 2013.<ref>[https://massiveblack.com/portfolio/kemp-remillard/ Star Citizen among other portfolio work]</ref>
Massive Black did concept art and ship design for ''Star Citizen'', including the design of the [[300i]] by [[Kemp Remillard]] in 2013.<ref>[https://massiveblack.com/portfolio/kemp-remillard/ Star Citizen among other portfolio work]</ref>


*[https://massiveblack.com/ Massive Black Homepage]
*[https://massiveblack.com/ Massive Black Homepage]


===Mercuna===
{{Note|'''Location''': Edinburgh, Scotland, UK}}
Mercuna is a developer of AI navigation middleware tasked with dogfighting AI and 3D pathfinding in a dynamic environment for Star Citizen.<ref>[https://mercuna.com/origins-of-mercuna/ The origins of Mercuna], mercuna.com, 21 February 2017</ref>

*[https://mercuna.com/ Mercuna Homepage]

===metricminds===
{{Note|'''Location''': Frankfurt, Darmstadt, Germany}}
metricminds is a animation studio specialising in cutscenes, they aided CIG with the Freelancer commercial.<ref>{{Cite Jump Point|title=Making the Freelancer Commercial|volume=02|month=06|startpage=53|endpage=70|accessdate=2024-09-}}</ref>

*[https://metricminds.com/ metricminds Homepage]
===Moon Collider===
===Moon Collider===
{{Note|'''Location''': Edinburgh, Scotland, UK}}
{{Note|'''Location''': Edinburgh, Scotland, UK}}
Line 252: Line 280:
*[https://www.kythera.ai/ Moon Collider Homepage]
*[https://www.kythera.ai/ Moon Collider Homepage]


===Rmory===
=== Rmory===
{{Note|'''Location''': Memmingen, Bavaria, Germany}}
{{Note|'''Location''': Memmingen, Bavaria, Germany}}
Rmory was responsible for early weapon concept arts for Star Citizen and Squadron 42.<ref>[http://www.rmory.net/portfolio/star-citizen/ Rmory Portfolio - Star Citizen]</ref><ref name="ReferenceA">{{Cite RSI|url=comm-link/transmission/14054-Monthly-Report-July-2014|text=Monthly Report: July 2014}}</ref>
Rmory was responsible for early weapon concept arts for ''Star Citizen'' and ''Squadron 42''.<ref>[http://www.rmory.net/portfolio/star-citizen/ Rmory Portfolio - Star Citizen]</ref><ref name="ReferenceA">{{Cite RSI|url=comm-link/transmission/14054-Monthly-Report-July-2014|text=Monthly Report: July 2014}}</ref>


*[https://www.rmory.net/ Rmory Homepage]
*[https://www.rmory.net/ Rmory Homepage]
Line 260: Line 288:
===Streamline Studios===
===Streamline Studios===
{{Note|'''Location''': Kuala Lumpur, Malaysia}}
{{Note|'''Location''': Kuala Lumpur, Malaysia}}
Streamline Studios worked on SQ42 art assets, such as the Vanduul ship models in 2014 and 2015, a number of their assets were leaked to the public in 2015 as part of the "Lando Leak".<ref>[https://streamlinestudios.artstation.com/projects/6a22W0?album_id=1720661 Star Citizen], Streamline Studios, Artsation</ref><ref>[https://www.facebook.com/StreamlineStudios/posts/941947849184893 Streamline Studios post about the Vanduul Void Bomber]</ref>
Streamline Studios worked on ''Squadron 42'' art assets, such as the Vanduul ship models in 2014 and 2015, a number of their assets were leaked to the public in 2015 as part of the "[[Lando Leak]]".<ref>[https://streamlinestudios.artstation.com/projects/6a22W0?album_id=1720661 Star Citizen], Streamline Studios, Artsation</ref><ref>[https://www.facebook.com/StreamlineStudios/posts/941947849184893 Streamline Studios post about the Vanduul Void Bomber]</ref>


*[https://www.streamline-studios.com/ Streamline Studios Homepage]
*[https://www.streamline-studios.com/ Streamline Studios Homepage]
Line 266: Line 294:
===The Imaginarium===
===The Imaginarium===
{{Note|'''Location''': Ealing, London, UK}}
{{Note|'''Location''': Ealing, London, UK}}
The Imaginarium was responsible for the motion capture mainly for Squadron 42, but also for the Persistent Universe.<ref>{{Cite RSI|url=comm-link/engineering/14519-Inside-CIG-The-Imaginarium|text=Inside CIG: Imaginarium|trx=inside-cig-imaginarium}}</ref>
The Imaginarium was responsible for the motion capture mainly for ''Squadron 42'', but also for the Persistent Universe.<ref>{{Cite RSI|url=comm-link/engineering/14519-Inside-CIG-The-Imaginarium|text=Inside CIG: Imaginarium|trx=inside-cig-imaginarium}}</ref>


