Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Hurricane

Heavy fighter manufactured by Anvil Aerospace
(Redirected from ANVL Hurricane)
Quick facts:
Hurricane
Hurricane 3.2 flyable sale Action 02-Squashed.jpg
Flight ready
Flight ready
The vehicle can fly/drive with full operations including physics, interactions, systems, fuel, cargo, and more.
Hurricane
Role
Heavy Fighter
Size
SmallShip Matrix sizeShip Matrix size is the vehicle size that CIG uses on the pledge store and ship matrix. It might not match the in-game size and can be outdated for flight ready vehicles.Data sourceShip Matrix (S2/XSIn-game sizeIn-game size is the vehicle size that CIG uses in game. It is referred by CIG both numerically and alphabetically.Data sourceGame data)
LoanerLoaner vehicleGranted to player when that vehicle is unavaliable in game (e.g. gameplay bugs, not flight ready, etc.).Data sourceLoaner Ship Matrix
Capacity
Crew
1 – 2
Cargo
0 SCU0 KµSCU <br />0 µSCU <br />
Stowage
3,870 KµSCU3.87 SCU <br />3,870,000 µSCU <br />
Cost

StandaloneStandalone pledge priceStandalone pledges are pledge packages that do not contain the game. Original price is shown in the brackets if it is different than the currnet price.
$ 210.00 ($ 175.00)
WarbondWarbond pledge priceWarbond pledges are available at a discount as they are available for cash only and cannot be acquired using any amount of store credit. Original price is shown in the brackets if it is different than the currnet price.
$ 185.00 ($ 160.00)
Availability
Time-limited sales
Claim
8m 33s
Expedite
2m 50s
Expedite fee
4,148 aUEC
Specifications

Height
6 m
Mass
90,245 kg
Length
22 m
Width
14.5 m
CSCross Section signatureCross Section (CS) is a type of vehicle emission. It is determined by the shape and material of the vehicle hull.
0%
EMElectromagnetic signatureElectromagnetic (EM) is a type of vehicle emission. It is determined by the power consumed by the vehicle.
0%
IRInfrared signatureInfrared (IR) is a type of vehicle emission. It is determined by the heat generated by the vehicle.
0%
💪Physical damage resistanceModify the physical damage taken.
-54%
Energy damage resistanceModify the energy damage taken.
0%
〰️Distortion damage resistanceModify the distortion damage taken.
0%
🔥Thermal damage resistanceModify the Thermal damage taken.
0%
☣️Biochemical damage resistanceModify the biochemical damage taken.
0%
💫Stun damage resistanceModify the Stun damage taken.
-100%
Health
17,586 ❤️
Scm speed
220 m/s792 km/h <br />
0 to scm
1.981 s
Scm to 0
5.454 s
Max speed
1,150 m/s4,140 km/h <br />
0 to max
10.357 s
Max to 0
28.511 s
Roll rate
120 °/s
Pitch rate
38 °/s
Yaw rate
32 °/s
Hydrogen capacity
135 SCU
Hydrogen intake
0 SCU/s
Quantum capacity
0.583 SCU
Lore
Released
2871
Development
Announced
24 February 2017
WikimediaUI-Search.svg
Find item in game
Powered by Universal Item Finder

The Anvil A4A Hurricane is a fighting spacecraft that packs a deadly punch into a slight fuselage. The spacecraft compensates for its lack of creature comforts with its powerful armament: six ballistic guns capable of blasting their way through nearly anything. Hurricane pilots have yet to find an enemy shield they can't knock down.[1]

Features

Turret
The vehicle featuring a powerful manned turret in its center, which can carry up to four Size 3 guns. The gunner can support the pilot with accurate fire as well as other multi-crew features like radar and missile locks, leaving the pilot free to focus on maneuvering the ship.
Weapons
In additional to the manned turret, the ship also has a pair of Size 3 guns beside the cockpit as well as a pair of racks that can hold a pair of Size 2 missiles each.
Tactics
The Hurricane was designed as a "Zoom and Boom" fighter, unloading its full complement of guns at a target in an attack run before flying away at high speed to reload, recharge, and avoid return fire. It is a close- to mid-range ship, similar to the Gladius. It is designed to work with other fighters and support ships rather than for long-range patrols. In groups, the Hurricane favours using alternative waves of attack runs, with counterattacks facing the full crossfire of multiple Hurricanes.

