Standalone
$ 650.00 ($ 250.00)
Warbond
$ 600.00 ($ 300.00)
Availability
Time-limited sales
s6 Tag: 2017 source edit |
→Gallery: add iae image Tag: 2017 source edit |
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Line 1: | Line 1: | ||
{{Vehicle |
|||
{{Infobox vehicle |
|||
| name = Merchantman |
| name = Merchantman |
||
| image = Merchantman Concept - Citizen Con 2021.png |
| image = Merchantman Concept - Citizen Con 2021.png |
||
| manufacturer = BANU |
| manufacturer = BANU |
||
| size = |
| size = Large |
||
| |
| hangar = S2 |
||
| |
| productionstate = In concept |
||
| |
| productionstatedesc = |
||
| productionstate = In production |
|||
| productionstatedesc = <!-- [[Star Citizen Alpha X.X.X|Alpha X.X.X]] --> |
|||
| loanervehicle = [[C2 Hercules Starlifter]], [[Defender]] |
|||
| mincrew = 4 |
| mincrew = 4 |
||
| maxcrew = 8 |
| maxcrew = 8 |
||
| buycost = |
|||
| rentable = false |
|||
| rentableac = false |
|||
| rentcostac = |
|||
| pledgecost = 650 |
| pledgecost = 650 |
||
| originalpledgecost = 250 |
| originalpledgecost = 250 |
||
Line 22: | Line 15: | ||
| cargocapacity = 2880 |
| cargocapacity = 2880 |
||
| length = 237 |
| length = 237 |
||
| |
| width = 203 |
||
| height = 80 |
| height = 80 |
||
| combatspeed = |
|||
| maxspeed = |
|||
| mass = 9635000 |
| mass = 9635000 |
||
| pledgeavailability = Time-limited sales |
| pledgeavailability = Time-limited sales |
||
| rsistoreurl = https://robertsspaceindustries.com/pledge/ships/merchantman/Merchantman |
| rsistoreurl = https://robertsspaceindustries.com/pledge/ships/merchantman/Merchantman |
||
| |
| presentationurl1 = https://robertsspaceindustries.com/comm-link/transmission/14332-Clipper-Ship-Banu-Merchantman |
||
| conceptdate = 2013-11-11 |
|||
| saledate = 2014-11-28 |
|||
| galactapediaurl = https://robertsspaceindustries.com/galactapedia/article/02BQmpXMYQ-merchantman |
| galactapediaurl = https://robertsspaceindustries.com/galactapedia/article/02BQmpXMYQ-merchantman |
||
}} |
}} |
||
The [[Banu]] '''Merchantman''' is a trading ship capable of landing or docking and then inviting locals in to view what its cargo holds have to offer. The ship design, perfected by generations of Banu development, is intended to offer a combination of high speed and durability. While the Merchantman is less configurable than a [[Caterpillar]] or a [[Starfarer]], there's still plenty of room to take the ship in different directions.<ref>{{Cite RSI|url=comm-link/transmission/14332-Clipper-Ship-Banu-Merchantman|text=Clipper Ship: Banu Merchantman}}</ref> |
The [[Banu]] '''Merchantman''' is a trading ship capable of landing or docking and then inviting locals in to view what its cargo holds have to offer. The ship design, perfected by generations of Banu development, is intended to offer a combination of high speed and durability. While the Merchantman is less configurable than a [[Caterpillar]] or a [[Starfarer]], there's still plenty of room to take the ship in different directions.<ref name="presentation">{{Cite RSI|url=comm-link/transmission/14332-Clipper-Ship-Banu-Merchantman|text=Clipper Ship: Banu Merchantman}}</ref> |
||
== |
== Features == |
||
{{List item |
|||
