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This article lists game features that have been mentioned or announced by CIG or its staff and are expected to be part of future game update for Star Citizen or for Squadron 42. Features on this article are subject to change and are not guaranteed to be included.
AI
Image | Name | Description | Status | Anticipated release |
---|---|---|---|---|
NPC throwables | The ability for AI NPCs to use throwables, like grenades. | In development.[1] | TBA | |
NPC driving | The ability for AI NPCs to enter and drive ground vehicles. | In development.[1] | TBA | |
NPC transit systems | AI NPCs will use elevators, trams, etc. | In development.[1] | TBA | |
NPC crouching | A navigation mesh that allows AI NPCs to travel through openings in a crouched position. | In development.[1] | TBA |
Armor and clothing
Image | Name | Description | Status | Anticipated release |
---|---|---|---|---|
Frontier Clothing | Frontier-style clothing for players and NPCs to be used in outposts in Pyro. | In development. | TBA | |
Titan exosuit | Powered exoskeleton for combat purposes. | Unknown | TBA | |
UEE Environment Coat | Sold for a limited time in 2014.[2] | Unknown | TBA |
Characters
Image | Name | Description | Status | Anticipated release |
---|---|---|---|---|
Boreal Stalker | Apex predator on microTech, created by microTech genetic engineers. | Concept | TBA | |
Devin Bautista | Mission giver in Orison. | Concept[3] | Alpha 4.2.0[4] | |
Eddie Parr | Mission giver in New Babbage. | Concept | TBA | |
Lisa Gibbs | Mission giver in Orison. | Concept[3] | Alpha 4.2.0[4] | |
Luca Brunt | Mission giver in GrimHEX | Unknown | TBA | |
Shoone (ma’xy.un) |
A tall, herbivorous beast bred for its fine wool. | Concept | TBA | |
Tokyai (ma’tok.yāi) |
A predator native to the Xi'an world Xi. | Concept | TBA | |
Pyro Crab | A four-legged land carnivore that can disguise itself as a rock. Native to a planet in the Pyro system. | Concept | TBA | |
Quasi Grazer | Seed animal also known as "Space Cow", native to Quasi. | Concept | TBA | |
Recco Battaglia | Mission giver in Levski. | Removed in Alpha 3.0.0. | TBA, to be reintroduced with the Nyx system. | |
Stormwal | A creature native to the gaseous planet Crusader, also referred to as Space Whale. | Concept | TBA | |
link=|class=noviewer | Mission giver in Stanton system. | Unknown | TBA | |
Yengi cat (ngii / yao’yao) |
A semi-aquatic domesticated mammal. | Concept | TBA |
Core tech
Image | Name | Description | Status | Anticipated release |
---|---|---|---|---|
Dynamic Door Alignment - Vehicles | Doors and elevators extend out dynamically within a certain range. | In development. | TBA | |
Origin Jumpworks M50 Engine Swap | The possibility of swapping out the bespoke M50 engines. | Unknown | TBA | |
Retaliator Room OC Swapping (formerly: Vehicle Module Swapping) |
System to swap vehicle rooms and modules via mobiGlas app. | Unknown | TBA | |
Resource Management | Underlying system that allows items to produce, consume and store a resource such as: Power Energy Resources, Life Support, Item Maintenance, Relay Handling, Access Control and Gravity. It will be implemented on locations, vehicles and ships. It is required for engineering gameplay, player owned locations (base building), capital ships and other.[5] | Unknown | TBA | |
link=|class=noviewer (graphics API) |
Update of the graphics API from DirectX 11 to Vulkan. | Unknown | TBA |
Gameplay
Image | Name | Description | Status | Anticipated release |
---|---|---|---|---|
Actor Feature - EVA T2 | Addition of EVA fuel and improvements to zero-G push&pull movement. | Unknown | TBA | |
Actor Feature - Ladders T1 | Improved traversing of ladders, ability to use FPS weapons, heal and perform one-handed actions. | Unknown | TBA | |
Actor Feature - Lockers & Inventory | Functional lockers to store clothes, armor and items in a physicalized state. Also includes a method of storing items on shelves and attachment surfaces. | Unknown | TBA | |
Actor Tech - Physicalized Weapon Handling | Character animations while interacting with FPS weapons. | In development. | TBA | |
Artificial gravity (part of Resource Management) |
A system to control gravity on a per room basis to be used in ships, outposts, etc. | In development. | TBA | |
Cutting T2 | Updating the FPS cutting feature and addition of free-form cutting. | In development. | TBA | |