Specifications

Sc-icon-radar.svg Radar
1x
S1
Military (C)
Sc-icon-scanner.svg Scanner
1x
S1
Scanner
Sc-icon-cooler.svg Cooler
2x
S1
Military (C)
Sc-icon-lifesupport.svg Life support
1x
S1
Life supportlfsp_tydt_s01_comfortair
Sc-icon-powerplant.svg Power plant
2x
S1
Military (C)
Sc-icon-selfdestruct.svg Self destruct
1x
S1
500 🗡️ · 10 m0.01 km <br />1,000 cm <br />
Sc-icon-shieldgenerator.svg Shield generator
1x
S2
Military (C)
Sc-icon-fuelintake.svg Fuel intake
2x
S1
Fuel intakeintk_anvl_hurricane
0 SCU/s
Fuel port
1x
S1
Fuel portdockingtube_fuel_ports_anvl_hurricane
Sc-icon-fueltank.svg Fuel tank
2x
S1
67.5 SCU
Sc-icon-quantumdrive.svg Quantum drive
1x
S1
Civilian (C)
Sc-icon-quantumfueltank.svg Quantum fuel tank
1x
S1
0.583 SCU
Sc-icon-mainthruster.svg Main thruster
2x
S3
Main thrusteranvl_hurricane_thruster_main
5.01 MN5,010 kN <br />1,126,293.09 lbf <br />
Sc-icon-maneuveringthruster.svg Maneuvering thruster
2x
S1
Retro thrusteranvl_hurricane_thruster_retro
1.82 MN1,820 kN <br />409,152.38 lbf <br />
8x
S2
Maneuvering thrusteranvl_hurricane_thruster_mav
1.823 MN1,823 kN <br />409,826.807 lbf <br />
Sc-icon-container.svg Personal storage
2x
S4
2,580,000K µSCU
Armor
1x
S1
Armorarmr_anvl_hurricane
Paint
1x
S1
Paint

Model

Ship profile

Isometric Above Port-side Front Rear Bottom
Hurricane in space - Isometric.jpg
Hurricane in space - Above.jpg
Hurricane in space - Port.jpg
Hurricane in space - Front.jpg
Hurricane in space - Rear.jpg
Hurricane in space - Below.jpg
Isometric Above Port-side Front Rear
Hurricane in SelfLand - Isometric.jpg
Hurricane in SelfLand - Above.jpg
Hurricane in SelfLand - Port.jpg
Hurricane in SelfLand - Front.jpg
Hurricane in SelfLand - Rear.jpg

Paints

"Flashfire" "Polar" "Stormbringer" "Waylay"
Hurricane Flashfire in space - Isometric.jpg
Hurricane Polar in space - Isometric.jpg
Hurricane Stormbringer in space - Isometric.jpg
Hurricane Waylay in space - Isometric.jpg

Acquisition

Pledge price history

Date Pledge cost (USD) Insurance Availability Sale
2017-02-24 175 (Warbond - 160) LTI Time limited Concept sale [2]

Lore

The Hurricane was originally developed in 2607, during the Second Tevarin War, by Casse Aerospace. It was specifically designed to destroy Tevarin ships as quickly as possible the moment their phalanx shields failed. The Casse Hurricane suffered some setbacks during the testing phase. Though pilots liked the power-to-weight ratio and the extra punch its quad-turret offered, the high degree of coordination needed between the pilot and gunner had a very steep learning curve. Because of this, the Hurricane didn't enter active combat until 2609. While they were used to devastating effect in a few instrumental actions, the war ended shortly after their deployment in 2610. Although it was effective during the war, it soon fell out of favor and was quickly decommissioned after 2615.[3][4]

During the second major Vanduul incursion in 2871, a UEE report showed that the longer a human pilot was engaged in combat with the Vanduul, the less likely they were to survive. In response, the UEE Navy requested new concepts for an alpha strike fighter that had enough "focused firepower" to quickly destroy Vanduul fighters. Anvil Aerospace redeveloped the aging Hurricane design in order to quickly produce a fighter that the Navy needed. The updated design still bore all the hallmarks of Casse's original, but with the addition of Anvil's proven conflict expertise. The result was a game changer for the war effort, and in 2878 new wings of Hurricane were being deployed by the Navy on the front-lines.[4]

During the The Fall of Caliban, the Hurricane proved to be very effective in clearing out Vanduul fighter wings, allowing many civilian convoys to evacuate safely from the Caliban system. Its success against the Vanduul has made it a key component of both the UEE Navy and Marine fleets.[5]

Although the Hurricane was only produced for the UEE Military until 2947, several pirate groups have stolen them since their Anvil redesign. Most prominently, the Argul Dawn and the Otoni Syndicate have used them very effectively to ambush and disabled cargo convoys. The Argul Dawn was so efficient with their Hurricane wings that the Advocacy launched several high-risk raids against the Argul Dawns headquarters at Echo Eleven.[6]

Even though it is one of the oldest ship designs still flying, Anvil brought it to the civilian market in 2947.