<blockquote>Banu traders are renowned for their merchant prowess, traveling the spacelanes and trading with everyone from [[human]]s to the [[Vanduul]]! Their sturdy, dedicated trading ships are prized beyond all other transports, sometimes passing from generation to generation of Banu.</blockquote> |
|||
|Bazaar |
|||
|Featuring an on-board enclosed marketplace, traders can display their goods and services to be exchanged or sold. |
|||
}} |
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{{List item |
|||
|Negotiation Room |
|||
|This is where the Banu does all the negotiating with clients which looks onto the cargo bay so clients can see the cargo. |
|||
}} |
|||
{{List item |
|||
|Craftsmanship |
|||
|When you walk around a Merchantman, you will quickly notice the exquisite craftsmanship with intricate subtle detailing the Banu are well known for. Ideal if you wish to give a good impression to your clients. |
|||
}} |
|||
{{List item |
|||
|Durability |
|||
|They are reliable, sturdy and durable, which makes them valued by their Human owners. Amongst the Banu, a ship can sometimes be passed on from generation to generation. |
|||
}} |
|||
{{List item |
|||
|Defense |
|||
|If there is one thing that these ships are famous for, it is their defensive capabilities. With a hull & armor that can take a pounding, together with a set of fast engines, the Merchantman can easily escape an attack with minimal damage to the ship and internal cargo. |
|||
}} |
|||
{{List item |
|||
|Concealed Weaponry |
|||
|All the Banu's weapons are concealed because of their need for being low key. But in times of need, the Banu's weaponry can pack a punch, making them ideal in situations like running at pirate blockades. |
|||
}} |
|||
== Specifications == |
== Specifications == |
||
{{Note|Disclaimer: The following information comes from the Merchantman's official RSI page, updated with new information from CitCon 2951.<ref name="citcon2951">[https://youtu.be/gC7onjXyex0?t=34m29s CitizenCon2951: Ship Talk] on YouTube</ref>}} |
|||
<tabber> |
<tabber> |
||
Avionics & Systems= |
Avionics & Systems= |
||
{{Vehicle avionics |
|||
{{VehicleAvionics |
|||
| radarcount = 1 |
|||
| Radar1MFU = TBD |
|||
| computercount = 1 |
|||
| Radar1Model = L Radar |
|||
| radar1quantity = 1 |
|||
| Radar1SizeInstalled = Large |
|||
| radar1size = 3 |
|||
| Radar1SizeMax = Large |
|||
| radar1manufacturer = TBD |
|||
| Radar1PerMount = 1 |
|||
| radar1name = Large Radar |
|||
| Radar1TotalMounts = 1 |
|||
| computer1quantity = 1 |
|||
| Computer1MFU = TBD |
|||
| computer1size = 2 |
|||
| Computer1Model = M Computer |
|||
| computer1manufacturer = TBD |
|||
| Computer1SizeInstalled = Medium |
|||
| |
| computer1name = Medium Computer |
||
}}{{Vehicle systems |
|||
| Computer1PerMount = 1 |
|||
| powerplantcount = 1 |
|||
| Computer1TotalMounts = 4 |
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| coolercount = 1 |
|||
}}{{VehicleSystems |
|||
| shieldgeneratorcount = 1 |
|||
| PowerPlant1MFU = TBD |
|||
| powerplant1quantity = 1 |
|||
| PowerPlant1Model = C Power Plant |
|||
| powerplant1size = 3 |
|||
| PowerPlant1SizeInstalled = Capital |
|||
| powerplant1manufacturer = TBD |
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| PowerPlant1SizeMax = Capital |
|||
| powerplant1name = Large Power Plant |
|||
| PowerPlant1PerMount = 1 |
|||
| cooler1quantity = 1 |
|||
| PowerPlant1TotalMounts = 2 |
