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Inside Star Citizen

Weekly show on game development hosted by Cloud Imperium
(Redirected from ISC)
Inside star citizen illustration.jpg

Inside Star Citizen, shortened ISC, is a weekly show hosted by Jared Huckaby which features previews of upcoming game features and mechanics, as well as in-depth interviews with developers. It is the replacement for the previous weekly show, Around the Verse. The show takes a 3-week "hiatus" at the beginning of each quarter and isn't released over Christmas resulting in a yearly episode count of ~35. An episode is typically comprised of two main segments, which come in multiple categories and can vary by episode - sprint reports, feature deep dives, dev team introductions and ship showcases.

List of past shows

2019

Q4

Alpha 3.7.0 (released 2019-10-11)

Air Date Title Topics Featured Guests
2019-10-24 Achtung, Tasty
  • Space station interiors
  • Space station food courts
  • Ship annunciator panels (building blocks UI)
2019-10-31 The EZ-Hab of Horror
  • Melee combat and body dragging
  • The strangest in-game bugs
  • Player force reactions
2019-11-07 Mission Control
2019-11-14 On The Prowl
  • Esperia Prowler whitebox preview
  • Interview with dev tools programmers
2019-12-05 Jump On It
2019-12-12 Storm Warning
  • Weather effects
  • Particle effects
  • Crusader Ares preview
2019-12-19 School of Rock


2020

Q1

Alpha 3.8.0 (released 2019-12-21)

Air Date Title Topics Featured Guests
2020-01-23 Sound of Sirens
2020-01-30 Life Among the Clouds
2020-02-06 Friends in Low Places
  • New contacts service
  • Prisons preview
2020-02-13 The Vehicle Experience
  • Interview with the vehicle experience team
  • Camera look-ahead
  • Ship combat changes
  • Sprint report
    • Prison gameplay
    • Organics shader
    • Harvestables
    • Decorative holograms
    • Mining consumables
    • SDF reentry effects
    • Cutlass Blue
    • Final work on Anvil Carrack
    • Hercules whitebox preview
2020-02-20 Moons and Carrack Swoons
  • Preview of microTech's moons & planet tech version 4
  • Tour of the Anvil Carrack
2020-02-27 To Go or Not To Go
  • Actor status system
  • Interview with developers on the go/no-go decision-making process
2020-03-05 Idris Attack
2020-03-12 Dropship Delight
2020-03-19 Personal Systems
2020-03-26 Welcome to New Babbage

Q2

Alpha 3.9.0 (released 2020-04-29)

Air Date Title Topics Featured Guests
2020-04-23 Home Work
  • Cloud Imperium switches to work-from-home
  • Cargo deck shops
  • GrimHEX updates
  • Sprint report
2020-04-30 Council Calls
2020-05-07 Night and Day
  • Day and night lighting states
    • Runtime environment probes
    • Light groups
  • Sprint report
2020-05-14 Throwing Shade
  • New vehicle hard surface material shaders
  • Prisons: post-mortem & future plans
2020-05-21 Welcome to Invictus
2020-05-28 Danger! High Voltage!
2020-06-04 Stick the Landing
  • Changes to restricted areas: landing splines
  • Sprint report
    • Building blocks UI for inventory management
    • SDF reentry effects
    • Voxel-based fire system
    • The Factory Line work in progress images
    • Cargo deck whitebox/graybox work in progress
    • New ocean shader
2020-06-11 Creature Feature
  • Predator wildlife creature concepts
    • Pyro crab
    • Genetically modified, yeti-like creature for microTech
  • The Factory Line preview
  • Crashed derelicts preview
  • GrimHEX racing/betting area preview
2020-06-18 Enemy Mine
  • Reworking the Vanduul ships
  • Sprint report
    • Combat AI improvements: refill ammo
    • Origin 100 series graybox preview
    • Gladius updates
    • Refinery decks preview
    • Voxel-based fire system: fire propagation
    • Pyro II preview
2020-06-25 Alpha 3.10 Approaches
  • Interview with the vehicle experience team
    • Atmospheric flight improvements
    • Thruster efficiency curves
    • Weather impacts
    • Combat targeting, UI, and control changes
  • Preview of features coming in Alpha 3.10.0

Q3

Alpha 3.10.0 (released 2020-08-05)