Gallery

Development

Originally the Hurricane was an option in the poll for the third starter ship[7] but it lost to the Reliant. The concept was subsequently changed to a heavier fighter that offers dogfighting-focused pilots a ship that relies strongly on firepower at the expense of armor. The Hurricane's concept is designed by Justin Wentz (Conceptist), and Paul Jones (Art Director).[8][9] It was officically revealed in 2017-02-25 in the Anvil Hurricane concept sale. In 2018-06-30, with the release of Star Citizen Alpha 3.2.0, the ship became Flight Ready.[10]

Design brief

Aims
  • Heavy hitting support role — very vulnerable alone, very dangerous in groups.
Aesthetic
  • A taller, thinner Hornet — the Hurricane is a bullet delivery service
  • Barely armored
Approximate statistics
Length 22 Meters
Width 14.5 Meters
Height

6 Meters (In Flight)

7.5 Meters (Landed)

Mass 15,500 kg
Crew 1-2 Pilot, Manned Turret
Engine 1 x Medium The engine is actually pretty powerful for its size
Thrusters

8x Flex Thrusters

12 x Fixed Thrusters

2 main, 8 maneuvering
Power Plants 1 x Small Enough power to fly and little else. This ship will have difficulty running laser weapons.
Weapon Hardpoints

1 x S7 Manned Turrets

2 x S4 Fixed Gun

4 x S2 Missiles

Manned Turret comes with quad link S3 ballistic repeaters. Fixed Gun are pilot weapons, comes with S3 ballistic cannon. Missiles are on two racks.
Shield 2 x Small Front-Back shield emitter. The Hurricane comes with a pretty weak complement of shield options.
Armour Small Probably the nicest thing you can say about the Hurricane armor is that it does, in fact, exist.
Metric & Templates
A list of all components, templates and measurements that the concept artist needs to adhere to.
Animation Templates
  • Seat template: Main seat enter/exit
  • Turret template: Standard turret enter/exit
Ship Components
  • Power Plants: 1 Small (0.5m x 0.75m x 0.5m)
  • Shield Generator: 1 Small (0.25m x 0.75m x 0.25m)
  • Avionics: 1 Small (0.5m x 0.75m x 0.25m)
  • Coolers: 1 Medium (1.0m x 1.5m x 0.5m)
  • Jump Drive: 1 Small (0.5m x 0.75m x 0.5m)
  • Life Support: 1 Small (0.5m x 0.5m x 0.25m)
  • Radar: 1 Small (0.5m x 0.5m x 0.5m)
  • Fuel Tanks: 1 Medium (1.0m x 2.0m x 1.0m)
  • Battery: 1 Small (0.5m x 1.0m x 0.5m)
  • Ammo: 2 Medium (1.0m x 2.0m x 1.0m)
Cargo No cargo requirements
Requirements
Glass Cannon Point the business end where you want more broken things. More durable than you'd expect for a glass cannon — it can take a hit, but it's not quite nimble enough to do anything about it, so bring a friend or find yourself easily cornered.

See also

References

  1. Hurricane Ship Page. Pledge Store
  2. The Anvil Hurricane. Transmission - Comm-Link
  3. Hurricane Brochure
  4. 4.0 4.1 Will Weissbaum, David Ladyman and Ben Lesnick, Portfolio: Casse Aerospace, Jump Point, vol. 5, no. 3, pp. 30-33, 2017-03-18.
  5. Hurricane Brochure
  6. Hurricane Brochure
  7. Letter From The Chairman. Transmission - Comm-Link
  8. Around the Verse - Hurricane & Character Customization. Transmission - Comm-Link
  9. Justin Wentz, David Ladyman and Ben Lesnick, Work in Progress: A4A Hurricane, Jump Point, vol. 5, no. 3, pp. 3-29, 2017-03-18.
  10. Star Citizen Alpha 3.2.0 Available!. Transmission - Comm-Link
Products of
List of
Vehicles
Ships
Ground vehicles