*[https://www.imaginariumstudios.co.uk/ The Imaginarium Homepage]
*[https://www.imaginariumstudios.co.uk/ The Imaginarium Homepage]


=== Warhorse Studios===
===Warhorse Studios===
{{Note|'''Location''': Prague, Czech Republic}}
{{Note|'''Location''': Prague, Czech Republic}}
Warhose Studios, makers of ''Kingdom Come: Deliverance'', proceeded to a sharing of Cryengine technologies and knowledge in 2014. On its end, CIG was particularly interested in the layering of cloth.<ref>[https://www.kickstarter.com/projects/1294225970/kingdom-come-deliverance/posts/751649 Welcome Star Citizens!], Kingdom Come: Deliverance, Kickstarter, 18 février 2014</ref> As of 2016 CIG the collaboration had ended and CIG was working on its own solution.<ref>[https://youtu.be/PmPEF2xi7K0?feature=shared&t=2985 Reverse the Verse: January 29th, 2016], Star Citizen, YouTube</ref>
Warhose Studios, makers of ''Kingdom Come: Deliverance'', proceeded to a sharing of Cryengine technologies and knowledge in 2014. On its end, CIG was particularly interested in the layering of [[Starcloth|cloth]].<ref>[https://www.kickstarter.com/projects/1294225970/kingdom-come-deliverance/posts/751649 Welcome Star Citizens!], Kingdom Come: Deliverance, Kickstarter, 18 février 2014</ref> As of 2016 CIG the collaboration had ended and CIG was working on its own solution.<ref>[https://youtu.be/PmPEF2xi7K0?feature=shared&t=2985 Reverse the Verse: January 29th, 2016], Star Citizen, YouTube</ref>


*[https://warhorsestudios.cz/ Warhorse Studios Homepage]
*[https://warhorsestudios.cz/ Warhorse Studios Homepage]

Latest revision as of 01:14, 27 February 2025

The development team of Star Citizen consists of over a thousand people [1] working on making the game a reality in a distributed development process. From the west coast of the United States to Frankfurt, Germany, highly-skilled, passionate people toil, making breath-taking progress all the time. On top of Cloud Imperium Games' in-house studios, many contractors and partners have contributed into the project.

In 2020-12, CIG had a total of 695 staff. 512 of whom were developers.[2] As of July 2023, 1100 CIG staff are working on Star Citizen, not counting third party partners.[1]

Studios

Cloud Imperium Games, LLC

CIG Los Angeles Team Photo 2018

Located in sunny Los Angeles, California, CIG LA is Cloud Imperium's flagship studio. Home to Chris Roberts and much of the company's leadership, CIG LA represents a cross-section of the company and includes the ship development pipeline, technical designers, high level engineering, community, marketing and more.[3]

Notable members

Former notable members

Cloud Imperium Games Texas, LLC

CIG Austin Team Photo 2018

The team at Cloud Imperium Games Texas' Austin studio (Bee Cave, Texas) is responsible for making the Star Citizen persistent universe. The DevOps team is also located in Austin, keeping servers running and building out the infrastructure needed for Star Citizen.[4]

As of 2018-02-16, CIG Austin has a total of 71 staff working on Star Citizen.[5]

Notable members

Former notable members

Cloud Imperium Games Ltd.

Foundry 42 Wilmslow Team Photo 2018

Formerly known as Foundry 42, Ltd. The heart of Manchester, England is also the heart of Star Citizen's Squadron 42 single player game. This fully-equipped development team is responsible for creating a unique cinematic experience in the Star Citizen world.[6]

As of 2018-02-16, F42 Manchester[7] had a total of 234 staff working on Star Citizen.[5] In 2021 CIG announced the future opening of a new studio in Manchester Goods Yard, in the Enterprise City district.[8] In early 2024, a relocation of staff to the Manchester studio took place, bringing the number of CIG staff there to 600.[9][10]

Notable members

Former notable members

Cloud Imperium Games Ltd.