Air Date Title Topics Featured Guests
2020-07-23 Brand New Episode
2020-07-30 ROC and Roll
  • Greycat ROC introduction
  • Telling a story through an explosion
2020-08-06 PTU and Me
2020-08-13 Featherweight
  • Esperia Talon preview
  • Realtime motion capture for SQ42
2020-08-20 Summer Fling
  • Throwing mechanic updates
  • Sprint report
    • Area18 runtime probe updates
    • Space station EVA access hatches
    • Station defensive turrets
    • Homestead concept explorations
    • Large rock formations
2020-08-27 Cooking With Gas
  • Gas cloud tech & spacescaping
  • Force reactions
2020-09-03 Out to Launch
  • GP-33 MOD Grenade Launcher
  • Sprint report
    • Particle lighting updates
    • Lorville day/night lighting updates
    • Vehicle hard surface shader conversions & new paint schemes
    • Planet tech organics shader updates
    • Space station cargo deck exteriors
    • Ship to station docking arm concepts
2020-09-10 A Fresh Start
  • 100i preview
  • New main menu using building blocks
2020-09-17 Taking Inventory
  • Personal inventory system
  • Sprint report
    • Cargo decks and refinery decks
    • Planet tech updates
      • Geology library updates
      • Organics shader
      • Ground textures
      • Improved terrain tesselation
      • Object scattering
      • Terrain surfaces
    • A moon of Pyro V
    • Homestead 3D concepting
2020-09-24 Cargo Embargo No Largo

Q4

Alpha 3.11.0 (released 2020-10-08)

Air Date Title Topics Featured Guests
2020-10-22 Sweet Child of Mine
  • Mining UI changes
  • Sprint report
    • Cockpit lighting improvements for better performance
    • 600i lighting improvements
    • Preacher Taser Pistol
    • Curelife MedGun
    • Volatile cargo types
    • Updated chaff effects
    • Fire effects visual target test
    • Refinery decks
    • Derelict ship updates
    • Ship to station docking whiteboxing
2020-10-29 Interface Showcase
  • Count Disco trying to make real content
    • Count Disco taking care of the empty studio
    • Squadron 42 ending revealed
    • Growing potatoes at CIG
  • Manufacturer-specific ship user interfaces
  • Ship resource management: power relays
2020-11-05 Interaction in Action
  • Dev tools: interaction zoo
  • Sprint report
    • Esperia Talon iridescent paint
    • Radar and scanning system improvements
    • Refinery deck exteriors
    • Colonial style homestead evaluations
2020-11-12 Air of Refinement
  • Refining gameplay preview
  • Weapon zeroing
2020-11-19 New Conventions
2020-11-25 Project Mercury
  • Mercury Star Runner showcase
  • Sprint report
    • Gas cloud lighting
    • Refinery deck lighting
    • Ship to station docking observation decks
    • Fire tech: convection propagation
    • Hercules interior previews
    • Nova Tank whitebox
2020-12-03 Enter Perseus
2020-12-10 Flight of the Talon
2020-12-17 Year in Review
  • Refinery decks preview
  • 2020 development highlights

2021

Q1

Alpha 3.12.0 (released 2020-12-17)

Air Date Title Topics Featured Guests
2021-01-21 River's Edge
  • Developer tools: terrain modification system
  • Prototype: procedural river generation
  • Combat summit by developers
  • Bonus: prototype terrain deformation from grenades
2021-01-28 Logo To Go
2021-02-04 Let Them Fight
  • Capital ship combat testing & balancing
  • SDF shield tech testing on the Idris and Javelin
2021-02-11 Dock of the Bay
  • Ship-to-ship docking
  • Ship-to-station docking
  • Sprint report
2021-02-18 Sky High
  • Orison landing zone preview
  • Systemic vehicle degradation effects
2021-02-25 On the Gun, Off the Trolley
2021-03-04 Cave Dwellers
  • Large cave entrances
  • Cave runtime cubemaps
  • Mining laser subcomponents
  • Mining UI update
  • Mining gadgets concept introduction
2021-03-11 Driving Force
2021-03-18 Weapon of Choice
2021-03-25 Making Your Reputation
2020-04-01 A New Vision

Q2

Alpha 3.13.0 (released 2021-04-22)

Air Date Title Topics Featured Guests
2021-04-29 Armor Bearer
2021-05-13 Capacity For Battle
  • Introduction to ship capacitor gameplay
  • Ship operator modes
    • Missile operator
2021-05-20 Sting Operation
2021-05-27 Labors of Hercules
2021-06-03 Old Cat, New Tricks
  • Bringing the Bengal into the game for Invictus 2951
  • Sprint report
    • Porting transit signage to building blocks tech
    • Greycat mining armor
    • Hacking chips and UI
    • Aegis Redeemer interior graybox
    • Constellation interactive cockpit experience updates
    • Crusader Ares Starfighter whitebox
    • Crusader transit shuttle
    • Orison nighttime lighting work
2021-06-10 Plan of Gatac
2021-06-17 Dynamic Range
2021-06-24 Life Among the Clouds