Docking - Ship to ship | Ability for smaller ships to dock in larger ships while in space. | Unknown | TBA | |
Fire Extinguisher - Tech | Functioning fire extinguishers, will work alongside the fire hazard system. | Unknown | TBA | |
FPS Radar / Scanning | Improved signature system that supports much greater distances and the dampening of signatures by environmental interference and larger entities. | Unkown | TBA | |
Hacking T0 (formerly: Hacking - Tech) |
FPS minigame displayed in the HUD visor to unlock access to systems and areas. | In development. | TBA | |
Hangar Manager App | A mobiGlas app that emulates the functionality of ASOP terminals. | Unknown | TBA | |
Life support (part of Resource Management) |
A ship component that allows the management of oxygen generation on board ships. | In development. | TBA | |
Long Distance Probing | Quantum-traveling probes that can detect signatures at extreme ranges far beyond the reach of ship scanners. The signatures can ultimately be used to identify point-of-interest and plan quantum travel. | Unknown | TBA | |
MFD rework | Redesign and rebuild of ship MFDs with Building Blocks UI. | In development. | TBA | |
NPC Taxi Mission T0 | Mission type that requires to transport NPCs between rest stops. | Unknown | TBA | |
Persistent Habs | Ability to personalize player character habs and store FPS items. | In development. | TBA | |
Persistent Hangars | Ability to own Persistent Hangars. This will bring changes to the Cargo gameplay loop by allowing players to buy cargo and send it to their hangars. Note: Player owned hangars included in pledges is a separate feature.[6] |
In development. | TBA | |
Player Interaction Experience | The Player Interaction Experience (PIE) is a holistic array of complimentary features and systems, all related directly to the player. Player status, item status, environment status, as well as interactions with both the game world and the objects within it, are covered under these systems. | In development. | TBA | |
Player Slide | Ability to slide short distances along the floor. | Unknown | TBA | |
Prone | Improvments to prone movement. | In development. | TBA | |
Ship CPU (part of Resource Management) |
Designing and implementing computer blades for ships. Includes various blades that can be used to modify or improve certain aspects of a ship's functionality, such as unlocking more complex targeting abilities. | Unknown | TBA | |
Skills | Player character skills. Physical: Strength, agility, endurance, fitness. Techniques: Takedowns, traversal and more.[7] | Unknown | TBA | |
Space Mines | Ability to release different types of space mines in a coordinated fashion, in an attempt to trap, damage and capture enemies, or set up defensive perimeters. | In development. | TBA | |
Charge/Drain T0 (formerly: Weapon Charge/Drain T0 - Tech) |
All back-end tech tasks related to creating the first pass of the charge/drain feature that will be used in future location and mission updates. | Unknown | TBA | |
Mag Stripping/Refill (formerly: Weapons - Magazine Stripping Refilling) |
Ability to refill and unload magazines for FPS ballistic weapons. | Unknown | TBA | |
Weapon Misfire & Wear | Adding the potential for certain weapons to misfire or malfunction depending on various factors. | In development. | TBA | |
Zero-G Push & Pull | Adding the ability for the player to traverse surfaces in zero-g by pushing and pulling with their hands. | Unknown | TBA |
Locations and planets
Image | Name | Description | Status | Anticipated release |
---|---|---|---|---|
Aaron Halo | A gateway to travel through the asteroid belt between Crusader and ArcCorp. | Unknown | TBA | |
Lorville Cityscape | Rework of the Lorville skyline and buildings. | In development. | Alpha 3.19.0 | |
Nyx system Incl. Nyx I, Nyx II, Nyx III |
Completing the initial foundational work needed to implement the Nyx system into the game. | Unknown | TBA | |
Outpost Homestead – Independent & Outlaw (formerly: Small Home - Outpost - Colonialism[8]) |
A small home for AI to live and shelter. They consist of a central hub and a few optional internal and external modules. They provide the basic necessities to support a small group of people for an indefinite amount of time.[9] | In development. | TBA | |
Pyro system Incl. Pyro I, II, III, IV, V, VI, Akiro Cluster, Ruin Station |
Completing the initial foundational work needed to implement the Pyro system into the game. | In development. | Alpha 4.0.0 | |