|||
| cooler1size = 3 |
|||
| Cooler1MFU = TBD |
|||
| cooler1manufacturer = TBD |
|||
| Cooler1Model = C Cooler |
|||
| cooler1name = Large Cooler |
|||
| Cooler1SizeInstalled = Capital |
|||
| shieldgenerator1quantity = 2 |
|||
| Cooler1SizeMax = Capital |
|||
| shieldgenerator1size = 3 |
|||
| Cooler1PerMount = 1 |
|||
| shieldgenerator1manufacturer = TBD |
|||
| Cooler1TotalMounts = 2 |
|||
| shieldgenerator1name = Large Shield Generator |
|||
| ShieldGen1MFU = TBD |
|||
| ShieldGen1Model = C Shield Generator |
|||
| ShieldGen1SizeInstalled = Capital |
|||
| ShieldGen1SizeMax = Capital |
|||
| ShieldGen1PerMount = 1 |
|||
| ShieldGen1TotalMounts = 2 |
|||
}} |
}} |
||
|-| |
|-| |
||
Propulsion & Thrusters= |
Propulsion & Thrusters= |
||
{{Vehicle propulsion |
|||
{{VehiclePropulsion |
|||
| fuelintakecount = 1 |
|||
| FuelIntake1MFU = TBD |
|||
| fueltankcount = 1 |
|||
| FuelIntake1Model = C Fuel Intake |
|||
| quantumdrivecount = 1 |
|||
| FuelIntake1SizeInstalled = Capital |
|||
| jumpdrivecount = 1 |
|||
| FuelIntake1SizeMax = Capital |
|||
| quantumfueltankcount = 1 |
|||
| FuelIntake1PerMount = 1 |
|||
| fuelintake1quantity = 1 |
|||
| FuelIntake1TotalMounts = 2 |
|||
| fuelintake1size = 3 |
|||
| FuelTank1MFU = TBD |
|||
| |
| fuelintake1name = Fuel Intake |
||
| fueltank1quantity = 1 |
|||
| FuelTank1SizeInstalled = Capital |
|||
| fueltank1size = 2 |
|||
| FuelTank1SizeMax = Capital |
|||
| fueltank1name = Fuel Tank |
|||
| FuelTank1PerMount = 1 |
|||
| quantumdrive1quantity = 1 |
|||
| FuelTank1TotalMounts = 2 |
|||
| quantumdrive1size = 3 |
|||
| QuantumDrive1MFU = TBD |
|||
| |
| quantumdrive1name = Large Quantum Drive |
||
| jumpdrive1quantity = 1 |
|||
| QuantumDrive1SizeInstalled = Capital |
|||
| jumpdrive1size = 3 |
|||
| QuantumDrive1SizeMax = Capital |
|||
| jumpdrive1name = Jump Drive |
|||
| QuantumDrive1PerMount = 1 |
|||
| quantumfueltank1quantity = 1 |
|||
| QuantumDrive1TotalMounts = 1 |
|||
| quantumfueltank1size = 3 |
|||
| JumpModule1MFU = TBD |
|||
| quantumfueltank1name = Quantum Fuel Tank |
|||
| JumpModule1Model = C Jump Module |
|||
}}{{Vehicle thrusters |
|||
| JumpModule1SizeInstalled = Capital |
|||
| JumpModule1SizeMax = Capital |
|||
| JumpModule1PerMount = 1 |
|||
| JumpModule1TotalMounts = 1 |
|||
| QuantumFuelTank1MFU = TBD |
|||
| QuantumFuelTank1Model = C Quantum Fuel Tank |
|||
| QuantumFuelTank1SizeInstalled = Capital |
|||
| QuantumFuelTank1SizeMax = Capital |
|||
| QuantumFuelTank1PerMount = 1 |
|||
| QuantumFuelTank1TotalMounts = 1 |
|||
}}{{VehicleThrusters |
|||
| MainThruster1MFU = TBD |
|||
| MainThruster1Model = VTOL Thruster |
|||
| MainThruster1Type = VTOL |
|||
| MainThruster1PerMount = 1 |
|||
| MainThruster1TotalMounts = 2 |
|||
| MainThruster2MFU = TBD |
|||
| MainThruster2Model = Retro Thruster |
|||
| MainThruster2Type = Retro |
|||
| MainThruster2PerMount = 1 |
|||
| MainThruster2TotalMounts = 2 |
|||
| MainThruster3MFU = TBD |
|||
| MainThruster3Model = Main Thruster |
|||
| MainThruster3Type = Main |
|||
| MainThruster3PerMount = 1 |
|||
| MainThruster3TotalMounts = 3 |
|||
| ManeuveringThruster1MFU = TBD |
|||
| ManeuveringThruster1Model = Fixed Maneuvering Thruster |
|||
| ManeuveringThruster1Type = Fixed |
|||
| ManeuveringThruster1PerMount = 1 |
|||
| ManeuveringThruster1TotalMounts = 12 |