Q3

Alpha 3.14.0 (released 2021-08-06)

Air Date Title Topics Featured Guests
2021-07-29 Loot En Route
  • Loot generation in the persistent universe
  • Sprint report focusing on visual effects
    • Directional thruster dust
    • Player-influenced ground particle reactions
    • New rotation effects for GPU screen space colliding particles
    • Ship weapon impact effect improvements
    • Theatres of War space station explosion sims
    • New lightning effects
    • Concept visualization of fire spreading in ship
2021-08-05 Production Induction
  • Origin Story: Steph Bedford, producer
  • Sprint report
2021-08-12 Player Slayer
2021-08-12 Physician Admission
  • Hospitals, clinics and healing gameplay preview
  • What does "gold standard" mean for ships?
2021-08-26 Editorial Territorial
  • Origin Story: Justin Chambers, Editor
  • Sprint report
    • Maria Pure of Heart interior whitebox
    • Hacking port concepts and iconography
    • Hacking chip concepts
    • Nyx system flora whitebox
      • Agave succulent
      • Aloe plants
    • Nyx I geology assets
    • Nyx I heightmap exploration designs
    • Drake Vulture whitebox
    • Drake HUD concepts
    • IAE 2951 logo concepts
    • First implementation of atmospheric pressure damage for players and ships
    • Stormwal gameplay micro-concepts
2021-09-02 Ship Trip
  • Ship Shape
  • Sprint report
    • VOLT weapon concepts
      • Electron SMG
      • Electron LMG
      • Laser sniper rifle
    • Laser trip mine gameplay preview
    • Cousin Crow's Custom Craft preview
    • Crusader showroom whitebox
    • Auxiliary habitation lighting states
    • Interior parallax shader for building windows
    • Injury treatment UI preview
    • Cybernetic limb replacement concepts
2021-09-09 Dealing With Healing
  • New injury, health, and healing mechanics
2021-09-16 Inventory Repertory
  • Physicalized inventory
    • Local inventory
    • Home residence selection
    • Ship inventory
    • External inventory
    • Personal inventory
    • NikNax app
2021-09-23 Report Purport
2021-09-30 Bombshell Clientele

Q4

Alpha 3.15.0 (released 2021-11-10)

Air Date Title Topics Featured Guests
2021-11-04 Sweet Gadget of Mine
  • Mining gadgets gameplay preview
  • Sprint report
    • Mercenary guild logo concepts
    • Drake Vulture graybox progress
    • Updated textures for character heads
    • Customizable eyebrows teaser
    • Quirinus Tech medium armor preview
    • Outlaw graffiti murals
    • Outlaw space station exterior thumbnail concepts
2021-11-11 Future of Space Combat
  • Upcoming changes to space combat ,presented by the vehicle team
2021-11-18 Spartan Warrior
2021-11-25 Freight Mate
2021-12-02 A Space Odyssey
  • MISC Odyssey introduction
  • Sprint report
    • MISC Hull A final art exterior and graybox interior
    • MISC Hull C final art interior and building blocks UI test
    • Greycat size 1, 2, and 3 tractor beam vehicle attachments
    • MISC Starfarer refinery additions
    • Drake Vulture final art interior
    • RSI Scorpius whitebox exterior
    • Banu Merchantman early whitebox exterior and interior, and animation tests
  • Raftron: defender of the Persistent Universe
2021-12-09 NYOOOOOOOOOOOMMM
  • Gravlev rework
  • Unnamed gravlev vehicle teaser
  • Jumptown 2.0
2021-12-16 Year In Review
  • Improvements and additions to Star Citizen during 2021
  • Look ahead at Alpha 3.16.0
  • Drake Cutlass Steel introduction

2022

Q1

Alpha 3.16.0 (released 2021-12-23)

