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Merchantman

From the Star Citizen Wiki, the fidelity™ encyclopedia
Revision as of 18:52, 16 June 2023 by Alistair3149 (talk | contribs) (Move features up, use MFU code for navplate)

Template:Infobox vehicle

The Banu Merchantman is a trading ship capable of landing or docking and then inviting locals in to view what its cargo holds have to offer. The ship design, perfected by generations of Banu development, is intended to offer a combination of high speed and durability. While the Merchantman is less configurable than a Caterpillar or a Starfarer, there's still plenty of room to take the ship in different directions.[1]

Features

  • Bazaar: Featuring an on-board enclosed marketplace, traders can display their goods and services to be exchanged or sold.
  • Negotiation Room: This is where the Banu does all the negotiating with clients which looks onto the cargo bay so clients can see the cargo.
  • Craftsmanship: When you walk around a Merchantman, you will quickly notice the exquisite craftsmanship with intricate subtle detailing the Banu are well known for. Ideal if you wish to give a good impression to your clients.
  • Durability: They are reliable, sturdy and durable, which makes them valued by their Human owners. Amongst the Banu, a ship can sometimes be passed on from generation to generation.
  • Defense: If there is one thing that these ships are famous for, it is their defensive capabilities. With a hull & armor that can take a pounding, together with a set of fast engines, the Merchantman can easily escape an attack with minimal damage to the ship and internal cargo.
  • Concealed Weaponry: All the Banu's weapons are concealed because of their need for being low key. But in times of need, the Banu's weaponry can pack a punch, making them ideal in situations like running at pirate blockades.

Specifications

Avionics
Component Manufacturer Model Size (Max) # per mount x total
TBD L Radar Large (Large) 1 x 1
TBD M Computer Medium (Medium) 1 x 4
Systems
Component Manufacturer Model Size (Max) # per mount x total
Power Plants
TBD C Power Plant Capital (Capital) 1 x 2
TBD C Cooler Capital (Capital) 1 x 2
TBD C Shield Generator Capital (Capital) 1 x 2

Propulsion
Component Manufacturer Model Size (Max) # per mount x Total
Fuel Intakes
TBD C Fuel Intake Capital (Capital) 1 x 2
Fuel Tanks
TBD C Fuel Tank Capital (Capital) 1 x 2
Quantum Drives
TBD C Quantum Drive Capital (Capital) 1 x 1
Jump Modules
TBD C Jump Module Capital (Capital) 1 x 1
Quantum Fuel Tanks
TBD C Quantum Fuel Tank Capital (Capital) 1 x 1
Thrusters
Component Manufacturer Model Type # per mount x Total
Main Thrusters
TBD VTOL Thruster VTOL 1 x 2
TBD Retro Thruster Retro 1 x 2
TBD Main Thruster Main 1 x 3
Maneuvering Thrusters
TBD Fixed Maneuvering Thruster Fixed 1 x 12

Weaponry
Component Manufacturer Model Details Size (Max) # per mount x Total
Weapons
Banu Souli Weapon TBC - 8 (8) 1 x 2
Turrets
Banu Souli Weapon TBC Manned 5 (5) 2 x 1
Banu Souli Weapon TBC Remote 4 (4) 2 x 2
Banu Souli Weapon TBC Automated PDS 3 (3) 1 x 4

Pledge price history

Date Pledge cost (USD) Insurance Availability Sale
2013-11-20 250 LTI Time-limited 2013 anniversary sale [2]
2014-11-22 250 2 years Time-limited 2014 anniversary sale [3]
2015-11-21 250 3 years Time-limited 2015 anniversary sale [4]
2016-11-25 250 4 years Time-limited 2016 anniversary sale [5]
2017-04-22 350 (Warbond - 300) 6 months Time-limited 2017 Defender sale [6]
2019-11-28 350 10 years Time-limited 2019 anniversary sale [7]
2020-06-12 350 6 months Time-limited 2020 Alien Week[8]
2020-11-26 450 (Warbond - 425) 10 years Time-limited 2020 anniversary sale[9]
2021-06-11 550 (Warbond - 450) 6 months Time-limited 2021 Alien Week
2022-06-16 600 (Warbond - 550) 6 months Time-limited 2022 Alien Week
2022-11-21 650 (Warbond - 600) 10 years Time-limited 2022 anniversary sale

Development

The Merchantman was part of the 27 million stretch goal in 2013, aiming to expand the game’s alien cultures. As with the Khartu-al, the Merchantman helped introduce and define the Banu race early on before copious amounts of additional lore were developed for the species.

The initial concept artwork for the Merchantman was developed by Emmanuel Shiu (Freelance Conceptist) in 2013.[10] The concept was later reworked to reflect the new design styles from the Defender.[11]

In May 5, 2021 it was revealed that the Merchantman was in production and to be implemented in game with an allocated work schedule of 50 weeks.[12] At CitizenCon 2951, additional information was provided on the Merchantman.[13]

As of May 2022, the Merchantman is currently in active production.[12]

On May 26 2023, Merchantman has been demoted into the development backlog to prioritize capital ships such as Polaris from Roberts Space Industries. It was due to RSI capital ships costing less resources and more impactful to develop, as it has existing design kits and the created assets can be applied to several other RSI ships. While the Merchantman needs a lot of unique assets and there are less or no Banu vehicles in the pipeline. Due to its long development time, some key people that have worked with that are no longer with the company, with Merchantman having no existing guidelines, it will take significant time to restart the development process.[14]

References

  1. Clipper Ship: Banu Merchantman. Transmission - Comm-Link
  2. Star Citizen Anniversary Livestream & Sale!. Transmission - Comm-Link
  3. Star Citizen Anniversary Sale. Transmission - Comm-Link
  4. AnniVERSEary Sale: Kickoff. Transmission - Comm-Link
  5. Banu Merchantman - Anniversary 2016. Archived 2016-11-25.
  6. Banu Defender. Transmission - Comm-Link
  7. Banu Merchantman IAE 2949. Pledge Store
  8. Alien Week 2950. Transmission - Comm-Link
  9. IAE 2950. Retrieved 2020-11-26
  10. Banu Merchantman on ArtStation
  11. "Visual Dictionary: Alien Ships". Jump Point. Vol. 8 no. 11. pp.24–25. Retrieved 2020-11-28.
  12. Jump up to: 12.0 12.1 Roadmap Roundup - May 5th, 2021. Spectrum
  13. CitizenCon 2951 Ship Talk
  14. Star Citizen Live: Invictus All-Vehicles Roundtable
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