|||
}} |
}} |
||
|-| |
|-| |
||
Weaponry= |
Weaponry= |
||
{{Vehicle weaponry |
|||
{{VehicleWeaponry |
|||
| weaponcount = 1 |
|||
| Weapon1MFU = Banu Souli |
|||
| turretcount = 3 |
|||
| Weapon1Model = Weapon TBC |
|||
| missilerackcount = 0 |
|||
| Weapon1SizeInstalled = 8 |
|||
| utilityitemcount = 0 |
|||
| Weapon1SizeMax = 8 |
|||
| weapon1quantity = 2 |
|||
| Weapon1PerMount = 1 |
|||
| weapon1size = 8 |
|||
| Weapon1TotalMounts = 2 |
|||
| weapon1name = Size 8 Weapon |
|||
| Weapon1Details = - |
|||
| turret1quantity = 1 |
|||
| Turret1MFU = Banu Souli |
|||
| turret1size = 6 |
|||
| Turret1Model = Weapon TBC |
|||
| turret1name = Manned Turret (Top) |
|||
| Turret1SizeInstalled = 5 |
|||
| turret1weaponcount = 1 |
|||
| Turret1SizeMax = 5 |
|||
| |
| turret1weapon1quantity = 2 |
||
| turret1weapon1size = 5 |
|||
| Turret1TotalMounts = 1 |
|||
| turret1weapon1manufacturer = TBD |
|||
| Turret1Details = Manned |
|||
| turret1weapon1name = Size 5 Weapon |
|||
| Turret2MFU = Banu Souli |
|||
| turret2quantity = 2 |
|||
| Turret2Model = Weapon TBC |
|||
| turret2size = 5 |
|||
| Turret2SizeInstalled = 4 |
|||
| turret2name = Remote Turret (Wing) |
|||
| Turret2SizeMax = 4 |
|||
| turret2weaponcount = 1 |
|||
| Turret2PerMount = 2 |
|||
| turret2weapon1quantity = 4 |
|||
| Turret2TotalMounts = 2 |
|||
| turret2weapon1size = 4 |
|||
| Turret2Details = Remote |
|||
| turret2weapon1manufacturer = TBD |
|||
| Turret3MFU = Banu Souli |
|||
| |
| turret2weapon1name = Size 4 Weapon |
||
| turret3quantity = 4 |
|||
| Turret3SizeInstalled = 3 |
|||
| turret3size = |
|||
| Turret3SizeMax = 3 |
|||
| turret3name = Point Defense Turret |
|||
| Turret3PerMount = 1 |
|||
| turret3weaponcount = 1 |
|||
| Turret3TotalMounts = 4 |
|||
| turret3weapon1quantity = 4 |
|||
| Turret3Details = Automated PDS |
|||
| turret3weapon1size = |
|||
| turret3weapon1manufacturer = TBD |
|||
| turret3weapon1name = Weapon |
|||
}} |
}} |
||
</tabber> |
</tabber> |
||
== |
==Pledge price history== |
||
*'''Bazaar:''' Featuring an on-board enclosed marketplace, traders can display their goods and services to be exchanged or sold. |
|||
*'''Negotiation Room:''' This is where the Banu does all the negotiating with clients which looks onto the cargo bay so clients can see the cargo. |
|||
*'''Craftsmanship:''' When you walk around a Merchantman, you will quickly notice the exquisite craftsmanship with intricate subtle detailing the Banu are well known for. Ideal if you wish to give a good impression to your clients. |
|||
*'''Durability:''' They are reliable, sturdy and durable, which makes them valued by their Human owners. Amongst the Banu, a ship can sometimes be passed on from generation to generation. |
|||
*'''Defense:''' If there is one thing that these ships are famous for, it is their defensive capabilities. With a hull & armor that can take a pounding, together with a set of fast engines, the Merchantman can easily escape an attack with minimal damage to the ship and internal cargo. |
|||
*'''Concealed Weaponry:''' All the Banu's weapons are concealed because of their need for being low key. But in times of need, the Banu's weaponry can pack a punch, making them ideal in situations like running at pirate blockades. |
|||
== Pledge price history == |
|||