Foundry 42 Frankfurt Team Photo 2018

Formerly known as Foundry 42, Ltd. Frankfurt, Germany is home to Cloud Imperium's latest internal development studio. Staffed with top CryEngine development experts, Foundry 42 Germany is responsible for developing the pioneering backend technologies.[11]

As of 2018-02-16, F42 Frankfurt has a total of 80 staff working on Star Citizen.[5]

Notable members

Former notable members

Cloud Imperium Games Ltd.

Formerly known as Foundry 42, Ltd. An official satellite studio of Foundry 42 Manchester, the Derby office is a small team looking after all aspects of the facial pipeline. From taking delivery of the Face Rigs from 3Lateral, implementing them in-game, taking all the face animation from Cubic Motion and also creating all the Facial animation for the PU that Cubic aren't doing.[12]

As of 2018-02-16, F42 Derby has a total of 15 staff working on Star Citizen.[5]

Current Partners

Turbulent

Turbulent has been working with CIG since November 2012.[13][14] They develop web platforms such as Spectrum, the Starmap,[15] Issue Council, the website,[16] and the launcher, [17] as well as the Concierge program, telemetry system, community Hub, Galactapedia and Roadmap, while being part of the CIG efforts on cloud services, Persistent Entity Streaming, and Server Meshing. [15][16][17][1]

In 2019 CIG went through a mutual investment with Turbulent.[18] In 2020, Turbulent announced that the company will open a Montreal game studio focusing on building star systems for Star Citizen.[19] Cloud Imperium Games acquired Turbulent on 2023-07-02[20][1]. The CIG merger with Turbulent brought the headcount to 1110 at the time.[1]

3Lateral

3Lateral works with Cloud Imperium Games on character faces in Star Citizen.[21]

Amazon

Amazon works with Cloud Imperium Games on the development of Amazon Lumberyard since 2015, which is what Star Engine based on. Amazon also provides game servers for Star Citizen on a cloud-based service called Amazon Web Services (AWS).[22]

Faceware Technologies

Faceware Technologies works with Cloud Imperium Games to develop the Face Over Internet Protocol (FOIP) feature that was built with Faceware's LiveSDK. A facial motion sensor specifically for Star Citizen was also in the works. However, since late 2018 no mention of the product has been made by either CIG or Faceware.[23][24][25]

Firesprite

Firesprite is contracted to Cloud Imperium Games in 2017-01-11.[26] On 2021-03-18, CIG and Firesprite publicly announced the collaboration on the PvP combined-arms multiplayer mode, Theaters of War, which has began in early 2019.[27]

Honest PR

Honest PR is doing Public Relations work for Cloud Imperium Games since at least 2020.[28][29][30]

Intel

Intel works with Cloud Imperium Games to promote the Intel Optane series SSD for desktop users and workstations. They also sponsored hardware to CIG and also their conventions.[31]

One PR Studio

One PR Studio is a Public Relations organization that has been working with CIG since at least 2022 to 2024.[32][33]

Perforce

Cloud Imperium Games utilize Perforce Helix to support its DevOps.[34]

Tobii

Introduce official head and eye tracking support for the Tobii Eye Trackers.[35]

Versa Studios

Versa Studios does motion capture and has built the bespoke technical infrastucture to meet Cloud Imperium Games requirements.[36]

Gamerizon

Gamerizon developed the interactive 3D part of the front-end javascript client for the Starmap.[37]

As of July 2022 they are helping build Quantum.[38]

ElevenLabs

ElevenLabs is a company that has built an AI voice platform and has partnered with Cloud Imperium Games.[39]

Other Partners

Past Partners

Advanced Micro Devices

AMD partnered with CIG to promote their Radeon™ R9 or R7 Series graphics cards with Mustang Omega, as a part of the AMD Never Settle Space Edition promotion.[40]

Airship Images

Airship Images is specialized in character arts and worked on characters, hairstyles and R&D tasks for CIG in the years 2016/2017.[41]

Atomahawk Design

Atomahawk design did concept art for Foundry42.[42]

Behaviour Interactive

Behaviour Interactive (BHVR) is responsible for art production for Star Citizen since 2012-12-12.[43][44] It was Behaviour Interactive that referred Turbulent to CIG to help work out website issues.[45]

CGBot

CGBot was responsible for the early concept arts and assets production for Star Citizen and Squadron 42.[45][46][47] It is run by an Art Director who used to work with Chris Roberts at Origin and Digital Anvil.[46]

Clear Angle Studios

Clear Angle Studio did head scanning for the DNA pool.[48]