Air Date Title Topics Featured Guests
2022-01-27 Duty of Dereliction
  • New crash sites designed by the Montreal studio
    • Laser trip mines
    • Long term vision for derelicts
      • Crashes in different biomes
      • Varying levels of decay
      • Storytelling through level design
  • Sprint report
2022-02-03 Fuel Injection
  • Refueling gameplay preview
  • Consolidated Outland HoverQuad showcase
2022-02-10 Sprint Stint
  • Oops, all sprint report
    • Reclaimer derelict ship props
    • Advanced traversal opportunities for outlaw space stations
    • Space station small and medium hangars
    • Exploring career level icons
    • RSI Mantis cockpit lighting pass
    • Orison executive offices
    • Vulture final art phase
    • MISC Hull-A final art pass
    • Banu Merchantman interior whitebox
    • Derelict colonial outpost concepts
2022-02-17 AI On the Move
  • Updated DNA head textures
    • Skin texture blending
    • New eye textures
    • Eyebrow and eyelash choices
    • Future plans
      • More hairstyles
      • Freckles, moles, scars
      • Makeup
  • Planetary nav meshes for NPC terrain traversal
2022-02-24 Off Camera
  • Origin Story: Will Price, Gameplay Capture Artist
  • All vehicle sprint report
2022-03-03 River Song
  • First in-game river
    • Biome object scattering
    • Player underwater submersion
    • Caustic effects
  • Reputation and hostility systems improvements
2022-03-10 Hull of a Show
  • MISC Hull A showcase
  • Sprint report
    • Hurston cloudscaping
    • Maria Pure of Heart interior preview
    • Pyro "spacebox" development
    • Pyro large scale space points of interest
    • Pyro yucca brevifolia preview
    • Unique props for Pyro space stations
    • Outlaw space station clinics
    • Colonialism outpost buildings and props
    • Derelict outposts whitebox explorations
2022-03-17 Favoring the Bold
  • Upcoming changes to the loot system
  • New shop kiosk interface
  • Selling items to shops
  • Upcoming changes to medical gameplay
2022-03-24 Player Experience
  • Origin Story: Player Experience Team
  • Sprint Report
    • High tech docking ports
    • Drake Corsair interior graybox
    • Drake Vulture prospective liveries
    • Graybox of inhabited Reclaimer wreck housing modules
    • Dynamic biome integration for wrecks
    • Expanded derelict shader variety
    • Handheld salvage beam VFX progress
2022-03-31 Expanse Glance

Q2

Alpha 3.17.0 (released 2022-04-29)

Air Date Title Topics Featured Guests
2022-04-28 Wear and Tear Affair
  • Summary of company internal Wear & Biome Accumulation presentation
  • Sprint Report
    • NPC pathfinding collision resolver
    • New AI flight path features
    • NPC downed state reactions
    • NPCs using vending machines
    • NPCs getting frustrated with malfunctioning vending machines
    • Derelict outpost whitebox traversal test
    • Early preproduction work on large-scale points of interest in space
2022-05-05 Tools Time
  • A look at dev tools used to make the game
    • Mighty Bridge: allowing any software to integrate with the game editor
    • Cloud Test Launcher: server stability and performance testing by simulating player connections and activities
2022-05-12 Oops, All Sprint Report III
  • Sprint report
    • Procedural landing splines for AI ship traffic - will be used to bring in NPC reinforcements to locations
    • Randomized NPC movement speeds
    • AI pathfinding avoids walking between conversational partners
    • AI interaction: eating Big Benny's noodles
    • Frontier clothing line concepts, including cold-weather options:
      • Overalls
      • Vests
      • Ponchos
    • Exploring new "sand cave" archetype
    • Start of new "underwater flora" library, such as river weeds
    • Drake Corsair interior shots
    • New physically-based ground vehicle handling
    • Preview of ship salvage beam operation
2022-05-19 Unto the Breach
2022-05-26 Pack Mule
  • Drake Mule reveal
  • RSI Scorpius showcase
  • 7th (EU) / 8th (US) floor of Manchester Goods Yard building, future home of the Manchester studio
2022-06-02 Illicit Delivery
  • New illegal delivery missions coming in Alpha 3.17.2
    • Missions become available after a certain build-up of trust doing legal deliveries for Red Wind Linehaul
    • New delivery items
  • Upgrades to combat assistance service beacons
  • More shots of the in-construction Manchester Goods Yard building, this time from the 8th (EU) / 9th (US) floor
2022-06-09 Nine Lives
2022-06-16 Inside the Merchantman
2022-06-23 Second Life
  • New derelict shipwrecks on planets
  • Planetary navmesh for AI
  • Introducing the Siege of Orison dynamic mission
2022-06-30 A Siege Upon Us
  • Alpha 3.17.2 feature preview
  • Siege of Orison: top seven pro-tips

Q3

Alpha 3.17.2 (released 2022-07-28)