{| class="wikitable" |
{| class="wikitable" |
||
!Date |
!Date |
||
!Pledge cost (USD) |
!Pledge cost (USD) |
||
!Insurance |
!Insurance |
||
!Availability |
!Availability |
||
Line 187: | Line 164: | ||
|2014-11-22 |
|2014-11-22 |
||
|250 |
|250 |
||
|2 years |
|2 years |
||
|Time-limited |
|Time-limited |
||
|2014 anniversary sale <ref>{{Cite RSI|url=comm-link/transmission/14314-Star-Citizen-Anniversary-Sale|text=Star Citizen Anniversary Sale}}</ref> |
|2014 anniversary sale <ref>{{Cite RSI|url=comm-link/transmission/14314-Star-Citizen-Anniversary-Sale|text=Star Citizen Anniversary Sale}}</ref> |
||
Line 193: | Line 170: | ||
|2015-11-21 |
|2015-11-21 |
||
|250 |
|250 |
||
|3 years |
|3 years |
||
|Time-limited |
|Time-limited |
||
|2015 anniversary sale <ref>{{Cite RSI|url=comm-link/transmission/15067-AnniVERSEary-Sale-Kickoff|text=AnniVERSEary Sale: Kickoff}}</ref> |
|2015 anniversary sale <ref>{{Cite RSI|url=comm-link/transmission/15067-AnniVERSEary-Sale-Kickoff|text=AnniVERSEary Sale: Kickoff}}</ref> |
||
Line 199: | Line 176: | ||
|2016-11-25 |
|2016-11-25 |
||
|250 |
|250 |
||
|4 years |
|4 years |
||
|Time-limited |
|Time-limited |
||
|2016 anniversary sale <ref>[https://web.archive.org/web/20161125033313/https://robertsspaceindustries.com/pledge/Standalone-Ships/Banu-Merchantman-Anniversary-2016 Banu Merchantman - Anniversary 2016.] Archived 2016-11-25.</ref> |
|2016 anniversary sale <ref>[https://web.archive.org/web/20161125033313/https://robertsspaceindustries.com/pledge/Standalone-Ships/Banu-Merchantman-Anniversary-2016 Banu Merchantman - Anniversary 2016.] Archived 2016-11-25.</ref> |
||
Line 211: | Line 188: | ||
|2019-11-28 |
|2019-11-28 |
||
|350 |
|350 |
||
|10 years |
|10 years |
||
|Time-limited |
|Time-limited |
||
| |
|IAE 2949 <ref>{{Cite RSI|url=pledge/Standalone-Ships/Banu-Merchantman-IAE-2949|text=Banu Merchantman IAE 2949}}</ref> |
||
|- |
|- |
||
|2020-06-12 |
|2020-06-12 |
||
Line 222: | Line 199: | ||
|- |
|- |
||
|2020-11-26 |
|2020-11-26 |
||
|450 (Warbond - 425) |
|450 (Warbond - 425) |
||
|10 years |
|10 years |
||
|Time-limited |
|Time-limited |
||
| |
|IAE 2950<ref>{{Cite RSI|url=https://robertsspaceindustries.com/iae2950|text=IAE 2950|accessdate=2020-11-26}}</ref> |
||
|- |
|- |
||
|2021-06-11 |
|2021-06-11 |
||
Line 243: | Line 220: | ||
|10 years |
|10 years |
||
|Time-limited |
|Time-limited |
||
|IAE 2952 |
|||
|2022 anniversary sale |
|||
|- |
|||
|2023-11-17 |
|||
|650 (Warbond - 600) |
|||
|10 years |
|||
|Time-limited |
|||
|IAE 2953 |
|||
|} |
|} |
||
Line 262: | Line 246: | ||
|Merchantman Walkway Concept - Citizen Con 2021.png |
|Merchantman Walkway Concept - Citizen Con 2021.png |
||
|Merchantman Concept - Citizen Con 2021.png |
|Merchantman Concept - Citizen Con 2021.png |
||
|Merchantman Cockpit Concept - CitizenCon 2021.png |
|||
}} |
}} |
||
|-| |
|-| |
||
In-game= |
In-game= |
||
{{gallery |
{{gallery |
||
|IAE2954-day4-holo-merchantman.jpg |
|||
|IAE2951-day4-alien-holosuite-merchantman-top.jpg |
|IAE2951-day4-alien-holosuite-merchantman-top.jpg |
||
|IAE2951-day4-alien-holosuite-merchantman-side.jpg |
|IAE2951-day4-alien-holosuite-merchantman-side.jpg |
||
}} |
|||
|-| |
|||
Whitebox= |
|||
{{gallery |
|||
|Merchantman New Vs Old Scale Whitebox Front - CitizenCon 2021.png |
|||