link=|class=noviewer | Unknown. | In development. (exterior complete)[10] | TBA |
Ships
Image | Name | Description | Status | Anticipated release |
---|---|---|---|---|
Apollo Medivac | Medium medical ship made by Roberts Space Industries. | Concept, not in active development. | TBA | |
Apollo Triage | Medium medical ship made by Roberts Space Industries. | Concept, not in active development. | TBA | |
Bengal | Fleet carrier with integrated runway and hangar made by Roberts Space Industries for the United Empire of Earth Navy. | Unknown, not in active development. Flyable by NPCs. | TBA | |
Crucible | Large heavy repair ship made by Anvil Aerospace. | Concept, not in active development. | TBA | |
Endeavor, Endeavor Discovery, Endeavor Hope, Endeavor Olympic | Capital science ship made by Musashi Industrial and Starflight Concern. | Concept, not in active development. | TBA | |
F7A Hornet | Small one person medium fighter made by Anvil Aerospace. | Unknown, not in active development. Flyable by NPCs. | TBA | |
F8A Lightning, F8C Lightning, F8C Lightning Executive-Edition | Small one person heavy fighter made by Anvil. | Unknown, not in active development. Flyable by NPCs. | TBA, after the release of Squadron 42 | |
Genesis Starliner | Large passenger transporter made by Crusader Industries. | Concept, not in active development. | TBA | |
Hull B | Medium heavy cargo ship from the Hull series. | Unknown | TBA | |
Hull C | Large heavy cargo ship from the Hull series. | In development. Final Art. | TBA | |
Hull D | Capital heavy cargo ship from the Hull series. | Concept, not in active development. | TBA | |
Hull E | Capital heavy freight ship. | Concept, not in active development. | TBA | |
Idris-K | Upgrade kit for the Idris-P. | Unknown, not in active development. | TBA, after the release of Squadron 42 | |
Idris-M | Capital frigate made by Aegis Dynamics. | Unknown, in development for Squadron 42. Flyable by NPCs. | TBA, after the release of Squadron 42 | |
Idris-P | Capital frigate made by Aegis Dynamics. | Unknown | TBA, after the release of Squadron 42 | |
Javelin | Capital destroyer made by Aegis Dynamics. | Unknown, flyable by NPCs. | TBA, after the release of Squadron 42 | |
Kraken | Capital multi-role light carrier. | Concept, not in active development. | TBA | |
Kraken Privateer | Capital multi-role light carrier and commerce ship. | Concept, not in active development. | TBA | |
Liberator | Large vehicle and ship transporter made by Anvil Aerospace. | Concept, not in active development. | TBA | |
Merchantman | Capital commerce and cargo ship. | Not in active development. Interior & Exterior in whitebox. | TBA | |
Nautilus, Nautilus Solstice Edition | Mine laying, disarming and sweeping ship made by Aegis Dynamics. | Concept, not in active development. | TBA | |
Odyssey | Expedition ship with onboard refinery made by Musashi Industrial and Starflight Concern. | Concept, not in active development. | TBA | |
Orion | Capital mining ship made by Roberts Space Industries. | Concept, not in active development. | TBA | |
Pegasus | Capital escort carrier made by Roberts Space Industries. | Unknown | TBA | |
Perseus | Large gunship made by Roberts Space Industries. | Concept, not in active development. | TBA | |
Pioneer | Capital heavy construcion platform made by Consolidated Outland. | Concept, not in active development. | TBA | |
Polaris | Capital patrol corvette made by Roberts Space Industries. | Concept, not in active development. | TBA | |
Railen | Xi'an based cargo ship made by Gatac Manufacture. | Concept, not in active development. | TBA | |
Retaliator Base | Base variant of the Retaliator series. | Unknown, not in active development. | TBA | |
San'tok.yāi | Small one person medium fighter made by Aopoa. | In development. (Greybox)[11] | TBA | |
A1 Spirit, C1 Spirit, E1 Spirit | Small multi-crew ship from Crusader Industries in the variants: bomber, medium freight and VIP transport. | In development. (Greybox)[11] | TBA | |
SRV | Small one person crew tugboat made by Argo Astronautics. | In development. (Go/no-go meeting in march)[10] | TBA | |
Vulcan | Two person crew medium refuel and repair ship made by Aegis Dynamics. | Concept | TBA | |
Ship Shield-Emitters | Converting ship shield-emitters into physical objects that can be targeted and destroyed, giving players the ability to permanently disable enemy shields. | Unknown | TBA | |
Unannounced ship | N/A | In development. (Passed LOD0 review, now final-art)[11] | TBA | |