Air Date Title Topics Featured Guests
2022-07-28 A Centurion Among Us
  • Automatic river placement on planets
  • Anvil Centurion showcase
2022-08-04 Star Kart Racing
2022-08-11 Sprint Showdown
  • Vehicle sprint report
    • Drake Corsair graybox
    • Argo SRV graybox
    • Banu Merchantman graybox
    • First look at vehicle salvage HUD
    • Salvage beam in operation
    • Hammerhead internal power relay retrofits
  • In-engine tests of the UI card system
2022-08-18 Doing Time
  • Preview of the Security Post Kareah makeover
  • New player-triggered mission to defend Kareah
  • New prison activities
2022-08-25 New Wave Caves
  • Preview of the sand cave archetype
  • "New" new player experience
2022-09-01 Persistence Existence
2022-09-08 Derelicts of Daymar
  • Previews of new 600i and Mercury Star Runner crash sites on Daymar
  • Progress on features previewed a year ago
    • Colonialism outposts
    • Outlaw overlays for colonialism outposts
    • Sneak peek of new service and repair station
    • Refinery buildings for the upcoming resource management system
  • Outlaw space station teaser
2022-09-15 Vulture Venture
  • Intro to hull scraping gameplay loop as part of the salvage career
    • Ship-operated salvaging lasers
      • Operation of scraping lasers to remove ship surface hull material
      • Converting hull material into Recycled Material Composite (RMC)
      • RMC is transferred into cargo boxes, which can then be stored in the salvage ship's cargo hold
      • Travel to a trade post to sell the commodity
    • FPS-operated salvaging lasers
      • A new attachment for the Pyro RYT Multi-Tool
      • Salvaged material can immediately be used to repair another ship
      • Repairing with salvaged material is not 100% perfect and will leave behind "battle scars"
  • Closer look at the near release-ready Drake Vulture
2022-09-22 Occupation Localization
2022-09-29 Q3 Follow Up Alpha 3.18.0 feature preview

Q4

Debut of the The Only Constant set.

Air Date Title Topics Featured Guests
2022-10-27 Further Underground
  • New underground bunker designs, and the planning process involved in creating new PU locations
  • Progress update on the Gen 12 renderer
2022-11-03 The Cargo Show
  • New cargo refactor
  • RaStar showcase: tool for developers to quickly create planetary outposts
2022-11-10 Race Chase
  • Embedded testing: inside look at a QA team's tasks
  • Previews of upcoming game features
    • IAE 2952
    • New outposts
    • Pyro space stations
  • New racetracks
2022-11-17 A Cut Above
2022-11-24 Galaxy Class
2022-12-01 Finding the North Star
  • Inside look at how the Tools Team validates in-game assets, and the new tool they've made for this task
  • Polaris concept model internal layout rework
2022-12-08 Reverberations & Applications
  • Journey to 4.0 - Audio concepts for the Pyro system: utilizing reverb to shape the soundscape
2022-12-15 Year in Review: 2022

2023

Q1

Air Date Title Topics Featured Guests
2023-01-26 Lorville Revisited
2023-02-02 In The Arena
2023-02-09 Interior Design
  • Concept previews of city building interiors
2023-02-16 Meshing Together, Part 1
  • Server Meshing Strike Team Q1 2023 Development Summit Post-Meeting Review (name pending)
2023-02-23 This Life of Mine
  • Upcoming mining gameplay changes, updates, and fixes in Alpha 3.19.0
2023-03-02 Underground Playground
  • In-engine whitebox preview of new underground bunkers
2023-03-09 Design Brief: Engineer
  • Journey to 4.0: in-depth look at the goals of engineering (a.k.a. resource management) gameplay
2023-03-16 Mission to Module
  • Acknowledging 3.18 Live launch issues
  • Conceptual description of the new modular mission system to be implemented in Alpha 3.19.0 and beyond
  • Description of new salvage mission types and the branching possibilities they present
2023-03-23 Tractor Factor
  • Conceptual description of future gameplay additions for tractor beams
  • Preview of changes coming to tractor beams in Alpha 3.19.0: component stripping/replacement for ships, ammo restocking
2023-03-30 One Fifty
  • Q1 2023 Sprint Report and Clambake Showdown
    • Ships
      • Origin 600i remote turret update
      • Argo SRV final art phase - exterior
      • RSI Lynx greybox phase - exterior & interior
      • Crusader Spirit greybox phase - exterior & interior
      • Aopoa San'tok.yāi greybox phase
    • Environment
      • Boids AI test - flying condors and swimming fish
      • Interactable objects
      • Planet Hurston atmosphere update
      • Planet microTech forest update
      • Crusader hotel clusters - new mission locations
      • Hurston security station local law enforcement - whitebox
      • Building interiors pre-production whitebox explorations
      • Procedural tools - space clinics
    • Characters
      • Nomad and light outlaw - technology updates - layer blend version 2
    • Lorville 2.0 nighttime lighting
  • Cursed elevators montage