|Merchantman New Vs Old Scale Whitebox Top - CitizenCon 2021.png |
|||
|Merchantman Bridge Layout Whitebox - CitizenCon 2021.png |
|||
|Merchantman Cargo Elevator Whitebox - CitizenCon 2021.png |
|||
|Merchantman Ramp Whitebox - CitizenCon 2021.png |
|||
|Merchantman Wing Weapon Whitebox - CitizenCon 2021.png |
|||
|Merchantman Top Weapons Whitebox - CitizenCon 2021.png |
|||
|Merchantman Hangar Door Mechanism Whitebox - Citizen Con 2021.webm |
|||
|Merchantman Front Gun Mechanism Whitebox - Citizen Con 2021.webm |
|||
|Merchantman Top Turret Mechanism Whitebox - Citizen Con 2021.webm |
|||
|Merchantman Flipper Mechanism Whitebox - Citizen Con 2021.webm |
|||
|Merchantman Wings Mechanism Whitebox - Citizen Con 2021.webm |
|||
}} |
}} |
||
|-| |
|-| |
||
Original concepts= |
Original concepts= |
||
{{gallery |
{{gallery |
||
|Merchantman Cockpit Concept Old - CitizenCon 2021.png |
|||
|Merchantman - Landed on Mya - Close Up.png |
|Merchantman - Landed on Mya - Close Up.png |
||
|Merchantman - Internal Bazaar.jpg |
|Merchantman - Internal Bazaar.jpg |
||
Line 294: | Line 297: | ||
</tabber> |
</tabber> |
||
== |
==Development== |
||
The Merchantman was part of the 27 million [[stretch goal]] in 2013, aiming to expand the game’s alien cultures. As with the [[Khartu-al]], the Merchantman helped introduce and define the Banu race early on before copious amounts of additional lore were developed for the species. |
The Merchantman was part of the 27 million [[stretch goal]] in 2013, aiming to expand the game’s alien cultures. As with the [[Khartu-al]], the Merchantman helped introduce and define the Banu race early on before copious amounts of additional lore were developed for the species.<ref name="cl13368">{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/13368-Letter-From-The-Chairman-27-Million|text=Letter from the Chairman: $27 Million!|accessdate=2023-06-15}}</ref> |
||
<tabber> |
|||
The initial concept artwork for the Merchantman was developed by [[Emmanuel Shiu]] (Freelance Conceptist) in 2013.<ref>[https://www.artstation.com/artwork/rVyO Banu Merchantman on ArtStation]</ref> The concept was later reworked to reflect the new design styles from the Defender.<ref name="jpvdas">{{Cite Jump Point|title=Visual Dictionary: Alien Ships|volume=8|month=11|startpage=24|endpage=25|accessdate=2020-11-28}}</ref> |
|||
Timeline= |
|||
{{Timeline styles}} |
|||
In May 5, 2021 it was revealed that the Merchantman was in production and to be implemented in game with an allocated work schedule of 50 weeks.<ref name="RR2105" /> At CitizenCon 2951, additional information was provided on the Merchantman.{{Cite link|url=https://youtu.be/gC7onjXyex0?t=34m29s|label=CitizenCon 2951 Ship Talk|refname=CitizenCon 2951 Ship Talk}} |
|||
{| class="timeline" |
|||
|- |
|||
|2013-11-11 |
|||
|Announced as a part of the $27 million [[stretch goal]].<ref name="cl13368"/> |
|||
|- |
|||
|2013-11-26 |
|||
|First concept sale <ref name="2013 Anniversary Sale">{{Cite RSI|text=2013 Anniversary Sale|url=comm-link/transmission/13396-Star-Citizen-Anniversary-Livestream-Sale}}</ref> |
|||
|- |
|||
|2019 |
|||
|Original concept was reworked to reflect the new styles from the Defender.<ref name="citcon2951"/><ref name="jpvdas">{{Cite Jump Point|title=Visual Dictionary: Alien Ships|volume=8|month=11|startpage=24|endpage=25|accessdate=2020-11-28}}</ref> |