Unannounced variant | N/A | In development. (Passed greybox review, now LOD0 phase)[11] | TBA | |
Unannounced vehicle | N/A | In development. (greybox)[11] | TBA | |
Unannounced vehicle | N/A | In development. (greybox)[11] | TBA | |
MISC link=|class=noviewer | A ship or vehicle of unknown size and role. The name was revealed by VFX Director Mike Snowden during the live show Star Citizen Live: Talkin' VFX on Friday March 3, 2023.[12] | In development. | TBA |
Ground vehicles
Image | Name | Description | Status | Anticipated release |
---|---|---|---|---|
Cydnus | Manned quadruped mining vehicle. | Unknown | TBA | |
link=|class=noviewer | Ground vehicle made by Roberts Space Industries for the Constellation series. | In development. | Alpha 3.19.0 | |
G12, G12a, G12r | Two person ground vehicle made by Origin Jumpworks. | Concept | TBA | |
Ranger CV, Ranger RC, Ranger TR | One person motorcycle style vehicle made by Tumbril Land Systems. | Concept | TBA | |
X1, X1 Force, X1 Velocity | One person gravlev vehicle made by Origin Jumpworks. | In development. | TBA |
FPS weapons and items
Image | Name | Description | Status | Anticipated release |
---|---|---|---|---|
link=|class=noviewer | Explosive door breach charge made by Behring Applied Technology. | Unknown | TBA | |
link=|class=noviewer | FPS non-lethal weapon. | Unknown | TBA | |
link=|class=noviewer | Laser LMG made by Verified Offworld Laser Technologies. | Unknown | TBA | |
link=|class=noviewer | Fire extinguisher. | Unknown | TBA | |
Industrial Cutting Tool | Cutting tool made by Greycat Industrial. | Unknown | TBA | |
link=|class=noviewer | Salvage tool made by Greycat Industrial. | Unknown | TBA | |
Industrial Tractor Beam | FPS tractor beam made by Greycat Industrial. | Unknown | TBA | |
link=|class=noviewer | Handcuffs. | Unknown | TBA | |
Novia Crossbow | Compound style crossbow made by UltiFlex. | Unknown | TBA | |
P8-AR Ballistic Rifle | Select fire ballistic assault rifle made by Behring Applied Technology. Available in PTU Alpha 3.15.0 for a short duration. | Unknown | TBA | |
Parallax Rifle | Electron assault rifle made by Verified Offworld Laser Technologies. | Unknown | TBA | |
link=|class=noviewer | SMG made by Verified Offworld Laser Technologies. | Unknown | TBA | |
Taser Pistol | FPS non-lethal stun pistol. | Unknown | TBA |
Vehicle weapons and items
Image | Name | Description | Status | Anticipated release |
---|---|---|---|---|
link=|class=noviewer | Ship drone. | Unknown | TBA | |
Arame Laser Beam | Size 4 laser beam made by Trident Attack Systems. | Unknown | TBA | |
link=|class=noviewer | Size 5 ballistic repeater made by Apocalypse Arms. | Unknown | TBA | |
Exodus Laser Beam | Size 10 laser beam made by Hurston Dynamics. | Unknown | TBA | |
Kombu Laser Beam | Size 5 vehicle laser beam. | Unknown | TBA | |
M3-A Multifunction Space Drone | Ship drone. | Unknown | TBA | |
link=|class=noviewer | Size 7 laser cannon. | Unknown | TBA | |
NEMO Drone | Mine retrieval and disarm drone for the Nautilus. | Unknown | TBA | |
link=|class=noviewer | Size 6 ballistic repeater. | Unknown | TBA | |
link=|class=noviewer | Size 4 ballistic repeater. | Unknown | TBA | |
link=|class=noviewer | Storage container for Aurora CL. | Unknown | TBA | |
link=|class=noviewer | Storage container for Aurora series ships. | Unknown | TBA | |
Wakame Laser Beam | Size 6 laser beam. | Unknown | TBA |
See also
- List of unconfirmed concepts (deprecated)
External links
References
- ↑ 1.0 1.1 1.2 1.3 PU Monthly Report January 2023. Transmission - Comm-Link. Retrieved 2023-03-007
- ↑ Introducing the Freelancer line-up. Comm-Link. Retrieved 2023-03-03
- ↑ 3.0 3.1 Inside Star Citizen: Personal Systems | Winter 2020 Retrieved 2023-03-05
- ↑ 4.0 4.1 Roadmap Roundup - April 17th, 2020. Comm-Link. Retrieved 2023-03-02
- ↑ Power Play | Journey to 4.0 (CitizenCon 2952) Retrieved 2023-03-15
- ↑ Looking for Questions - USPU Features Team. Spectrum. Retrieved 2023-03-02
- ↑ CitizenCon 2952: Star Citizen & Squadron 42 | Partnered Development Retrieved 2023-03-15
- ↑ Roadmap Roundup - May 19th, 2021. Comm-Link. Retrieved 2023-03-02
- ↑ Inside Star Citizen: Logo To Go | Winter 2021 Retrieved 2023-03-05
- ↑ 10.0 10.1 PU Monthly Report February 2023. Transmission - Comm-Link. Retrieved 2023-03-07
- ↑ 11.0 11.1 11.2 11.3 11.4 11.5 PU Monthly Report January 2023. Comm-Link. Retrieved 2023-03-02
- ↑ MISC Fury namedrop Retrieved 2023-03-15