Systems | ||||
---|---|---|---|---|
Component | Manufacturer | Model | Size (Max) | # per mount x total |
TBD | C Power Plant | Capital (Capital) | 1 x 2 | |
TBD | C Cooler | Capital (Capital) | 1 x 2 | |
TBD | C Shield Generator | Capital (Capital) | 1 x 2 |
The Banu Merchantman is a trading ship capable of landing or docking and then inviting locals in to view what its cargo holds have to offer. The ship design, perfected by generations of Banu development, is intended to offer a combination of high speed and durability. While the Merchantman is less configurable than a Caterpillar or a Starfarer, there's still plenty of room to take the ship in different directions.[1]
Features
- Bazaar: Featuring an on-board enclosed marketplace, traders can display their goods and services to be exchanged or sold.
- Negotiation Room: This is where the Banu does all the negotiating with clients which looks onto the cargo bay so clients can see the cargo.
- Craftsmanship: When you walk around a Merchantman, you will quickly notice the exquisite craftsmanship with intricate subtle detailing the Banu are well known for. Ideal if you wish to give a good impression to your clients.
- Durability: They are reliable, sturdy and durable, which makes them valued by their Human owners. Amongst the Banu, a ship can sometimes be passed on from generation to generation.
- Defense: If there is one thing that these ships are famous for, it is their defensive capabilities. With a hull & armor that can take a pounding, together with a set of fast engines, the Merchantman can easily escape an attack with minimal damage to the ship and internal cargo.
- Concealed Weaponry: All the Banu's weapons are concealed because of their need for being low key. But in times of need, the Banu's weaponry can pack a punch, making them ideal in situations like running at pirate blockades.
Specifications
Propulsion | ||||
---|---|---|---|---|
Component | Manufacturer | Model | Size (Max) | # per mount x Total |
TBD | C Fuel Intake | Capital (Capital) | 1 x 2 | |
TBD | C Fuel Tank | Capital (Capital) | 1 x 2 | |
TBD | C Quantum Drive | Capital (Capital) | 1 x 1 | |
TBD | C Jump Module | Capital (Capital) | 1 x 1 | |
TBD | C Quantum Fuel Tank | Capital (Capital) | 1 x 1 |
Pledge price history
Date | Pledge cost (USD) | Insurance | Availability | Sale |
---|---|---|---|---|
2013-11-20 | 250 | LTI | Time-limited | 2013 anniversary sale [2] |
2014-11-22 | 250 | 2 years | Time-limited | 2014 anniversary sale [3] |
2015-11-21 | 250 | 3 years | Time-limited | 2015 anniversary sale [4] |
2016-11-25 | 250 | 4 years | Time-limited | 2016 anniversary sale [5] |
2017-04-22 | 350 (Warbond - 300) | 6 months | Time-limited | 2017 Defender sale [6] |
2019-11-28 | 350 | 10 years | Time-limited | 2019 anniversary sale [7] |
2020-06-12 | 350 | 6 months | Time-limited | 2020 Alien Week[8] |
2020-11-26 | 450 (Warbond - 425) | 10 years | Time-limited | 2020 anniversary sale[9] |
2021-06-11 | 550 (Warbond - 450) | 6 months | Time-limited | 2021 Alien Week |
2022-06-16 | 600 (Warbond - 550) | 6 months | Time-limited | 2022 Alien Week |
2022-11-21 | 650 (Warbond - 600) | 10 years | Time-limited | 2022 anniversary sale |
Gallery
Development
The Merchantman was part of the 27 million stretch goal in 2013, aiming to expand the game’s alien cultures. As with the Khartu-al, the Merchantman helped introduce and define the Banu race early on before copious amounts of additional lore were developed for the species.
The initial concept artwork for the Merchantman was developed by Emmanuel Shiu (Freelance Conceptist) in 2013.[10] The concept was later reworked to reflect the new design styles from the Defender.[11]
In May 5, 2021 it was revealed that the Merchantman was in production and to be implemented in game with an allocated work schedule of 50 weeks.[12] At CitizenCon 2951, additional information was provided on the Merchantman.[13]
As of May 2022, the Merchantman is currently in active production.[12]
On May 26 2023, Merchantman has been demoted into the development backlog to prioritize capital ships such as Polaris from Roberts Space Industries. It was due to RSI capital ships costing less resources and more impactful to develop, as it has existing design kits and the created assets can be applied to several other RSI ships. While the Merchantman needs a lot of unique assets and there are less or no Banu vehicles in the pipeline. Due to its long development time, some key people that have worked with that are no longer with the company, with Merchantman having no existing guidelines, it will take significant time to restart the development process.[14]
References
- ↑ Clipper Ship: Banu Merchantman. Transmission - Comm-Link
- ↑ Star Citizen Anniversary Livestream & Sale!. Transmission - Comm-Link
- ↑ Star Citizen Anniversary Sale. Transmission - Comm-Link
- ↑ AnniVERSEary Sale: Kickoff. Transmission - Comm-Link
- ↑ Banu Merchantman - Anniversary 2016. Archived 2016-11-25.
- ↑ Banu Defender. Transmission - Comm-Link
- ↑ Banu Merchantman IAE 2949. Pledge Store
- ↑ Alien Week 2950. Transmission - Comm-Link
- ↑ IAE 2950. Retrieved 2020-11-26
- ↑ Banu Merchantman on ArtStation
- ↑ Jump Point. Vol. 8 no. 11. pp.24–25. Retrieved 2020-11-28. "Visual Dictionary: Alien Ships".
- ↑ Jump up to: 12.0 12.1 Roadmap Roundup - May 5th, 2021. Spectrum
- ↑ CitizenCon 2951 Ship Talk
- ↑ Star Citizen Live: Invictus All-Vehicles Roundtable