Q2

Air Date Title Topics Featured Guests
2023-04-27 Moreville Lorville
2023-05-04 Track Star
  • Highlighting developer "ninja missions" between main tasks:
    • New PTV tracks, themes, obstacles, and overall improvements
2023-05-11 Settlers of Stanton
  • New derelict settlements
  • Introducing the Mirai performance division of MISC
  • Sneak preview of the Mirai Fury
2023-05-18 Get Furious
2023-05-25 Storm Warning
  • RSI Lynx showcase
  • Introducing the Tumbril Storm
2023-06-01 Arena Reborn Part One
2023-06-08 Arena Reborn Part Two
  • Changes coming to Arena Commander in Alpha 3.20.0
    • Improved VFX
    • Bug fixes
    • Map additions
    • Experimental modes
      • Single Weapon Elimination
      • Gun Rush
      • Tonk Royale
    • Race betting
2023-06-15 SAN'tALK.YāLL
2023-06-22 Mission: Cognoscible
  • New unlawful salvage missions
  • New Orison platforms for more mission locations
  • New consignment missions
  • Mission difficulty increases as players take time to finish
  • Law system: ship owners can now defend themselves against trespassers
  • New Crusader cargo barge heist mission
2023-06-29 Behold... Seraphim!

Q3

Air Date Title Topics Featured Guests
2023-07-27 Preparing Prototypes
  • Developer interviews about the game mechanic prototyping phase
  • Early preview of the munching prototype
2023-08-03 Hey Now, It's a Rastar
  • Demonstration of Rastar, the in-house planetary location building tool
2023-08-10 Life of VFX
  • Highlighting work done by the VFX team, importance to Star Citizen's ambiance, and new VFX currently being worked on
2023-08-17 First-Rate Resonate
  • A closer look at Claudius, the developer tool used for adding sounds to the game, focusing on resonant sounds caused by various types of impacts
2023-08-24 - no broadcast due to Gamescom -
2023-08-31 This Sounds Like Ship
  • How audio shapes the Star Citizen experience
  • Examples of the new systemic vehicle audio system:
    • Every manufacturer has a distinct sound palette
    • Status of individual ship components contributes to the overall ambience
    • Updates to thruster sound feedback
    • New localized and descriptive impact sounds
2023-09-07 On Racing
  • Internal racing playtest report
  • Fury LX reveal
  • Alpha 3.20.0 feature preview: updated wheeled vehicle physics
2023-09-14 Design Brief: Cargo Career, Part I
  • Formation of the NAPU developer team to handle large feature sets in Star Citizen
  • High-level introduction of new features planned for the improved cargo gameplay:
    • Freight elevators
    • Instanced and persistent hangars
    • Inventory container boxes
    • Improved cargo grid snapping to include any reasonable item
2023-09-21 Design Brief: Cargo Career, Part II
  • Why care about cargo? What the cargo gameplay loop contributes to Star Citizen's overall goal
  • Physicalized inventory changes
  • Hangar kiosks and inventory containers
  • New cargo transport missions
  • Economy rebalance
  • Unique item recovery
2023-09-28 Mission to Make
  • Showcasing new mission types under development
2023-10-05 Sprin’tok.yāi
  • Showcasing the in-development ship trespass system
  • Improved player experience in New Babbage
  • Improved control over tractor and salvage beams
  • Anvil Hawk potential new methodology for loading and unloading a prisoner
  • Demonstrating improved cargo grid snapping

Q4

Air Date Title Topics Featured Guests
2023-11-09 Inside CitizenCon
2023-11-16 Gatac's Back
  • Introducing the Gatac Syulen
  • Crusader C1 Spirit showcase
  • Tumbril Storm showcase
  • Work in Progress: "How Not to Host"
2023-11-23 Arrasted Development
  • Argo SRV showcase
  • RSI Arrastra introduction
  • The Developers of Our Vehicles by Disco Lando
2023-11-30 To Play in Pyro
2023-12-07 Salvage Operation
2023-12-14 Shipping Out
  • New vehicles available in Alpha 3.22
  • Disco Lando's Star Citizen Twenty-Twenty Forecast: new features expected in 2024
    • Master modes
    • Persistent hangars, freight elevators, freight kiosks, cargo transaction system
    • FPS combat improvements
    • Player character updates
    • New character customizer
    • mobiGlas and Starmap updates
    • Distribution centers
    • New vehicles
  • Tentative release target for Alpha 4.0 in summer 2024
  • John Crewe
  • Ben Curtis