|||
|- |
|||
|2021-05-05 |
|||
|Revealed to be in production and to be implemented in game with an allocated work schedule of 50 weeks.<ref name="RR2105">{{Cite RSI|text=Roadmap Roundup - May 5th, 2021|url=spectrum/community/SC/forum/3/thread/roadmap-roundup-may-5th-2021/262093}}</ref> |
|||
|- |
|||
|2021-10-09 |
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|Additional information about the state of reworked Merchantman is provided on [[CitizenCon 2951]].<ref name="citcon2951"/> |
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|2023-06-26 |
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|Revealed to be demoted into the development backlog to prioritize capital ships such as [[Polaris]] from [[Roberts Space Industries]]. It was due to RSI capital ships costing less resources and more impactful to develop, as it has existing design kits and the created assets can be applied to several other RSI ships. While the Merchantman needs a lot of unique assets and there are less or no Banu vehicles in the pipeline. Due to its long development time, some key people that have worked with that are no longer with the company, with Merchantman having no existing guidelines, it will take significant time to restart the development process.<ref>[https://youtube.com/watch?t=3771&v=LSM8kao5Q6k Star Citizen Live: Invictus All-Vehicles Roundtable]</ref> |
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|} |
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Credits= |
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{| class="wikitable" |
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!Role |
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!Contributors |
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|- |
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|Original concept |
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|[[Emmanuel Shiu]] (2013),<ref name="jpvdas"/><ref>[https://www.artstation.com/artwork/rVyO Banu Merchantman on ArtStation]</ref> [[Michael Oberschneider]]<ref name="citcon2951"/> |
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|- |
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|Art |
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|[[Paul Jones]]<ref name="citcon2951"/> |
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|- |
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|System design |
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|[[Mark Gibson]]<ref name="citcon2951"/> |
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|} |
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</tabber> |
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== Trivia == |
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As of May 2022, the Merchantman is currently in active production.<ref name="RR2105">{{Cite RSI|text=Roadmap Roundup - May 5th, 2021|url=spectrum/community/SC/forum/3/thread/roadmap-roundup-may-5th-2021/262093}}</ref> |
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* In an ''[[Inside Star Citizen]]'' episode on 2024-05-16, Vehicle Director [[John Crewe]] stated that "When and where are the Banu Merchantman?" is the top 1 question being asked.<ref>[https://youtu.be/YtbvV8FrtvY?t=405 Inside Star Citizen: Firebird is The Word] on YouTube</ref> |