Confetti SpecialFX

Confetti SpecialFX are a thinktank for advanced graphics technology that worked on a capital ship damage system and nebula effects for Star Citizen between the end of 2013 and end of 2014.[49]

Crytek

Crytek was the game engine developer of CryEngine, the base game engine for Star Engine before the switch to Amazon Lumberyard in 2016.[50] In 2017-12, Crytek filed a lawsuit against CIG on breach of the game license agreement (GLA). The case was dismissed with prejudice in March 2020.[51]

IllFonic

IllFonic was responsible for the initial FPS module and the FPS components of the game.[52]

Massive Black

Massive Black did concept art and ship design for Star Citizen, including the design of the 300i by Kemp Remillard in 2013.[53]

Mercuna

Mercuna is a developer of AI navigation middleware tasked with dogfighting AI and 3D pathfinding in a dynamic environment for Star Citizen.[54]

metricminds

metricminds is a animation studio specialising in cutscenes, they aided CIG with the Freelancer commercial.[55]

Moon Collider

Moon Collider was responsible for the Kythera AI development prior to the development of Subsumption. CIG started working with Moon Collider in Spring 2013.[56]

Rmory

Rmory was responsible for early weapon concept arts for Star Citizen and Squadron 42.[57][58]

Streamline Studios

Streamline Studios worked on Squadron 42 art assets, such as the Vanduul ship models in 2014 and 2015, a number of their assets were leaked to the public in 2015 as part of the "Lando Leak".[59][60]

The Imaginarium

The Imaginarium was responsible for the motion capture mainly for Squadron 42, but also for the Persistent Universe.[61]

Warhorse Studios

Warhose Studios, makers of Kingdom Come: Deliverance, proceeded to a sharing of Cryengine technologies and knowledge in 2014. On its end, CIG was particularly interested in the layering of cloth.[62] As of 2016 CIG the collaboration had ended and CIG was working on its own solution.[63]

Wyrmbyte

Wyrmbyte was responsible for early network engineering for the Persistent Universe in 2014.[64]

Virtuos

Virtuos was responsible for the early ship and prop assets in 2014.[58]

voidALPHA

voidALPHA was responsible for environment art till the end of 2015.[65]