2024

Q1 - Q2

Air Date Title Topics Featured Guests Jared's Job Title
2024-02-01 Extra-Vehicular Particulars
  • Improvements to EVA / zero-g traversal coming in Alpha 3.23
  • New player interaction experience / player interaction system
Somehow Still Works Here
2024-02-08 Expanding Branding
  • The importance of in-game branding for immersion and story-telling
  • How existing brands have been updated to make them stronger
  • Designing graffiti styles for Pyro
  • Working with the Character Team to design tattoos
Wears Powerpuff Trainers
2024-02-15 Distribution Allocution
  • Preview of Distribution Centers (DCs) slated for release in Alpha 3.23
  • Description of DC variants
  • Player playstyles and accompanying mission types at DCs
Never Puts Baby in the Corner
2024-02-22 Masters and Blasters Ain't No Passing Craze
2024-02-29 Tactical Capital
  • Tour of and director's commentary on the reworked Idris featured in the new PU capture mission
Makes the Spice Flow
2024-03-07 First-Person Assertion
  • Updates coming to weapons in Alpha 3.23:
    • Backpack reloading
    • Magazine consolidation
    • Exploring future options for other consumable items
    • New procedural recoil system
    • Raised ADS camera position
    • Scope shaders and peripheral visibility
    • Dynamic crosshair
  • Future changes
    • Wear and tear
    • Bullet blocking
A Royale with Cheese
2024-03-14 Avatar Repertoire
  • Showcase of the new character creator coming in Alpha 3.23:
    • DNA, sculpting, and skin
    • Hair, beards, eyebrows, and hair colors
    • Makeup
    • Overview, randomization, saving and loading characters
  • Challenges to the community:
  • Future additions
    • Tattoos
    • Piercings
    • Stubble
    • Scars
    • Eye settings
Traumatized Ornithologist
2024-03-21 To and Fro with Cargo Showcasing cargo- and hangar-related features in Alpha 3.23:
  • Persistent instanced hangars
  • Freight elevators and kiosks
  • Item banks
  • ASOP terminals
  • Increased hangar sizes
  • Automated cargo loading
This Space for Rent
2024-03-28 Vision Revision Showcasing lens- and visor-related interface changes in Alpha 3.23:
  • Widgets
  • Notification updates
  • Minimap
  • Different helmet visor interfaces
  • Loot screen
  • Shopping interface
Never Rhymes Up with Up
2024-04-04 Maps and Apps Showcasing mobiGlas changes in Alpha 3.23:
  • Updated home screen
  • New health app
  • Updated contract manager
  • Updated starmap
The Way of the Future
2024-04-11 Initiative Indicative Ran out of Memes
2024-04-18 The H2O Show
  • Showcasing upcoming changes to Star Engine's water simulation
Level 12 | Changling | Bard
2024-04-25 Commander Gander Updates coming to Arena Commander in Alpha 3.23
  • 5 new race maps
  • Engineering mode
  • Custom lobbies
  • Custom characters
  • VOIP
  • Updates to various game modes
  • New ships in Pirate Swarm
  • Achievement updates
Not as Fast as Croncy
2024-05-02 Patch Dispatch 3.23 Preview of features coming in Alpha 3.23
  • Updated character customizer
  • New mobiGlas interface based on building blocks
  • Updated maps app
  • FPS minimap
  • Updated player interaction system
  • Default item actions
  • New shopping interface
  • New looting screen
  • Updated firearm scopes
  • Ammo repooling and loading from backpack
  • ADS tuning
  • Dynamic crosshair
  • Revamped EVA mechanics
  • Personal persistent hangars (coming in a 3.23.X patch)
  • Item banks (coming in a 3.23.X patch)
  • Freight elevators (coming in a 3.23.X patch)
  • Master modes
  • Precision targeting
  • Weapon mount / gimbal changes
  • Arena Commander additions
  • Distribution centers and new missions
  • Debut of fauna NPCs: Marok and Kopion (there are no poop mechanics... yet)
  • Initial Vulkan render engine implementation
  • DLSS, FSR, TSR, and upscaling
  • Updated water rendering and simulation
  • Replication layer implementation
  • Invictus Launch Week 2954
  • Introducing the Mirai Pulse series
More Issues than Jump Point
2024-05-09 Paws and Claws
  • Showcase of the first fauna in the persistent universe, the Marok and Kopion
Rhyming Titles Were His Idea
2024-05-16 Firebird is the Word Invictus Launch Week, part 1 Making Tomorrow's Mistakes, Today
2024-05-23 Ironclad is Rad Invictus Launch Week, part 2
  • John Crewe
  • Ben Curtis
It Ain't The Years, It's The Mileage