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== |
==References== |
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<references /> |
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{{Reflist}} |
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{{Navplate manufacturers |
{{Navplate manufacturers|BANU}}{{Navplate vehicles}} |
The Banu Merchantman is a trading ship capable of landing or docking and then inviting locals in to view what its cargo holds have to offer. The ship design, perfected by generations of Banu development, is intended to offer a combination of high speed and durability. While the Merchantman is less configurable than a Caterpillar or a Starfarer, there's still plenty of room to take the ship in different directions.[1]
Date | Pledge cost (USD) | Insurance | Availability | Sale |
---|---|---|---|---|
2013-11-20 | 250 | LTI | Time-limited | 2013 anniversary sale [3] |
2014-11-22 | 250 | 2 years | Time-limited | 2014 anniversary sale [4] |
2015-11-21 | 250 | 3 years | Time-limited | 2015 anniversary sale [5] |
2016-11-25 | 250 | 4 years | Time-limited | 2016 anniversary sale [6] |
2017-04-22 | 350 (Warbond - 300) | 6 months | Time-limited | 2017 Defender sale [7] |
2019-11-28 | 350 | 10 years | Time-limited | IAE 2949 [8] |
2020-06-12 | 350 | 6 months | Time-limited | 2020 Alien Week[9] |
2020-11-26 | 450 (Warbond - 425) | 10 years | Time-limited | IAE 2950[10] |
2021-06-11 | 550 (Warbond - 450) | 6 months | Time-limited | 2021 Alien Week |
2022-06-16 | 600 (Warbond - 550) | 6 months | Time-limited | 2022 Alien Week |
2022-11-21 | 650 (Warbond - 600) | 10 years | Time-limited | IAE 2952 |
2023-11-17 | 650 (Warbond - 600) | 10 years | Time-limited | IAE 2953 |
The Merchantman was part of the 27 million stretch goal in 2013, aiming to expand the game’s alien cultures. As with the Khartu-al, the Merchantman helped introduce and define the Banu race early on before copious amounts of additional lore were developed for the species.[11]
2013-11-11 | Announced as a part of the $27 million stretch goal.[11] |
2013-11-26 | First concept sale [12] |
2019 | Original concept was reworked to reflect the new styles from the Defender.[2][13] |
2021-05-05 | Revealed to be in production and to be implemented in game with an allocated work schedule of 50 weeks.[14] |
2021-10-09 | Additional information about the state of reworked Merchantman is provided on CitizenCon 2951.[2] |
2023-06-26 | Revealed to be demoted into the development backlog to prioritize capital ships such as Polaris from Roberts Space Industries. It was due to RSI capital ships costing less resources and more impactful to develop, as it has existing design kits and the created assets can be applied to several other RSI ships. While the Merchantman needs a lot of unique assets and there are less or no Banu vehicles in the pipeline. Due to its long development time, some key people that have worked with that are no longer with the company, with Merchantman having no existing guidelines, it will take significant time to restart the development process.[15] |
Role | Contributors |
---|---|
Original concept | Emmanuel Shiu (2013),[13][16] Michael Oberschneider[2] |
Art | Paul Jones[2] |
System design | Mark Gibson[2] |