References

  1. Jump up to: 1.0 1.1 1.2 1.3 1.4 Turbulent Joins Cloud Imperium Games. Transmission - Comm-Link. Retrieved 2023-07-13
  2. Cloud Imperium Financials for 2020
  3. Los Angeles Office on Cloud Imperium Games
  4. Austin Office on Cloud Imperium Games
  5. Jump up to: 5.0 5.1 5.2 5.3 Star Citizen and Squadron 42 Staff Grows to 475 Employees Working on the Game
  6. Manchester Office on Cloud Imperium Games, cloudimperiumgames.com, archived
  7. Hub Crawl Hero - Fireside Chat with Carl Jones - Cloud Imperium Games: "Why Manchester?", YouTube, 23 May 2023
  8. Cloud Imperium Games to Open New Videogame Development Studio in Manchester, UK, in 2022, cloudimperiumgames.com, Nov 9, 2021
  9. Letter from the Chairman. Transmission - Comm-Link. Retrieved 2024-03-14
  10. Some Star Citizen devs reportedly laid off as Cloud Imperium restructures, videogameschronicle.com, 28th Feb 2024
  11. Frankfurt Office on Cloud Imperium Games
  12. Development comments on Foundry 42 Derby
  13. "We started this i think it was end of novenber 2012", Benoît Beauséjour, Star Citizen Live: Gettin' Turbulent, Mar 10, 2023
  14. Turbulent - Case Studies: Star Citizen
  15. Jump up to: 15.0 15.1 David Ladyman, "The Starmap Team". Jump Point. Vol. 03 no. 12. pp.52–65.
  16. Jump up to: 16.0 16.1 David Ladyman, "Website Revamp: Turbulent". Jump Point. Vol. 03 no. 06. pp.32–40.
  17. Jump up to: 17.0 17.1 [Replay] Un développeur Star Citizen sur la chaîne ! #1 Interview in French with a Turbulent technical artist
  18. Cloud Imperium & Turbulent Extend Their Long-Running Partnership Through Mutual Investment
  19. Turbulent creates new game development studio in montreal to make worlds for Star Citizen ​​​​​​
  20. Turbulent rejoint Cloud Imperium Games, Benoit et Marc, Medium.com, 2023-07-13
  21. Monthly Studio Report: January 2017. Transmission - Comm-Link
  22. Star Citizen and Squadron 42 Utilize Amazon Lumberyard Game Engine. Press - Comm-Link
  23. Faceware: "Our soon-to-be-released facial motion sensor enables #StarCitizen players’ facial expressions to be translated onto their avatars’ face", Twitter, 26 Aug 2017
  24. Cloud Imperium Games and Faceware Bring Real-Time Character-to-Character Chat to Star Citizen, Archived at archive.org January 18 2019
  25. Faceware Technologies Announcement. Transmission - Comm-Link
  26. Get to know Firesprite, a new CIG contractor. on Reddit
  27. UK-based Developer’s Key Role in Development of Star Citizen Combined Arms Multiplayer Mode Confirmed Ahead of Community Playtest
  28. Press Contact, Cloud Imperium Games to Open New Videogame Development Studio in Manchester, UK, gamedeveloper.com, November 10, 2021
  29. "Honest PR working with lovely folks like CI Games Chucklefish, Cloud Imperium, Newfangled Games, Paradox Tectonic and Phoenix Labs", @charreynoldson, Twitter, Feb 9, 2024
  30. "The Intergalactic Aerospace Expo is the biggest Star Citizen event of the year!", @honestvideogame, Twitter, Nov 21, 2020
  31. Blazing-Fast Gaming with Intel's First Client Optane SSD
  32. "Calling all citizens! The Esperia Prowler has landed in #StarCitizen!", @ONEPRStudio, Twitter, May 1, 2020
  33. "Foundation Festival returns to #StarCitizen!", @ONEPRStudio, twitter, Jul 12, 2024
  34. Case Study: Cloud Imperium Games on Perforce
  35. Tobii Eye Tracker 5. Transmission - Comm-Link. Retrieved 2020-12-22
  36. VERSA launches Motion Capture Studio in Manchester, televisual.com, 21.09.23
  37. Gamerizon worked with Turbulent and Cloud Imperium to produce the Web Starmap for Star Citizen. Our contribution was the development of the interactive 3D part of the front-end javascript client.
  38. Star Citizen Live: All About 3.17.2
  39. "ElevenLabs is a growth-stage startup that has built the most realistic AI voice platform [...] and partnered with [...] gaming studios (Paradox, Cloud Imperium Games, Don’t Nod).", elevenlabs.io, January 2025
  40. AMD Never Settle Space Edition promotion, Archived 2014-09-06
  41. [1]
  42. Star Citizen Portfolio
  43. BHVR Portfolio - Star Citizen. Archived 2018-01-24
  44. Behaviour Interactive teams with Cloud Imperium to help create new space sim game with legendary designer Chris Roberts. Archived 2015-05-19
  45. Jump up to: 45.0 45.1 Star Citizen Live: Meet the Devs - Publishing and Corporate Technology, Star Citizen, YouTube, 9 February 2024
  46. Jump up to: 46.0 46.1 SGJ Podcast #04: Chris. Freaking. Roberts., Space Game Junkie, 03/12/2013
  47. CGBot Portfolio - Star Citizen
  48. CitizenCon 2953: Character Advancement, Star Citizen, YouTube, 25 oct. 2023
  49. Confetti SpecialFX Star Citizen work
  50.  Clarification by Chris Roberts on the switch to Lumberyard
  51. Crytek CIG lawsuit documents
  52. IllFonic Portfolio - Star Citizen
  53. Star Citizen among other portfolio work
  54. The origins of Mercuna, mercuna.com, 21 February 2017
  55. David Ladyman, "Making the Freelancer Commercial". Jump Point. Vol. 02 no. 06. pp.53–70. Retrieved 2024-09-.
  56. Moon Collider Case Studies - Star Citizen
  57. Rmory Portfolio - Star Citizen
  58. Jump up to: 58.0 58.1 Monthly Report: July 2014. Transmission - Comm-Link
  59. Star Citizen, Streamline Studios, Artsation
  60. Streamline Studios post about the Vanduul Void Bomber
  61. Inside CIG: Imaginarium. Engineering - Comm-Link
  62. Welcome Star Citizens!, Kingdom Come: Deliverance, Kickstarter, 18 février 2014
  63. Reverse the Verse: January 29th, 2016, Star Citizen, YouTube
  64. Monthly Studio Report: April 2015. Transmission - Comm-Link
  65. voidALPHA's tweet on departure of SC