Q3

Air Date Title Topics Featured Guests Jared's Job Title
2024-06-20 Meet the Team - Weapon Content
  • Highlighting the individuals of the Weapon Content Team and what they do
  • A look at weapons the team has developed
  • Shout-out to the VFX and audio teams


Can't Find His Glasses
2024-06-27 How We Work - Level Design
  • Highlighting the individuals working in Frankfurt's Level Design team
Elevators Are His Arch-Nemesis
2024-07-04 Dev Diary - Server Meshing
  • Highlighting the individuals working in the UK's Networking Team, and the challenges they faced implementing server meshing in the game for the first time
- none -
2024-07-11 Mission Statement 3.24 His Mom Has Never Seen The Show
2024-07-18 Intro to Jump Points
  • In-depth look at Jump point gameplay mechanics and work-in-progress visuals
  • 200th ISC episode celebration and credit roll for all involved over the years
Doing This Since 2015
2024-07-25 Alpha 3.24 - Hangars and Freight
  • Preview of item kiosk functionality
  • Personal hangar trespassing rule changes
  • Preview of personal hangar decoration persistence
  • Ship size reclassifications
  • Changes to automated ship cargo loading
Also Used for Long-Term Storage
2024-08-01 What We Do In Space Regular Human Showrunner
2024-08-08 Playing With Fire
  • Preview of fire emergencies on ships scheduled for Alpha 4.0
  • How the fire system integrates with the resource system
  • Networking considerations to keep fire states synchronized across game clients
  • Use of fire extinguishers and life support systems to fight fire
Doorway Dancer
2024-08-15 Alpha 4.0 - Social Behavior
  • Preview of locations and landing zones in the Pyro system and associated missions available there
    • Farmsteads
    • Scrapyards
    • Trade Posts
Anti-Social Director
2024-08-22 Dev Diary: Gavin Rothery
  • Insider look at a day in the life of concept artist Gavin Rothery
Still in Concept Phase
2024-08-29 Alpha 4.0 - Conflict Resolution Wannabe Combat Carl
2024-09-05 Alpha 4.0 - Creatures and Characters
  • Preview of Quazi Grazers (space cows) coming in Alpha 4.0
  • Preview of updates coming to the character creator in Alpha 4.0:
    • New hairstyles
    • Tattoos
    • Piercings
    • New facial hair and stubble
Apologies Ahead of Time
2024-09-12 Alpha 3.24.2 - Zeus and MFDs
  • Showcase of the RSI Zeus MkII ES and CL variants
  • Preview of the first manufacturer-specific ship MFDs and HUDs
Prefers the Roman Names
2024-09-19 Alpha 4.0 - Engineering
  • Preview of the first iteration of engineering gameplay and the resource network
  • New life support ship components
  • Component misfires
  • Damage penetration and function of armor
  • Repairs
  • Power management
  • Power distribution presets
Last Train to Citizencon

Q4

Air Date Title Topics Featured Guests Jared's Job Title
2024-11-07 Inside CitizenCon 2954 Has Not Stretched in 14 Years
2024-11-14 Alpha 4.0 - Meshing Forward Progress update on server meshing playtests:
  • Creation of Replication Message Queue for improved data transmission
  • Root issues were solved with RMQ, but also revealed new bottlenecks
  • New work focused on parallelizing workloads, which resulted in improved server performance
  • Further increased player counts revealed yet more bottlenecks with binds (connections between game clients and the server) and high entity counts
Hasn't Meshed Since 2021
IAE Hiatus Substituted by the IAE Show during the Intergalactic Aerospace Expo 2954
2024-12-05 Alpha 4.0 - Music of Pyro
  • Composer Pedro Macedo Camacho talks about his process creating the cinematic scores for the Pyro system
Master of Puppets
2024-12-12 Alpha 4.0 - Patch Report Notable features releasing in Alpha 4.0
  • Server meshing
  • Jump points
  • Pyro system
  • New locations and factions
  • Contested zones
  • Quazi grazers, domesticated Kopions, and Aloprats
  • New rock, sand, and acidic caves
  • Economy overhaul and mission system refactor
  • FOIP improvements
  • Anvil Carrack updates
  • Quantum travel acceleration, fuel consumption, and max speed updates
  • Mirai Guardian
Gone Fishin'